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/**
 * Copyright 2015 the original author or authors
 * 

* Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at *

* http://www.apache.org/licenses/LICENSE-2.0 *

* Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ /** * Provides an API and default implementations for the interval structures used * on tabletop games. *

* The shape these structures take is always marked by the fact that tabletop * games use dice to generate random numbers. And these commonly contain on * their facets a continuous interval of integers. *

Interval

*

* The basic interval is represented by the interface * {@link com.wandrell.tabletop.interval.Interval Interval}, and it's default * implementation {@link com.wandrell.tabletop.interval.DefaultInterval * DefaultInterval}. *

Interval Table

*

* A more complex type of interval is the interval table. This is basically an * interval divided into several smaller intervals, each of them with a value * assigned to it. *

* This is represented by the * {@link com.wandrell.tabletop.interval.table.IntervalsTable IntervalsTable} * interface, and it's default implementation * {@link com.wandrell.tabletop.interval.table.DefaultIntervalsTable * DefaultIntervalsTable}, which are kept in the * {@link com.wandrell.tabletop.interval.table table} package. */ package com.wandrell.tabletop.interval;





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