org.jooby.WebSocket Maven / Gradle / Ivy
/**
* Apache License
* Version 2.0, January 2004
* http://www.apache.org/licenses/
*
* TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
*
* 1. Definitions.
*
* "License" shall mean the terms and conditions for use, reproduction,
* and distribution as defined by Sections 1 through 9 of this document.
*
* "Licensor" shall mean the copyright owner or entity authorized by
* the copyright owner that is granting the License.
*
* "Legal Entity" shall mean the union of the acting entity and all
* other entities that control, are controlled by, or are under common
* control with that entity. For the purposes of this definition,
* "control" means (i) the power, direct or indirect, to cause the
* direction or management of such entity, whether by contract or
* otherwise, or (ii) ownership of fifty percent (50%) or more of the
* outstanding shares, or (iii) beneficial ownership of such entity.
*
* "You" (or "Your") shall mean an individual or Legal Entity
* exercising permissions granted by this License.
*
* "Source" form shall mean the preferred form for making modifications,
* including but not limited to software source code, documentation
* source, and configuration files.
*
* "Object" form shall mean any form resulting from mechanical
* transformation or translation of a Source form, including but
* not limited to compiled object code, generated documentation,
* and conversions to other media types.
*
* "Work" shall mean the work of authorship, whether in Source or
* Object form, made available under the License, as indicated by a
* copyright notice that is included in or attached to the work
* (an example is provided in the Appendix below).
*
* "Derivative Works" shall mean any work, whether in Source or Object
* form, that is based on (or derived from) the Work and for which the
* editorial revisions, annotations, elaborations, or other modifications
* represent, as a whole, an original work of authorship. For the purposes
* of this License, Derivative Works shall not include works that remain
* separable from, or merely link (or bind by name) to the interfaces of,
* the Work and Derivative Works thereof.
*
* "Contribution" shall mean any work of authorship, including
* the original version of the Work and any modifications or additions
* to that Work or Derivative Works thereof, that is intentionally
* submitted to Licensor for inclusion in the Work by the copyright owner
* or by an individual or Legal Entity authorized to submit on behalf of
* the copyright owner. For the purposes of this definition, "submitted"
* means any form of electronic, verbal, or written communication sent
* to the Licensor or its representatives, including but not limited to
* communication on electronic mailing lists, source code control systems,
* and issue tracking systems that are managed by, or on behalf of, the
* Licensor for the purpose of discussing and improving the Work, but
* excluding communication that is conspicuously marked or otherwise
* designated in writing by the copyright owner as "Not a Contribution."
*
* "Contributor" shall mean Licensor and any individual or Legal Entity
* on behalf of whom a Contribution has been received by Licensor and
* subsequently incorporated within the Work.
*
* 2. Grant of Copyright License. Subject to the terms and conditions of
* this License, each Contributor hereby grants to You a perpetual,
* worldwide, non-exclusive, no-charge, royalty-free, irrevocable
* copyright license to reproduce, prepare Derivative Works of,
* publicly display, publicly perform, sublicense, and distribute the
* Work and such Derivative Works in Source or Object form.
*
* 3. Grant of Patent License. Subject to the terms and conditions of
* this License, each Contributor hereby grants to You a perpetual,
* worldwide, non-exclusive, no-charge, royalty-free, irrevocable
* (except as stated in this section) patent license to make, have made,
* use, offer to sell, sell, import, and otherwise transfer the Work,
* where such license applies only to those patent claims licensable
* by such Contributor that are necessarily infringed by their
* Contribution(s) alone or by combination of their Contribution(s)
* with the Work to which such Contribution(s) was submitted. If You
* institute patent litigation against any entity (including a
* cross-claim or counterclaim in a lawsuit) alleging that the Work
* or a Contribution incorporated within the Work constitutes direct
* or contributory patent infringement, then any patent licenses
* granted to You under this License for that Work shall terminate
* as of the date such litigation is filed.
*
* 4. Redistribution. You may reproduce and distribute copies of the
* Work or Derivative Works thereof in any medium, with or without
* modifications, and in Source or Object form, provided that You
* meet the following conditions:
*
* (a) You must give any other recipients of the Work or
* Derivative Works a copy of this License; and
*
* (b) You must cause any modified files to carry prominent notices
* stating that You changed the files; and
*
* (c) You must retain, in the Source form of any Derivative Works
* that You distribute, all copyright, patent, trademark, and
* attribution notices from the Source form of the Work,
* excluding those notices that do not pertain to any part of
* the Derivative Works; and
*
* (d) If the Work includes a "NOTICE" text file as part of its
* distribution, then any Derivative Works that You distribute must
* include a readable copy of the attribution notices contained
* within such NOTICE file, excluding those notices that do not
* pertain to any part of the Derivative Works, in at least one
* of the following places: within a NOTICE text file distributed
* as part of the Derivative Works; within the Source form or
* documentation, if provided along with the Derivative Works; or,
* within a display generated by the Derivative Works, if and
* wherever such third-party notices normally appear. The contents
* of the NOTICE file are for informational purposes only and
* do not modify the License. You may add Your own attribution
* notices within Derivative Works that You distribute, alongside
* or as an addendum to the NOTICE text from the Work, provided
* that such additional attribution notices cannot be construed
* as modifying the License.
*
* You may add Your own copyright statement to Your modifications and
* may provide additional or different license terms and conditions
* for use, reproduction, or distribution of Your modifications, or
* for any such Derivative Works as a whole, provided Your use,
* reproduction, and distribution of the Work otherwise complies with
* the conditions stated in this License.
*
* 5. Submission of Contributions. Unless You explicitly state otherwise,
* any Contribution intentionally submitted for inclusion in the Work
* by You to the Licensor shall be under the terms and conditions of
* this License, without any additional terms or conditions.
* Notwithstanding the above, nothing herein shall supersede or modify
* the terms of any separate license agreement you may have executed
* with Licensor regarding such Contributions.
*
* 6. Trademarks. This License does not grant permission to use the trade
* names, trademarks, service marks, or product names of the Licensor,
* except as required for reasonable and customary use in describing the
* origin of the Work and reproducing the content of the NOTICE file.
*
* 7. Disclaimer of Warranty. Unless required by applicable law or
* agreed to in writing, Licensor provides the Work (and each
* Contributor provides its Contributions) on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
* implied, including, without limitation, any warranties or conditions
* of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
* PARTICULAR PURPOSE. You are solely responsible for determining the
* appropriateness of using or redistributing the Work and assume any
* risks associated with Your exercise of permissions under this License.
*
* 8. Limitation of Liability. In no event and under no legal theory,
* whether in tort (including negligence), contract, or otherwise,
* unless required by applicable law (such as deliberate and grossly
* negligent acts) or agreed to in writing, shall any Contributor be
* liable to You for damages, including any direct, indirect, special,
* incidental, or consequential damages of any character arising as a
* result of this License or out of the use or inability to use the
* Work (including but not limited to damages for loss of goodwill,
* work stoppage, computer failure or malfunction, or any and all
* other commercial damages or losses), even if such Contributor
* has been advised of the possibility of such damages.
*
* 9. Accepting Warranty or Additional Liability. While redistributing
* the Work or Derivative Works thereof, You may choose to offer,
* and charge a fee for, acceptance of support, warranty, indemnity,
* or other liability obligations and/or rights consistent with this
* License. However, in accepting such obligations, You may act only
* on Your own behalf and on Your sole responsibility, not on behalf
* of any other Contributor, and only if You agree to indemnify,
* defend, and hold each Contributor harmless for any liability
* incurred by, or claims asserted against, such Contributor by reason
* of your accepting any such warranty or additional liability.
*
* END OF TERMS AND CONDITIONS
*
* APPENDIX: How to apply the Apache License to your work.
*
* To apply the Apache License to your work, attach the following
* boilerplate notice, with the fields enclosed by brackets "{}"
* replaced with your own identifying information. (Don't include
* the brackets!) The text should be enclosed in the appropriate
* comment syntax for the file format. We also recommend that a
* file or class name and description of purpose be included on the
* same "printed page" as the copyright notice for easier
* identification within third-party archives.
*
* Copyright 2014 Edgar Espina
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.jooby;
import static java.util.Objects.requireNonNull;
import java.io.Closeable;
import java.util.Map;
import java.util.Optional;
import java.util.Set;
import org.jooby.internal.RouteMatcher;
import org.jooby.internal.RoutePattern;
import org.jooby.internal.WebSocketImpl;
import org.slf4j.LoggerFactory;
import com.google.common.base.Preconditions;
import com.google.inject.Key;
import com.google.inject.TypeLiteral;
/**
* WebSockets
*
* Creating web sockets is pretty straightforward:
*
*
*
* {
* ws("/", (ws) {@literal ->} {
* // connected
* ws.onMessage(message {@literal ->} {
* System.out.println(message.value());
* ws.send("Message Received");
* });
* ws.send("Connected");
* });
* }
*
*
* First thing you need to do is to register a new web socket in your App using the
* {@link Jooby#ws(String, WebSocket.OnOpen1)} method.
* You can specify a path to listen for web socket connection. The path can be a static path or
* a path pattern (like routes).
*
* On new connections the {@link WebSocket.OnOpen1#onOpen(WebSocket)} will be executed from there
* you can listen using the {@link #onMessage(OnMessage)}, {@link #onClose(OnClose)} or
* {@link #onError(OnError)} events.
*
* Inside a handler you can send text or binary message.
*
* mvc
*
* Starting from 1.1.0
is it possible to use a class as web socket listener (in
* addition to the script web sockets supported). Your class must implement
* {@link WebSocket#onMessage(OnMessage)}, like:
*
*
* {@code
* @Path("/ws")
* class MyHandler implements WebSocket.OnMessage {
*
* private WebSocket ws;
*
* @Inject
* public MyHandler(WebSocket ws) {
* this.ws = ws;
* }
*
* @Override
* public void onMessage(String message) {
* ws.send("Got it!");
* }
* }
*
* {
* ws(MyHandler.class);
* }
*
* }
*
*
* Optionally, your listener might implements the
* {@link WebSocket.OnClose},
* {@link WebSocket.OnError} or {@link WebSocket.OnOpen} callbacks. Or if you want to
* implement all them, then just {@link WebSocket.Handler}
*
*
* data types
*
* If your web socket is suppose to send/received a specific data type, like:
* json
it is nice to define a consume and produce types:
*
*
*
* ws("/", (ws) {@literal ->} {
* ws.onMessage(message {@literal ->} {
* // read as json
* MyObject object = message.to(MyObject.class);
* });
*
* MyObject object = new MyObject();
* ws.send(object); // convert to text message using a json converter
* })
* .consumes(MediaType.json)
* .produces(MediaType.json);
*
*
*
* Or via annotations for mvc listeners:
*
*
* {@code
*
* @Consumes("json")
* @Produces("json")
* @Path("/ws")
* class MyHandler implements WebSocket.OnMessage {
*
* public void onMessage(MyObject message) {
* // ...
* ws.send(new ResponseObject());
* }
*
* }
* }
*
*
* The message MyObject
will be processed by a json
parser and the
* response object will be renderered as json too.
*
*
* @author edgar
* @since 0.1.0
*/
public interface WebSocket extends Closeable, Registry {
/** Websocket key. */
Key> KEY = Key.get(new TypeLiteral>() {
});
/**
* A web socket connect handler. Executed every time a new client connect to the socket.
*
* @author edgar
* @since 0.1.0
*/
interface OnOpen {
/**
* Inside a connect event, you can listen for {@link WebSocket#onMessage(OnMessage)},
* {@link WebSocket#onClose(OnClose)} or {@link WebSocket#onError(OnError)} events.
*
* Also, you can send text and binary message.
*
* @param req Current request.
* @param ws A web socket.
* @throws Exception If something goes wrong while connecting.
*/
void onOpen(Request req, WebSocket ws) throws Exception;
}
/**
* A web socket connect handler. Executed every time a new client connect to the socket.
*
* @author edgar
* @since 0.1.0
*/
interface OnOpen1 extends OnOpen {
@Override
default void onOpen(final Request req, final WebSocket ws) throws Exception {
onOpen(ws);
}
/**
* Inside a connect event, you can listen for {@link WebSocket#onMessage(OnMessage)},
* {@link WebSocket#onClose(OnClose)} or {@link WebSocket#onError(OnError)} events.
*
* Also, you can send text and binary message.
*
* @param ws A web socket.
* @throws Exception If something goes wrong while connecting.
*/
void onOpen(WebSocket ws) throws Exception;
}
/**
* Hold a status code and optionally a reason message for {@link WebSocket#close()} operations.
*
* @author edgar
* @since 0.1.0
*/
class CloseStatus {
/** A status code. */
private final int code;
/** A close reason. */
private final String reason;
/**
* Create a new {@link CloseStatus} instance.
*
* @param code the status code
*/
private CloseStatus(final int code) {
this(code, null);
}
/**
* Create a new {@link CloseStatus} instance.
*
* @param code the status code
* @param reason the reason
*/
private CloseStatus(final int code, final String reason) {
Preconditions.checkArgument((code >= 1000 && code < 5000), "Invalid code: %s", code);
this.code = code;
this.reason = reason == null || reason.isEmpty() ? null : reason;
}
/**
* Creates a new {@link CloseStatus}.
*
* @param code A status code.
* @return A new close status.
*/
public static CloseStatus of(final int code) {
return new CloseStatus(code);
}
/**
* Creates a new {@link CloseStatus}.
*
* @param code A status code.
* @param reason A close reason.
* @return A new close status.
*/
public static CloseStatus of(final int code, final String reason) {
requireNonNull(reason, "A reason is required.");
return new CloseStatus(code, reason);
}
/**
* @return the status code.
*/
public int code() {
return this.code;
}
/**
* @return the reason or {@code null}.
*/
public String reason() {
return this.reason;
}
@Override
public String toString() {
if (reason == null) {
return code + "";
}
return code + " (" + reason + ")";
}
}
/**
* Web socket message callback.
*
* @author edgar
* @since 0.1.0
* @param Param type.
*/
interface OnMessage {
/**
* Invoked from a web socket.
*
* @param message Client message.
* @throws Exception If something goes wrong.
*/
void onMessage(T message) throws Exception;
}
interface OnClose {
void onClose(CloseStatus status) throws Exception;
}
/**
* Web socket success callback.
*
* @author edgar
* @since 0.1.0
*/
interface SuccessCallback {
/**
* Invoked from a web socket.
*
* @throws Exception If something goes wrong.
*/
void invoke() throws Exception;
}
/**
* Web socket err callback.
*
* @author edgar
* @since 0.1.0
*/
interface OnError {
/**
* Invoked if something goes wrong.
*
* @param err Err cause.
*/
void onError(Throwable err);
}
/**
* Configure a web socket.
*
* @author edgar
* @since 0.1.0
*/
class Definition {
/**
* A route compiled pattern.
*/
private RoutePattern routePattern;
/**
* Defines the media types that the methods of a resource class or can consumes. Default is:
* {@literal *}/{@literal *}.
*/
private MediaType consumes = MediaType.plain;
/**
* Defines the media types that the methods of a resource class or can produces. Default is:
* {@literal *}/{@literal *}.
*/
private MediaType produces = MediaType.plain;
/** A path pattern. */
private String pattern;
/** A ws handler. */
private OnOpen handler;
/**
* Creates a new {@link Definition}.
*
* @param pattern A path pattern.
* @param handler A ws handler.
*/
public Definition(final String pattern, final OnOpen handler) {
requireNonNull(pattern, "A route path is required.");
requireNonNull(handler, "A handler is required.");
this.routePattern = new RoutePattern("WS", pattern);
// normalized pattern
this.pattern = routePattern.pattern();
this.handler = handler;
}
/**
* @return A route pattern.
*/
public String pattern() {
return pattern;
}
/**
* Test if the given path matches this web socket.
*
* @param path A path pattern.
* @return A web socket or empty optional.
*/
public Optional matches(final String path) {
RouteMatcher matcher = routePattern.matcher("WS" + path);
if (matcher.matches()) {
return Optional.of(asWebSocket(matcher));
}
return Optional.empty();
}
/**
* Set the media types the route can consume.
*
* @param type The media types to test for.
* @return This route definition.
*/
public Definition consumes(final String type) {
return consumes(MediaType.valueOf(type));
}
/**
* Set the media types the route can consume.
*
* @param type The media types to test for.
* @return This route definition.
*/
public Definition consumes(final MediaType type) {
this.consumes = requireNonNull(type, "A type is required.");
return this;
}
/**
* Set the media types the route can produces.
*
* @param type The media types to test for.
* @return This route definition.
*/
public Definition produces(final String type) {
return produces(MediaType.valueOf(type));
}
/**
* Set the media types the route can produces.
*
* @param type The media types to test for.
* @return This route definition.
*/
public Definition produces(final MediaType type) {
this.produces = requireNonNull(type, "A type is required.");
return this;
}
/**
* @return All the types this route can consumes.
*/
public MediaType consumes() {
return this.consumes;
}
/**
* @return All the types this route can produces.
*/
public MediaType produces() {
return this.produces;
}
@Override
public boolean equals(final Object obj) {
if (obj instanceof Definition) {
Definition def = (Definition) obj;
return this.pattern.equals(def.pattern);
}
return false;
}
@Override
public int hashCode() {
return pattern.hashCode();
}
@Override
public String toString() {
StringBuilder buffer = new StringBuilder();
buffer.append("WS ").append(pattern()).append("\n");
buffer.append(" consume: ").append(consumes()).append("\n");
buffer.append(" produces: ").append(produces()).append("\n");
return buffer.toString();
}
/**
* Creates a new web socket.
*
* @param matcher A route matcher.
* @return A new web socket.
*/
private WebSocket asWebSocket(final RouteMatcher matcher) {
return new WebSocketImpl(handler, matcher.path(), pattern, matcher.vars(),
consumes, produces);
}
}
interface Handler extends OnClose, OnMessage, OnError, OnOpen {
}
/** Default success callback. */
SuccessCallback SUCCESS = () -> {
};
/** Default err callback. */
OnError ERR = (ex) -> {
LoggerFactory.getLogger(WebSocket.class).error("error while sending data", ex);
};
/**
* "1000 indicates a normal closure, meaning that the purpose for which the connection
* was established has been fulfilled."
*/
CloseStatus NORMAL = new CloseStatus(1000, "Normal");
/**
* "1001 indicates that an endpoint is "going away", such as a server going down or a
* browser having navigated away from a page."
*/
CloseStatus GOING_AWAY = new CloseStatus(1001, "Going away");
/**
* "1002 indicates that an endpoint is terminating the connection due to a protocol
* error."
*/
CloseStatus PROTOCOL_ERROR = new CloseStatus(1002, "Protocol error");
/**
* "1003 indicates that an endpoint is terminating the connection because it has
* received a type of data it cannot accept (e.g., an endpoint that understands only
* text data MAY send this if it receives a binary message)."
*/
CloseStatus NOT_ACCEPTABLE = new CloseStatus(1003, "Not acceptable");
/**
* "1007 indicates that an endpoint is terminating the connection because it has
* received data within a message that was not consistent with the type of the message
* (e.g., non-UTF-8 [RFC3629] data within a text message)."
*/
CloseStatus BAD_DATA = new CloseStatus(1007, "Bad data");
/**
* "1008 indicates that an endpoint is terminating the connection because it has
* received a message that violates its policy. This is a generic status code that can
* be returned when there is no other more suitable status code (e.g., 1003 or 1009)
* or if there is a need to hide specific details about the policy."
*/
CloseStatus POLICY_VIOLATION = new CloseStatus(1008, "Policy violation");
/**
* "1009 indicates that an endpoint is terminating the connection because it has
* received a message that is too big for it to process."
*/
CloseStatus TOO_BIG_TO_PROCESS = new CloseStatus(1009, "Too big to process");
/**
* "1010 indicates that an endpoint (client) is terminating the connection because it
* has expected the server to negotiate one or more extension, but the server didn't
* return them in the response message of the WebSocket handshake. The list of
* extensions that are needed SHOULD appear in the /reason/ part of the Close frame.
* Note that this status code is not used by the server, because it can fail the
* WebSocket handshake instead."
*/
CloseStatus REQUIRED_EXTENSION = new CloseStatus(1010, "Required extension");
/**
* "1011 indicates that a server is terminating the connection because it encountered
* an unexpected condition that prevented it from fulfilling the request."
*/
CloseStatus SERVER_ERROR = new CloseStatus(1011, "Server error");
/**
* "1012 indicates that the service is restarted. A client may reconnect, and if it
* chooses to do, should reconnect using a randomized delay of 5 - 30s."
*/
CloseStatus SERVICE_RESTARTED = new CloseStatus(1012, "Service restarted");
/**
* "1013 indicates that the service is experiencing overload. A client should only
* connect to a different IP (when there are multiple for the target) or reconnect to
* the same IP upon user action."
*/
CloseStatus SERVICE_OVERLOAD = new CloseStatus(1013, "Service overload");
/**
* @return Current request path.
*/
String path();
/**
* @return The currently matched pattern.
*/
String pattern();
/**
* @return The currently matched path variables (if any).
*/
Map