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the low-level part of cyan_potion game engine.
/*
* MIT License
*
* Copyright (c) 2020 XenoAmess
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.xenoamess.cyan_potion.base;
/**
* GameEntrance class.
*
* @author XenoAmess
* @version 0.162.2
*/
public class GameEntrance {
/**
* default entrance of the game engine.
* notice that it is not required to enter it here.
* you can write a similar function yourself.
*
* @param args an array of {@link java.lang.String} objects.
*/
public static void main(String[] args) {
GameManager gameManager = new GameManager(args);
gameManager.startup();
}
}