android.opengl.Matrix Maven / Gradle / Ivy
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provide android hidden api definition ,helper for android super framework development
package android.opengl;
public class Matrix
{
public Matrix() { throw new RuntimeException("Stub!"); }
public static native void multiplyMM(float[] result, int resultOffset, float[] lhs, int lhsOffset, float[] rhs, int rhsOffset);
public static native void multiplyMV(float[] resultVec, int resultVecOffset, float[] lhsMat, int lhsMatOffset, float[] rhsVec, int rhsVecOffset);
public static void transposeM(float[] mTrans, int mTransOffset, float[] m, int mOffset) { throw new RuntimeException("Stub!"); }
public static boolean invertM(float[] mInv, int mInvOffset, float[] m, int mOffset) { throw new RuntimeException("Stub!"); }
public static void orthoM(float[] m, int mOffset, float left, float right, float bottom, float top, float near, float far) { throw new RuntimeException("Stub!"); }
public static void frustumM(float[] m, int offset, float left, float right, float bottom, float top, float near, float far) { throw new RuntimeException("Stub!"); }
public static void perspectiveM(float[] m, int offset, float fovy, float aspect, float zNear, float zFar) { throw new RuntimeException("Stub!"); }
public static float length(float x, float y, float z) { throw new RuntimeException("Stub!"); }
public static void setIdentityM(float[] sm, int smOffset) { throw new RuntimeException("Stub!"); }
public static void scaleM(float[] sm, int smOffset, float[] m, int mOffset, float x, float y, float z) { throw new RuntimeException("Stub!"); }
public static void scaleM(float[] m, int mOffset, float x, float y, float z) { throw new RuntimeException("Stub!"); }
public static void translateM(float[] tm, int tmOffset, float[] m, int mOffset, float x, float y, float z) { throw new RuntimeException("Stub!"); }
public static void translateM(float[] m, int mOffset, float x, float y, float z) { throw new RuntimeException("Stub!"); }
public static void rotateM(float[] rm, int rmOffset, float[] m, int mOffset, float a, float x, float y, float z) { throw new RuntimeException("Stub!"); }
public static void rotateM(float[] m, int mOffset, float a, float x, float y, float z) { throw new RuntimeException("Stub!"); }
public static void setRotateM(float[] rm, int rmOffset, float a, float x, float y, float z) { throw new RuntimeException("Stub!"); }
public static void setRotateEulerM(float[] rm, int rmOffset, float x, float y, float z) { throw new RuntimeException("Stub!"); }
public static void setLookAtM(float[] rm, int rmOffset, float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) { throw new RuntimeException("Stub!"); }
}