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ratel api,used for developer on ratel system,an extension for xposed framewrok,ratel api compatable with original xposed framework

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/*
 * Copyright (C) 2014 Square, Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package external.okio;

import java.io.IOException;
import java.io.InterruptedIOException;
import java.util.concurrent.TimeUnit;
import javax.annotation.Nullable;

import static external.okio.Util.checkOffsetAndCount;

/**
 * This timeout uses a background thread to take action exactly when the timeout occurs. Use this to
 * implement timeouts where they aren't supported natively, such as to sockets that are blocked on
 * writing.
 *
 * 

Subclasses should override {@link #timedOut} to take action when a timeout occurs. This method * will be invoked by the shared watchdog thread so it should not do any long-running operations. * Otherwise we risk starving other timeouts from being triggered. * *

Use {@link #sink} and {@link #source} to apply this timeout to a stream. The returned value * will apply the timeout to each operation on the wrapped stream. * *

Callers should call {@link #enter} before doing work that is subject to timeouts, and {@link * #exit} afterwards. The return value of {@link #exit} indicates whether a timeout was triggered. * Note that the call to {@link #timedOut} is asynchronous, and may be called after {@link #exit}. */ public class AsyncTimeout extends Timeout { /** * Don't write more than 64 KiB of data at a time, give or take a segment. Otherwise slow * connections may suffer timeouts even when they're making (slow) progress. Without this, writing * a single 1 MiB buffer may never succeed on a sufficiently slow connection. */ private static final int TIMEOUT_WRITE_SIZE = 64 * 1024; /** Duration for the watchdog thread to be idle before it shuts itself down. */ private static final long IDLE_TIMEOUT_MILLIS = TimeUnit.SECONDS.toMillis(60); private static final long IDLE_TIMEOUT_NANOS = TimeUnit.MILLISECONDS.toNanos(IDLE_TIMEOUT_MILLIS); /** * The watchdog thread processes a linked list of pending timeouts, sorted in the order to be * triggered. This class synchronizes on AsyncTimeout.class. This lock guards the queue. * *

Head's 'next' points to the first element of the linked list. The first element is the next * node to time out, or null if the queue is empty. The head is null until the watchdog thread is * started and also after being idle for {@link #IDLE_TIMEOUT_MILLIS}. */ static @Nullable AsyncTimeout head; /** True if this node is currently in the queue. */ private boolean inQueue; /** The next node in the linked list. */ private @Nullable AsyncTimeout next; /** If scheduled, this is the time that the watchdog should time this out. */ private long timeoutAt; public final void enter() { if (inQueue) throw new IllegalStateException("Unbalanced enter/exit"); long timeoutNanos = timeoutNanos(); boolean hasDeadline = hasDeadline(); if (timeoutNanos == 0 && !hasDeadline) { return; // No timeout and no deadline? Don't bother with the queue. } inQueue = true; scheduleTimeout(this, timeoutNanos, hasDeadline); } private static synchronized void scheduleTimeout( AsyncTimeout node, long timeoutNanos, boolean hasDeadline) { // Start the watchdog thread and create the head node when the first timeout is scheduled. if (head == null) { head = new AsyncTimeout(); new Watchdog().start(); } long now = System.nanoTime(); if (timeoutNanos != 0 && hasDeadline) { // Compute the earliest event; either timeout or deadline. Because nanoTime can wrap around, // Math.min() is undefined for absolute values, but meaningful for relative ones. node.timeoutAt = now + Math.min(timeoutNanos, node.deadlineNanoTime() - now); } else if (timeoutNanos != 0) { node.timeoutAt = now + timeoutNanos; } else if (hasDeadline) { node.timeoutAt = node.deadlineNanoTime(); } else { throw new AssertionError(); } // Insert the node in sorted order. long remainingNanos = node.remainingNanos(now); for (AsyncTimeout prev = head; true; prev = prev.next) { if (prev.next == null || remainingNanos < prev.next.remainingNanos(now)) { node.next = prev.next; prev.next = node; if (prev == head) { AsyncTimeout.class.notify(); // Wake up the watchdog when inserting at the front. } break; } } } /** Returns true if the timeout occurred. */ public final boolean exit() { if (!inQueue) return false; inQueue = false; return cancelScheduledTimeout(this); } /** Returns true if the timeout occurred. */ private static synchronized boolean cancelScheduledTimeout(AsyncTimeout node) { // Remove the node from the linked list. for (AsyncTimeout prev = head; prev != null; prev = prev.next) { if (prev.next == node) { prev.next = node.next; node.next = null; return false; } } // The node wasn't found in the linked list: it must have timed out! return true; } /** * Returns the amount of time left until the time out. This will be negative if the timeout has * elapsed and the timeout should occur immediately. */ private long remainingNanos(long now) { return timeoutAt - now; } /** * Invoked by the watchdog thread when the time between calls to {@link #enter()} and {@link * #exit()} has exceeded the timeout. */ protected void timedOut() { } /** * Returns a new sink that delegates to {@code sink}, using this to implement timeouts. This works * best if {@link #timedOut} is overridden to interrupt {@code sink}'s current operation. */ public final Sink sink(final Sink sink) { return new Sink() { @Override public void write(Buffer source, long byteCount) throws IOException { checkOffsetAndCount(source.size, 0, byteCount); while (byteCount > 0L) { // Count how many bytes to write. This loop guarantees we split on a segment boundary. long toWrite = 0L; for (Segment s = source.head; toWrite < TIMEOUT_WRITE_SIZE; s = s.next) { int segmentSize = s.limit - s.pos; toWrite += segmentSize; if (toWrite >= byteCount) { toWrite = byteCount; break; } } // Emit one write. Only this section is subject to the timeout. boolean throwOnTimeout = false; enter(); try { sink.write(source, toWrite); byteCount -= toWrite; throwOnTimeout = true; } catch (IOException e) { throw exit(e); } finally { exit(throwOnTimeout); } } } @Override public void flush() throws IOException { boolean throwOnTimeout = false; enter(); try { sink.flush(); throwOnTimeout = true; } catch (IOException e) { throw exit(e); } finally { exit(throwOnTimeout); } } @Override public void close() throws IOException { boolean throwOnTimeout = false; enter(); try { sink.close(); throwOnTimeout = true; } catch (IOException e) { throw exit(e); } finally { exit(throwOnTimeout); } } @Override public Timeout timeout() { return AsyncTimeout.this; } @Override public String toString() { return "AsyncTimeout.sink(" + sink + ")"; } }; } /** * Returns a new source that delegates to {@code source}, using this to implement timeouts. This * works best if {@link #timedOut} is overridden to interrupt {@code sink}'s current operation. */ public final Source source(final Source source) { return new Source() { @Override public long read(Buffer sink, long byteCount) throws IOException { boolean throwOnTimeout = false; enter(); try { long result = source.read(sink, byteCount); throwOnTimeout = true; return result; } catch (IOException e) { throw exit(e); } finally { exit(throwOnTimeout); } } @Override public void close() throws IOException { boolean throwOnTimeout = false; enter(); try { source.close(); throwOnTimeout = true; } catch (IOException e) { throw exit(e); } finally { exit(throwOnTimeout); } } @Override public Timeout timeout() { return AsyncTimeout.this; } @Override public String toString() { return "AsyncTimeout.source(" + source + ")"; } }; } /** * Throws an IOException if {@code throwOnTimeout} is {@code true} and a timeout occurred. See * {@link #newTimeoutException(java.io.IOException)} for the type of exception thrown. */ final void exit(boolean throwOnTimeout) throws IOException { boolean timedOut = exit(); if (timedOut && throwOnTimeout) throw newTimeoutException(null); } /** * Returns either {@code cause} or an IOException that's caused by {@code cause} if a timeout * occurred. See {@link #newTimeoutException(java.io.IOException)} for the type of exception * returned. */ final IOException exit(IOException cause) throws IOException { if (!exit()) return cause; return newTimeoutException(cause); } /** * Returns an {@link IOException} to represent a timeout. By default this method returns {@link * java.io.InterruptedIOException}. If {@code cause} is non-null it is set as the cause of the * returned exception. */ protected IOException newTimeoutException(@Nullable IOException cause) { InterruptedIOException e = new InterruptedIOException("timeout"); if (cause != null) { e.initCause(cause); } return e; } private static final class Watchdog extends Thread { Watchdog() { super("Okio Watchdog"); setDaemon(true); } public void run() { while (true) { try { AsyncTimeout timedOut; synchronized (AsyncTimeout.class) { timedOut = awaitTimeout(); // Didn't find a node to interrupt. Try again. if (timedOut == null) continue; // The queue is completely empty. Let this thread exit and let another watchdog thread // get created on the next call to scheduleTimeout(). if (timedOut == head) { head = null; return; } } // Close the timed out node. timedOut.timedOut(); } catch (InterruptedException ignored) { } } } } /** * Removes and returns the node at the head of the list, waiting for it to time out if necessary. * This returns {@link #head} if there was no node at the head of the list when starting, and * there continues to be no node after waiting {@code IDLE_TIMEOUT_NANOS}. It returns null if a * new node was inserted while waiting. Otherwise this returns the node being waited on that has * been removed. */ static @Nullable AsyncTimeout awaitTimeout() throws InterruptedException { // Get the next eligible node. AsyncTimeout node = head.next; // The queue is empty. Wait until either something is enqueued or the idle timeout elapses. if (node == null) { long startNanos = System.nanoTime(); AsyncTimeout.class.wait(IDLE_TIMEOUT_MILLIS); return head.next == null && (System.nanoTime() - startNanos) >= IDLE_TIMEOUT_NANOS ? head // The idle timeout elapsed. : null; // The situation has changed. } long waitNanos = node.remainingNanos(System.nanoTime()); // The head of the queue hasn't timed out yet. Await that. if (waitNanos > 0) { // Waiting is made complicated by the fact that we work in nanoseconds, // but the API wants (millis, nanos) in two arguments. long waitMillis = waitNanos / 1000000L; waitNanos -= (waitMillis * 1000000L); AsyncTimeout.class.wait(waitMillis, (int) waitNanos); return null; } // The head of the queue has timed out. Remove it. head.next = node.next; node.next = null; return node; } }





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