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/*
 * The JTS Topology Suite is a collection of Java classes that
 * implement the fundamental operations required to validate a given
 * geo-spatial data set to a known topological specification.
 *
 * Copyright (C) 2001 Vivid Solutions
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * For more information, contact:
 *
 *     Vivid Solutions
 *     Suite #1A
 *     2328 Government Street
 *     Victoria BC  V8T 5G5
 *     Canada
 *
 *     (250)385-6040
 *     www.vividsolutions.com
 */

package com.vividsolutions.jts.triangulate.quadedge;

import java.util.Collection;

/**
 * Locates {@link QuadEdge}s in a {@link QuadEdgeSubdivision},
 * optimizing the search by starting in the
 * locality of the last edge found.
 * 
 * @author Martin Davis
 */
public class LastFoundQuadEdgeLocator implements QuadEdgeLocator {
    private QuadEdgeSubdivision subdiv;
    private QuadEdge            lastEdge = null;

    public LastFoundQuadEdgeLocator(QuadEdgeSubdivision subdiv) {
        this.subdiv = subdiv;
        init();
    }

    private void init() {
        lastEdge = findEdge();
    }

    private QuadEdge findEdge() {
        Collection edges = subdiv.getEdges();
        // assume there is an edge - otherwise will get an exception
        return (QuadEdge) edges.iterator().next();
    }

    /**
     * Locates an edge e, such that either v is on e, or e is an edge of a triangle containing v.
     * The search starts from the last located edge amd proceeds on the general direction of v.
     */
    public QuadEdge locate(Vertex v) {
        if (! lastEdge.isLive()) {
            init();
        }

        QuadEdge e = subdiv.locateFromEdge(v, lastEdge);
        lastEdge = e;
        return e;
    }
}




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