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The JTS Topology Suite is an API for modelling and manipulating 2-dimensional linear geometry. It provides numerous geometric predicates and functions. JTS conforms to the Simple Features Specification for SQL published by the Open GIS Consortium.

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/*
 * The JTS Topology Suite is a collection of Java classes that
 * implement the fundamental operations required to validate a given
 * geo-spatial data set to a known topological specification.
 *
 * Copyright (C) 2001 Vivid Solutions
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * For more information, contact:
 *
 *     Vivid Solutions
 *     Suite #1A
 *     2328 Government Street
 *     Victoria BC  V8T 5G5
 *     Canada
 *
 *     (250)385-6040
 *     www.vividsolutions.com
 */
package com.vividsolutions.jts.geom;

import java.io.Serializable;

import com.vividsolutions.jts.algorithm.*;

/**
 * Represents a line segment defined by two {@link Coordinate}s.
 * Provides methods to compute various geometric properties
 * and relationships of line segments.
 * 

* This class is designed to be easily mutable (to the extent of * having its contained points public). * This supports a common pattern of reusing a single LineSegment * object as a way of computing segment properties on the * segments defined by arrays or lists of {@link Coordinate}s. * *@version 1.7 */ public class LineSegment implements Comparable, Serializable { private static final long serialVersionUID = 3252005833466256227L; public Coordinate p0, p1; public LineSegment(Coordinate p0, Coordinate p1) { this.p0 = p0; this.p1 = p1; } public LineSegment(double x0, double y0, double x1, double y1) { this(new Coordinate(x0, y0), new Coordinate(x1, y1)); } public LineSegment(LineSegment ls) { this(ls.p0, ls.p1); } public LineSegment() { this(new Coordinate(), new Coordinate()); } public Coordinate getCoordinate(int i) { if (i == 0) return p0; return p1; } public void setCoordinates(LineSegment ls) { setCoordinates(ls.p0, ls.p1); } public void setCoordinates(Coordinate p0, Coordinate p1) { this.p0.x = p0.x; this.p0.y = p0.y; this.p1.x = p1.x; this.p1.y = p1.y; } /** * Computes the length of the line segment. * @return the length of the line segment */ public double getLength() { return p0.distance(p1); } /** * Tests whether the segment is horizontal. * * @return true if the segment is horizontal */ public boolean isHorizontal() { return p0.y == p1.y; } /** * Tests whether the segment is vertical. * * @return true if the segment is vertical */ public boolean isVertical() { return p0.x == p1.x; } /** * Determines the orientation of a LineSegment relative to this segment. * The concept of orientation is specified as follows: * Given two line segments A and L, *

    A is to the left of a segment L if A lies wholly in the * closed half-plane lying to the left of L *
  • A is to the right of a segment L if A lies wholly in the * closed half-plane lying to the right of L *
  • otherwise, A has indeterminate orientation relative to L. This * happens if A is collinear with L or if A crosses the line determined by L. *
* * @param seg the LineSegment to compare * * @return 1 if seg is to the left of this segment * @return -1 if seg is to the right of this segment * @return 0 if seg has indeterminate orientation relative to this segment */ public int orientationIndex(LineSegment seg) { int orient0 = CGAlgorithms.orientationIndex(p0, p1, seg.p0); int orient1 = CGAlgorithms.orientationIndex(p0, p1, seg.p1); // this handles the case where the points are L or collinear if (orient0 >= 0 && orient1 >= 0) return Math.max(orient0, orient1); // this handles the case where the points are R or collinear if (orient0 <= 0 && orient1 <= 0) return Math.max(orient0, orient1); // points lie on opposite sides ==> indeterminate orientation return 0; } /** * Determines the orientation index of a {@link Coordinate} relative to this segment. * The orientation index is as defined in {@link CGAlgorithms#computeOrientation}. * * @param p the coordinate to compare * * @return 1 (LEFT) if p is to the left of this segment * @return -1 (RIGHT) if p is to the right of this segment * @return 0 (COLLINEAR) if p is collinear with this segment * * @see CGAlgorithms#computeOrientation(Coordinate, Coordinate, Coordinate) */ public int orientationIndex(Coordinate p) { return CGAlgorithms.orientationIndex(p0, p1, p); } /** * Reverses the direction of the line segment. */ public void reverse() { Coordinate temp = p0; p0 = p1; p1 = temp; } /** * Puts the line segment into a normalized form. * This is useful for using line segments in maps and indexes when * topological equality rather than exact equality is desired. * A segment in normalized form has the first point smaller * than the second (according to the standard ordering on {@link Coordinate}). */ public void normalize() { if (p1.compareTo(p0) < 0) reverse(); } /** * Computes the angle that the vector defined by this segment * makes with the X-axis. * The angle will be in the range [ -PI, PI ] radians. * * @return the angle this segment makes with the X-axis (in radians) */ public double angle() { return Math.atan2(p1.y - p0.y, p1.x - p0.x); } /** * Computes the midpoint of the segment * * @return the midpoint of the segment */ public Coordinate midPoint() { return midPoint(p0, p1); } /** * Computes the midpoint of a segment * * @return the midpoint of the segment */ public static Coordinate midPoint(Coordinate p0, Coordinate p1) { return new Coordinate( (p0.x + p1.x) / 2, (p0.y + p1.y) / 2); } /** * Computes the distance between this line segment and another segment. * * @return the distance to the other segment */ public double distance(LineSegment ls) { return CGAlgorithms.distanceLineLine(p0, p1, ls.p0, ls.p1); } /** * Computes the distance between this line segment and a given point. * * @return the distance from this segment to the given point */ public double distance(Coordinate p) { return CGAlgorithms.distancePointLine(p, p0, p1); } /** * Computes the perpendicular distance between the (infinite) line defined * by this line segment and a point. * * @return the perpendicular distance between the defined line and the given point */ public double distancePerpendicular(Coordinate p) { return CGAlgorithms.distancePointLinePerpendicular(p, p0, p1); } /** * Computes the {@link Coordinate} that lies a given * fraction along the line defined by this segment. * A fraction of 0.0 returns the start point of the segment; * a fraction of 1.0 returns the end point of the segment. * If the fraction is < 0.0 or > 1.0 the point returned * will lie before the start or beyond the end of the segment. * * @param segmentLengthFraction the fraction of the segment length along the line * @return the point at that distance */ public Coordinate pointAlong(double segmentLengthFraction) { Coordinate coord = new Coordinate(); coord.x = p0.x + segmentLengthFraction * (p1.x - p0.x); coord.y = p0.y + segmentLengthFraction * (p1.y - p0.y); return coord; } /** * Computes the {@link Coordinate} that lies a given * fraction along the line defined by this segment and offset from * the segment by a given distance. * A fraction of 0.0 offsets from the start point of the segment; * a fraction of 1.0 offsets from the end point of the segment. * The computed point is offset to the left of the line if the offset distance is * positive, to the right if negative. * * @param segmentLengthFraction the fraction of the segment length along the line * @param offsetDistance the distance the point is offset from the segment * (positive is to the left, negative is to the right) * @return the point at that distance and offset * * @throws IllegalStateException if the segment has zero length */ public Coordinate pointAlongOffset(double segmentLengthFraction, double offsetDistance) { // the point on the segment line double segx = p0.x + segmentLengthFraction * (p1.x - p0.x); double segy = p0.y + segmentLengthFraction * (p1.y - p0.y); double dx = p1.x - p0.x; double dy = p1.y - p0.y; double len = Math.sqrt(dx * dx + dy * dy); double ux = 0.0; double uy = 0.0; if (offsetDistance != 0.0) { if (len <= 0.0) throw new IllegalStateException("Cannot compute offset from zero-length line segment"); // u is the vector that is the length of the offset, in the direction of the segment ux = offsetDistance * dx / len; uy = offsetDistance * dy / len; } // the offset point is the seg point plus the offset vector rotated 90 degrees CCW double offsetx = segx - uy; double offsety = segy + ux; Coordinate coord = new Coordinate(offsetx, offsety); return coord; } /** * Computes the Projection Factor for the projection of the point p * onto this LineSegment. The Projection Factor is the constant r * by which the vector for this segment must be multiplied to * equal the vector for the projection of p on the line * defined by this segment. *

* The projection factor returned will be in the range (-inf, +inf). * * @param p the point to compute the factor for * @return the projection factor for the point */ public double projectionFactor(Coordinate p) { if (p.equals(p0)) return 0.0; if (p.equals(p1)) return 1.0; // Otherwise, use comp.graphics.algorithms Frequently Asked Questions method /* AC dot AB r = --------- ||AB||^2 r has the following meaning: r=0 P = A r=1 P = B r<0 P is on the backward extension of AB r>1 P is on the forward extension of AB 0[0.0, 1.0]) * that the projection of a point occurs along this line segment. * If the point is beyond either ends of the line segment, * the closest fractional value (0.0 or 1.0) is returned. *

* Essentially, this is the {@link #projectionFactor} clamped to * the range [0.0, 1.0]. * * @param inputPt the point * @return the fraction along the line segment the projection of the point occurs */ public double segmentFraction( Coordinate inputPt) { double segFrac = projectionFactor(inputPt); if (segFrac < 0.0) segFrac = 0.0; else if (segFrac > 1.0) segFrac = 1.0; return segFrac; } /** * Compute the projection of a point onto the line determined * by this line segment. *

* Note that the projected point * may lie outside the line segment. If this is the case, * the projection factor will lie outside the range [0.0, 1.0]. */ public Coordinate project(Coordinate p) { if (p.equals(p0) || p.equals(p1)) return new Coordinate(p); double r = projectionFactor(p); Coordinate coord = new Coordinate(); coord.x = p0.x + r * (p1.x - p0.x); coord.y = p0.y + r * (p1.y - p0.y); return coord; } /** * Project a line segment onto this line segment and return the resulting * line segment. The returned line segment will be a subset of * the target line line segment. This subset may be null, if * the segments are oriented in such a way that there is no projection. *

* Note that the returned line may have zero length (i.e. the same endpoints). * This can happen for instance if the lines are perpendicular to one another. * * @param seg the line segment to project * @return the projected line segment, or null if there is no overlap */ public LineSegment project(LineSegment seg) { double pf0 = projectionFactor(seg.p0); double pf1 = projectionFactor(seg.p1); // check if segment projects at all if (pf0 >= 1.0 && pf1 >= 1.0) return null; if (pf0 <= 0.0 && pf1 <= 0.0) return null; Coordinate newp0 = project(seg.p0); if (pf0 < 0.0) newp0 = p0; if (pf0 > 1.0) newp0 = p1; Coordinate newp1 = project(seg.p1); if (pf1 < 0.0) newp1 = p0; if (pf1 > 1.0) newp1 = p1; return new LineSegment(newp0, newp1); } /** * Computes the closest point on this line segment to another point. * @param p the point to find the closest point to * @return a Coordinate which is the closest point on the line segment to the point p */ public Coordinate closestPoint(Coordinate p) { double factor = projectionFactor(p); if (factor > 0 && factor < 1) { return project(p); } double dist0 = p0.distance(p); double dist1 = p1.distance(p); if (dist0 < dist1) return p0; return p1; } /** * Computes the closest points on two line segments. * * @param line the segment to find the closest point to * @return a pair of Coordinates which are the closest points on the line segments */ public Coordinate[] closestPoints(LineSegment line) { // test for intersection Coordinate intPt = intersection(line); if (intPt != null) { return new Coordinate[] { intPt, intPt }; } /** * if no intersection closest pair contains at least one endpoint. * Test each endpoint in turn. */ Coordinate[] closestPt = new Coordinate[2]; double minDistance = Double.MAX_VALUE; double dist; Coordinate close00 = closestPoint(line.p0); minDistance = close00.distance(line.p0); closestPt[0] = close00; closestPt[1] = line.p0; Coordinate close01 = closestPoint(line.p1); dist = close01.distance(line.p1); if (dist < minDistance) { minDistance = dist; closestPt[0] = close01; closestPt[1] = line.p1; } Coordinate close10 = line.closestPoint(p0); dist = close10.distance(p0); if (dist < minDistance) { minDistance = dist; closestPt[0] = p0; closestPt[1] = close10; } Coordinate close11 = line.closestPoint(p1); dist = close11.distance(p1); if (dist < minDistance) { minDistance = dist; closestPt[0] = p1; closestPt[1] = close11; } return closestPt; } /** * Computes an intersection point between two line segments, if there is one. * There may be 0, 1 or many intersection points between two segments. * If there are 0, null is returned. If there is 1 or more, * exactly one of them is returned * (chosen at the discretion of the algorithm). * If more information is required about the details of the intersection, * the {@link RobustLineIntersector} class should be used. * * @param line a line segment * @return an intersection point, or null if there is none * * @see RobustLineIntersector */ public Coordinate intersection(LineSegment line) { LineIntersector li = new RobustLineIntersector(); li.computeIntersection(p0, p1, line.p0, line.p1); if (li.hasIntersection()) return li.getIntersection(0); return null; } /** * Computes the intersection point of the lines of infinite extent defined * by two line segments (if there is one). * There may be 0, 1 or an infinite number of intersection points * between two lines. * If there is a unique intersection point, it is returned. * Otherwise, null is returned. * If more information is required about the details of the intersection, * the {@link RobustLineIntersector} class should be used. * * @param line a line segment defining an straight line with infinite extent * @return an intersection point, * or null if there is no point of intersection * or an infinite number of intersection points * * @see RobustLineIntersector */ public Coordinate lineIntersection(LineSegment line) { try { Coordinate intPt = HCoordinate.intersection(p0, p1, line.p0, line.p1); return intPt; } catch (NotRepresentableException ex) { // eat this exception, and return null; } return null; } /** * Creates a LineString with the same coordinates as this segment * * @param geomFactory the geometery factory to use * @return a LineString with the same geometry as this segment */ public LineString toGeometry(GeometryFactory geomFactory) { return geomFactory.createLineString(new Coordinate[] { p0, p1 }); } /** * Returns true if other has the same values for * its points. * *@param o a LineSegment with which to do the comparison. *@return true if other is a LineSegment * with the same values for the x and y ordinates. */ public boolean equals(Object o) { if (!(o instanceof LineSegment)) { return false; } LineSegment other = (LineSegment) o; return p0.equals(other.p0) && p1.equals(other.p1); } /** * Gets a hashcode for this object. * * @return a hashcode for this object */ public int hashCode() { long bits0 = java.lang.Double.doubleToLongBits(p0.x); bits0 ^= java.lang.Double.doubleToLongBits(p0.y) * 31; int hash0 = (((int) bits0) ^ ((int) (bits0 >> 32))); long bits1 = java.lang.Double.doubleToLongBits(p1.x); bits1 ^= java.lang.Double.doubleToLongBits(p1.y) * 31; int hash1 = (((int) bits1) ^ ((int) (bits1 >> 32))); // XOR is supposed to be a good way to combine hashcodes return hash0 ^ hash1; } /** * Compares this object with the specified object for order. * Uses the standard lexicographic ordering for the points in the LineSegment. * *@param o the LineSegment with which this LineSegment * is being compared *@return a negative integer, zero, or a positive integer as this LineSegment * is less than, equal to, or greater than the specified LineSegment */ public int compareTo(Object o) { LineSegment other = (LineSegment) o; int comp0 = p0.compareTo(other.p0); if (comp0 != 0) return comp0; return p1.compareTo(other.p1); } /** * Returns true if other is * topologically equal to this LineSegment (e.g. irrespective * of orientation). * *@param other a LineSegment with which to do the comparison. *@return true if other is a LineSegment * with the same values for the x and y ordinates. */ public boolean equalsTopo(LineSegment other) { return p0.equals(other.p0) && p1.equals(other.p1) || p0.equals(other.p1) && p1.equals(other.p0); } public String toString() { return "LINESTRING( " + p0.x + " " + p0.y + ", " + p1.x + " " + p1.y + ")"; } }





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