com.ctc.wstx.util.SymbolTable Maven / Gradle / Ivy
/* Woodstox XML processor
*
* Copyright (c) 2004- Tatu Saloranta, [email protected]
*
* Licensed under the License specified in the file LICENSE which is
* included with the source code.
* You may not use this file except in compliance with the License.
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.ctc.wstx.util;
/**
* This class is a kind of specialized type-safe Map, from char array to
* String value. Specialization means that in addition to type-safety
* and specific access patterns (key char array, Value optionally interned
* String; values added on access if necessary), and that instances are
* meant to be used concurrently, but by using well-defined mechanisms
* to obtain such concurrently usable instances. Main use for the class
* is to store symbol table information for things like compilers and
* parsers; especially when number of symbols (keywords) is limited.
*
* For optimal performance, usage pattern should be one where matches
* should be very common (esp. after "warm-up"), and as with most hash-based
* maps/sets, that hash codes are uniformly distributed. Also, collisions
* are slightly more expensive than with HashMap or HashSet, since hash codes
* are not used in resolving collisions; that is, equals() comparison is
* done with all symbols in same bucket index.
* Finally, rehashing is also more expensive, as hash codes are not
* stored; rehashing requires all entries' hash codes to be recalculated.
* Reason for not storing hash codes is reduced memory usage, hoping
* for better memory locality.
*
* Usual usage pattern is to create a single "master" instance, and either
* use that instance in sequential fashion, or to create derived "child"
* instances, which after use, are asked to return possible symbol additions
* to master instance. In either case benefit is that symbol table gets
* initialized so that further uses are more efficient, as eventually all
* symbols needed will already be in symbol table. At that point no more
* Symbol String allocations are needed, nor changes to symbol table itself.
*
* Note that while individual SymbolTable instances are NOT thread-safe
* (much like generic collection classes), concurrently used "child"
* instances can be freely used without synchronization. However, using
* master table concurrently with child instances can only be done if
* access to master instance is read-only (ie. no modifications done).
*/
public class SymbolTable {
/**
* Default initial table size; no need to make it miniscule, due
* to couple of things: first, overhead of array reallocation
* is significant,
* and second, overhead of rehashing is also non-negligible.
*
* Let's use 128 as the default; it allows for up to 96 symbols,
* and uses about 512 bytes on 32-bit machines.
*/
protected static final int DEFAULT_TABLE_SIZE = 128;
protected static final float DEFAULT_FILL_FACTOR = 0.75f;
protected static final String EMPTY_STRING = "";
/*
////////////////////////////////////////
// Configuration:
////////////////////////////////////////
*/
/**
* Flag that determines whether Strings to be added need to be
* interned before being added or not. Forcing intern()ing will add
* some overhead when adding new Strings, but may be beneficial if such
* Strings are generally used by other parts of system. Note that even
* without interning, all returned String instances are guaranteed
* to be comparable with equality (==) operator; it's just that such
* guarantees are not made for Strings other classes return.
*/
protected boolean mInternStrings;
/*
////////////////////////////////////////
// Actual symbol table data:
////////////////////////////////////////
*/
/**
* Primary matching symbols; it's expected most match occur from
* here.
*/
protected String[] mSymbols;
/**
* Overflow buckets; if primary doesn't match, lookup is done
* from here.
*
* Note: Number of buckets is half of number of symbol entries, on
* assumption there's less need for buckets.
*/
protected Bucket[] mBuckets;
/**
* Current size (number of entries); needed to know if and when
* rehash.
*/
protected int mSize;
/**
* Limit that indicates maximum size this instance can hold before
* it needs to be expanded and rehashed. Calculated using fill
* factor passed in to constructor.
*/
protected int mSizeThreshold;
/**
* Mask used to get index from hash values; equal to
* mBuckets.length - 1
, when mBuckets.length is
* a power of two.
*/
protected int mIndexMask;
/*
////////////////////////////////////////
// Information about concurrency
////////////////////////////////////////
*/
/**
* Version of this table instance; used when deriving new concurrently
* used versions from existing 'master' instance.
*/
protected int mThisVersion;
/**
* Flag that indicates if any changes have been made to the data;
* used to both determine if bucket array needs to be copied when
* (first) change is made, and potentially if updated bucket list
* is to be resync'ed back to master instance.
*/
protected boolean mDirty;
/*
////////////////////////////////////////
// Life-cycle:
////////////////////////////////////////
*/
/**
* Method for constructing a master symbol table instance; this one
* will create master instance with default size, and with interning
* enabled.
*/
public SymbolTable() {
this(true);
}
/**
* Method for constructing a master symbol table instance.
*/
public SymbolTable(boolean internStrings) {
this(internStrings, DEFAULT_TABLE_SIZE);
}
/**
* Method for constructing a master symbol table instance.
*/
public SymbolTable(boolean internStrings, int initialSize) {
this(internStrings, initialSize, DEFAULT_FILL_FACTOR);
}
/**
* Main method for constructing a master symbol table instance; will
* be called by other public constructors.
*
* @param internStrings Whether Strings to add are intern()ed or not
* @param initialSize Minimum initial size for bucket array; internally
* will always use a power of two equal to or bigger than this value.
* @param fillFactor Maximum fill factor allowed for bucket table;
* when more entries are added, table will be expanded.
*/
public SymbolTable(boolean internStrings, int initialSize,
float fillFactor)
{
mInternStrings = internStrings;
// Let's start versions from 1
mThisVersion = 1;
// And we'll also set flags so no copying of buckets is needed:
mDirty = true;
// No point in requesting funny initial sizes...
if (initialSize < 1) {
throw new IllegalArgumentException("Can not use negative/zero initial size: "+initialSize);
}
/* Initial size has to be a power of two. Also, let's not honour
* sizes that are ridiculously small...
*/
{
int currSize = 4;
while (currSize < initialSize) {
currSize += currSize;
}
initialSize = currSize;
}
mSymbols = new String[initialSize];
mBuckets = new Bucket[initialSize >> 1];
// Mask is easy to calc for powers of two.
mIndexMask = initialSize - 1;
mSize = 0;
// Sanity check for fill factor:
if (fillFactor < 0.01f) {
throw new IllegalArgumentException("Fill factor can not be lower than 0.01.");
}
if (fillFactor > 10.0f) { // just to catch stupid values, ie. useless from performance perspective
throw new IllegalArgumentException("Fill factor can not be higher than 10.0.");
}
mSizeThreshold = (int) (initialSize * fillFactor + 0.5);
}
/**
* Internal constructor used when creating child instances.
*/
private SymbolTable(boolean internStrings, String[] symbols,
Bucket[] buckets, int size, int sizeThreshold,
int indexMask, int version)
{
mInternStrings = internStrings;
mSymbols = symbols;
mBuckets = buckets;
mSize = size;
mSizeThreshold = sizeThreshold;
mIndexMask = indexMask;
mThisVersion = version;
// Need to make copies of arrays, if/when adding new entries
mDirty = false;
}
/**
* "Factory" method; will create a new child instance of this symbol
* table. It will be a copy-on-write instance, ie. it will only use
* read-only copy of parent's data, but when changes are needed, a
* copy will be created.
*
* Note: while data access part of this method is synchronized, it is
* generally not safe to both use makeChild/mergeChild, AND to use instance
* actively. Instead, a separate 'root' instance should be used
* on which only makeChild/mergeChild are called, but instance itself
* is not used as a symbol table.
*/
public SymbolTable makeChild()
{
final boolean internStrings;
final String[] symbols;
final Bucket[] buckets;
final int size;
final int sizeThreshold;
final int indexMask;
final int version;
synchronized (this) {
internStrings = mInternStrings;
symbols = mSymbols;
buckets = mBuckets;
size = mSize;
sizeThreshold = mSizeThreshold;
indexMask = mIndexMask;
version = mThisVersion+1;
}
return new SymbolTable(internStrings, symbols, buckets,
size, sizeThreshold, indexMask, version);
}
/**
* Method that allows contents of child table to potentially be
* "merged in" with contents of this symbol table.
*
* Note that caller has to make sure symbol table passed in is
* really a child or sibling of this symbol table.
*/
public synchronized void mergeChild(SymbolTable child)
{
// Let's do a basic sanity check first:
if (child.size() <= size()) { // nothing to add
return;
}
// Okie dokie, let's get the data in!
mSymbols = child.mSymbols;
mBuckets = child.mBuckets;
mSize = child.mSize;
mSizeThreshold = child.mSizeThreshold;
mIndexMask = child.mIndexMask;
mThisVersion++; // to prevent other children from overriding
// Dirty flag... well, let's just clear it, to force copying just
// in case. Shouldn't really matter, for master tables.
mDirty = false;
/* However, we have to mark child as dirty, so that it will not
* be modifying arrays we "took over" (since child may have
* returned an updated table before it stopped fully using
* the SymbolTable: for example, it may still use it for
* parsing PI targets in epilog)
*/
child.mDirty = false;
}
/*
////////////////////////////////////////////////////
// Public API, configuration
////////////////////////////////////////////////////
*/
public void setInternStrings(boolean state) {
mInternStrings = state;
}
/*
////////////////////////////////////////////////////
// Public API, generic accessors:
////////////////////////////////////////////////////
*/
public int size() { return mSize; }
public int version() { return mThisVersion; }
public boolean isDirty() { return mDirty; }
public boolean isDirectChildOf(SymbolTable t)
{
/* Actually, this doesn't really prove it is a child (would have to
* use sequence number, or identityHash to really prove it), but
* it's good enough if relationship is known to exist.
*/
/* (for real check, one would need to child/descendant stuff; or
* at least an identity hash... or maybe even just a _static_ global
* counter for instances... maybe that would actually be worth
* doing?)
*/
if (mThisVersion == (t.mThisVersion + 1)) {
return true;
}
return false;
}
/*
////////////////////////////////////////////////////
// Public API, accessing symbols:
////////////////////////////////////////////////////
*/
/**
* Main access method; will check if actual symbol String exists;
* if so, returns it; if not, will create, add and return it.
*
* @return The symbol matching String in input array
*/
/*
public String findSymbol(char[] buffer, int start, int len)
{
return findSymbol(buffer, start, len, calcHash(buffer, start, len));
}
*/
public String findSymbol(char[] buffer, int start, int len, int hash)
{
// Sanity check:
if (len < 1) {
return EMPTY_STRING;
}
hash &= mIndexMask;
String sym = mSymbols[hash];
// Optimal case; checking existing primary symbol for hash index:
if (sym != null) {
// Let's inline primary String equality checking:
if (sym.length() == len) {
int i = 0;
do {
if (sym.charAt(i) != buffer[start+i]) {
break;
}
} while (++i < len);
// Optimal case; primary match found
if (i == len) {
return sym;
}
}
// How about collision bucket?
Bucket b = mBuckets[hash >> 1];
if (b != null) {
sym = b.find(buffer, start, len);
if (sym != null) {
return sym;
}
}
}
// Need to expand?
if (mSize >= mSizeThreshold) {
rehash();
/* Need to recalc hash; rare occurence (index mask has been
* recalculated as part of rehash)
*/
hash = calcHash(buffer, start, len) & mIndexMask;
} else if (!mDirty) {
// Or perhaps we need to do copy-on-write?
copyArrays();
mDirty = true;
}
++mSize;
String newSymbol = new String(buffer, start, len);
if (mInternStrings) {
newSymbol = newSymbol.intern();
}
// Ok; do we need to add primary entry, or a bucket?
if (mSymbols[hash] == null) {
mSymbols[hash] = newSymbol;
} else {
int bix = hash >> 1;
mBuckets[bix] = new Bucket(newSymbol, mBuckets[bix]);
}
return newSymbol;
}
/**
* Similar to {link #findSymbol}, but will not add passed in symbol
* if it is not in symbol table yet.
*/
public String findSymbolIfExists(char[] buffer, int start, int len, int hash)
{
// Sanity check:
if (len < 1) {
return EMPTY_STRING;
}
hash &= mIndexMask;
String sym = mSymbols[hash];
// Optimal case; checking existing primary symbol for hash index:
if (sym != null) {
// Let's inline primary String equality checking:
if (sym.length() == len) {
int i = 0;
do {
if (sym.charAt(i) != buffer[start+i]) {
break;
}
} while (++i < len);
// Optimal case; primary match found
if (i == len) {
return sym;
}
}
// How about collision bucket?
Bucket b = mBuckets[hash >> 1];
if (b != null) {
sym = b.find(buffer, start, len);
if (sym != null) {
return sym;
}
}
}
return null;
}
/**
* Similar to to {@link #findSymbol(char[],int,int,int)}; used to either
* do potentially cheap intern() (if table already has intern()ed version),
* or to pre-populate symbol table with known values.
*/
public String findSymbol(String str)
{
int len = str.length();
// Sanity check:
if (len < 1) {
return EMPTY_STRING;
}
int index = calcHash(str) & mIndexMask;
String sym = mSymbols[index];
// Optimal case; checking existing primary symbol for hash index:
if (sym != null) {
// Let's inline primary String equality checking:
if (sym.length() == len) {
int i = 0;
for (; i < len; ++i) {
if (sym.charAt(i) != str.charAt(i)) {
break;
}
}
// Optimal case; primary match found
if (i == len) {
return sym;
}
}
// How about collision bucket?
Bucket b = mBuckets[index >> 1];
if (b != null) {
sym = b.find(str);
if (sym != null) {
return sym;
}
}
}
// Need to expand?
if (mSize >= mSizeThreshold) {
rehash();
/* Need to recalc hash; rare occurence (index mask has been
* recalculated as part of rehash)
*/
index = calcHash(str) & mIndexMask;
} else if (!mDirty) {
// Or perhaps we need to do copy-on-write?
copyArrays();
mDirty = true;
}
++mSize;
if (mInternStrings) {
str = str.intern();
}
// Ok; do we need to add primary entry, or a bucket?
if (mSymbols[index] == null) {
mSymbols[index] = str;
} else {
int bix = index >> 1;
mBuckets[bix] = new Bucket(str, mBuckets[bix]);
}
return str;
}
/**
* Implementation of a hashing method for variable length
* Strings. Most of the time intention is that this calculation
* is done by caller during parsing, not here; however, sometimes
* it needs to be done for parsed "String" too.
*
* @param len Length of String; has to be at least 1 (caller guarantees
* this pre-condition)
*/
@SuppressWarnings("cast")
public static int calcHash(char[] buffer, int start, int len) {
int hash = (int) buffer[start];
for (int i = 1; i < len; ++i) {
hash = (hash * 31) + (int) buffer[start+i];
}
return hash;
}
@SuppressWarnings("cast")
public static int calcHash(String key) {
int hash = (int) key.charAt(0);
for (int i = 1, len = key.length(); i < len; ++i) {
hash = (hash * 31) + (int) key.charAt(i);
}
return hash;
}
/*
//////////////////////////////////////////////////////////
// Internal methods
//////////////////////////////////////////////////////////
*/
/**
* Method called when copy-on-write is needed; generally when first
* change is made to a derived symbol table.
*/
private void copyArrays() {
String[] oldSyms = mSymbols;
int size = oldSyms.length;
mSymbols = new String[size];
System.arraycopy(oldSyms, 0, mSymbols, 0, size);
Bucket[] oldBuckets = mBuckets;
size = oldBuckets.length;
mBuckets = new Bucket[size];
System.arraycopy(oldBuckets, 0, mBuckets, 0, size);
}
/**
* Method called when size (number of entries) of symbol table grows
* so big that load factor is exceeded. Since size has to remain
* power of two, arrays will then always be doubled. Main work
* is really redistributing old entries into new String/Bucket
* entries.
*/
private void rehash()
{
int size = mSymbols.length;
int newSize = size + size;
String[] oldSyms = mSymbols;
Bucket[] oldBuckets = mBuckets;
mSymbols = new String[newSize];
mBuckets = new Bucket[newSize >> 1];
// Let's update index mask, threshold, now (needed for rehashing)
mIndexMask = newSize - 1;
mSizeThreshold += mSizeThreshold;
int count = 0; // let's do sanity check
/* Need to do two loops, unfortunately, since spillover area is
* only half the size:
*/
for (int i = 0; i < size; ++i) {
String symbol = oldSyms[i];
if (symbol != null) {
++count;
int index = calcHash(symbol) & mIndexMask;
if (mSymbols[index] == null) {
mSymbols[index] = symbol;
} else {
int bix = index >> 1;
mBuckets[bix] = new Bucket(symbol, mBuckets[bix]);
}
}
}
size >>= 1;
for (int i = 0; i < size; ++i) {
Bucket b = oldBuckets[i];
while (b != null) {
++count;
String symbol = b.getSymbol();
int index = calcHash(symbol) & mIndexMask;
if (mSymbols[index] == null) {
mSymbols[index] = symbol;
} else {
int bix = index >> 1;
mBuckets[bix] = new Bucket(symbol, mBuckets[bix]);
}
b = b.getNext();
}
}
if (count != mSize) {
throw new IllegalStateException("Internal error on SymbolTable.rehash(): had "+mSize+" entries; now have "+count+".");
}
}
/*
//////////////////////////////////////////////////////////
// Test/debug support:
//////////////////////////////////////////////////////////
*/
public double calcAvgSeek() {
int count = 0;
for (int i = 0, len = mSymbols.length; i < len; ++i) {
if (mSymbols[i] != null) {
++count;
}
}
for (int i = 0, len = mBuckets.length; i < len; ++i) {
Bucket b = mBuckets[i];
int cost = 2;
while (b != null) {
count += cost;
++cost;
b = b.getNext();
}
}
return ((double) count) / ((double) mSize);
}
/*
//////////////////////////////////////////////////////////
// Bucket class
//////////////////////////////////////////////////////////
*/
/**
* This class is a symbol table entry. Each entry acts as a node
* in a linked list.
*/
static final class Bucket {
private final String mSymbol;
private final Bucket mNext;
public Bucket(String symbol, Bucket next) {
mSymbol = symbol;
mNext = next;
}
public String getSymbol() { return mSymbol; }
public Bucket getNext() { return mNext; }
public String find(char[] buf, int start, int len) {
String sym = mSymbol;
Bucket b = mNext;
while (true) { // Inlined equality comparison:
if (sym.length() == len) {
int i = 0;
do {
if (sym.charAt(i) != buf[start+i]) {
break;
}
} while (++i < len);
if (i == len) {
return sym;
}
}
if (b == null) {
break;
}
sym = b.getSymbol();
b = b.getNext();
}
return null;
}
public String find(String str) {
String sym = mSymbol;
Bucket b = mNext;
while (true) {
if (sym.equals(str)) {
return sym;
}
if (b == null) {
break;
}
sym = b.getSymbol();
b = b.getNext();
}
return null;
}
}
}