com.vividsolutions.jts.algorithm.CGAlgorithms3D Maven / Gradle / Ivy
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/*
* The JTS Topology Suite is a collection of Java classes that
* implement the fundamental operations required to validate a given
* geo-spatial data set to a known topological specification.
*
* Copyright (C) 2001 Vivid Solutions
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* For more information, contact:
*
* Vivid Solutions
* Suite #1A
* 2328 Government Street
* Victoria BC V8T 5G5
* Canada
*
* (250)385-6040
* www.vividsolutions.com
*/
package com.vividsolutions.jts.algorithm;
import com.vividsolutions.jts.geom.Coordinate;
import com.vividsolutions.jts.math.Vector3D;
/**
* Basic computational geometry algorithms
* for geometry and coordinates defined in 3-dimensional Cartesian space.
*
* @author mdavis
*
*/
public class CGAlgorithms3D
{
public static double distance(Coordinate p0, Coordinate p1)
{
// default to 2D distance if either Z is not set
if (Double.isNaN(p0.z) || Double.isNaN(p1.z))
return p0.distance(p1);
double dx = p0.x - p1.x;
double dy = p0.y - p1.y;
double dz = p0.z - p1.z;
return Math.sqrt(dx * dx + dy * dy + dz * dz);
}
public static double distancePointSegment(Coordinate p,
Coordinate A, Coordinate B) {
// if start = end, then just compute distance to one of the endpoints
if (A.equals3D(B))
return distance(p, A);
// otherwise use comp.graphics.algorithms Frequently Asked Questions method
/*
* (1) r = AC dot AB
* ---------
* ||AB||^2
*
* r has the following meaning:
* r=0 P = A
* r=1 P = B
* r<0 P is on the backward extension of AB
* r>1 P is on the forward extension of AB
* 0= 1.0)
return distance(p, B);
// compute closest point q on line segment
double qx = A.x + r * (B.x - A.x);
double qy = A.y + r * (B.y - A.y);
double qz = A.z + r * (B.z - A.z);
// result is distance from p to q
double dx = p.x - qx;
double dy = p.y - qy;
double dz = p.z - qz;
return Math.sqrt(dx*dx + dy*dy + dz*dz);
}
/**
* Computes the distance between two 3D segments.
*
* @param A the start point of the first segment
* @param B the end point of the first segment
* @param C the start point of the second segment
* @param D the end point of the second segment
* @return the distance between the segments
*/
public static double distanceSegmentSegment(
Coordinate A, Coordinate B, Coordinate C, Coordinate D)
{
/**
* This calculation is susceptible to roundoff errors when
* passed large ordinate values.
* It may be possible to improve this by using {@link DD} arithmetic.
*/
if (A.equals3D(B))
return distancePointSegment(A, C, D);
if (C.equals3D(B))
return distancePointSegment(C, A, B);
/**
* Algorithm derived from http://softsurfer.com/Archive/algorithm_0106/algorithm_0106.htm
*/
double a = Vector3D.dot(A, B, A, B);
double b = Vector3D.dot(A, B, C, D);
double c = Vector3D.dot(C, D, C, D);
double d = Vector3D.dot(A, B, C, A);
double e = Vector3D.dot(C, D, C, A);
double denom = a*c - b*b;
if (Double.isNaN(denom))
throw new IllegalArgumentException("Ordinates must not be NaN");
double s;
double t;
if (denom <= 0.0) {
/**
* The lines are parallel.
* In this case solve for the parameters s and t by assuming s is 0.
*/
s = 0;
// choose largest denominator for optimal numeric conditioning
if (b > c)
t = d/b;
else
t = e/c;
}
else {
s = (b*e - c*d) / denom;
t = (a*e - b*d) / denom;
}
if (s < 0)
return distancePointSegment(A, C, D);
else if (s > 1)
return distancePointSegment(B, C, D);
else if (t < 0)
return distancePointSegment(C, A, B);
else if(t > 1) {
return distancePointSegment(D, A, B);
}
/**
* The closest points are in interiors of segments,
* so compute them directly
*/
double x1 = A.x + s * (B.x - A.x);
double y1 = A.y + s * (B.y - A.y);
double z1 = A.z + s * (B.z - A.z);
double x2 = C.x + t * (D.x - C.x);
double y2 = C.y + t * (D.y - C.y);
double z2 = C.z + t * (D.z - C.z);
// length (p1-p2)
return distance(new Coordinate(x1, y1, z1), new Coordinate(x2, y2, z2));
}
}