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com.yandex.div.dsl.model.DivBorder.kt Maven / Gradle / Ivy

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DivKit is an open source Server-Driven UI (SDUI) framework. SDUI is a an emerging technique that leverage the server to build the user interfaces of their mobile app.

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// Generated code. Do not modify.

package com.yandex.div.dsl.model

import java.net.URI
import com.fasterxml.jackson.annotation.*
import com.yandex.div.dsl.*
import com.yandex.div.dsl.context.*
import com.yandex.div.dsl.type.*
import com.yandex.div.dsl.util.*

class DivBorder internal constructor(
    @JsonIgnore val cornerRadius: Property?,
    @JsonIgnore val cornersRadius: Property?,
    @JsonIgnore val hasShadow: Property?,
    @JsonIgnore val shadow: Property?,
    @JsonIgnore val stroke: Property?,
) {

    @JsonAnyGetter
    internal fun properties(): Map {
        return propertyMapOf(
            "corner_radius" to cornerRadius,
            "corners_radius" to cornersRadius,
            "has_shadow" to hasShadow,
            "shadow" to shadow,
            "stroke" to stroke,
        )
    }
}

fun  TemplateContext.divBorder(): LiteralProperty {
    return value(DivBorder(
        cornerRadius = null,
        cornersRadius = null,
        hasShadow = null,
        shadow = null,
        stroke = null,
    ))
}

fun  TemplateContext.divBorder(
    cornerRadius: Property? = null,
    cornersRadius: Property? = null,
    hasShadow: Property? = null,
    shadow: Property? = null,
    stroke: Property? = null,
): LiteralProperty {
    return value(DivBorder(
        cornerRadius = cornerRadius,
        cornersRadius = cornersRadius,
        hasShadow = hasShadow,
        shadow = shadow,
        stroke = stroke,
    ))
}

fun  TemplateContext.divBorder(
    cornerRadius: Int? = null,
    cornersRadius: DivCornersRadius? = null,
    hasShadow: BoolInt? = null,
    shadow: DivShadow? = null,
    stroke: DivStroke? = null,
): LiteralProperty {
    return value(DivBorder(
        cornerRadius = optionalValue(cornerRadius),
        cornersRadius = optionalValue(cornersRadius),
        hasShadow = optionalValue(hasShadow),
        shadow = optionalValue(shadow),
        stroke = optionalValue(stroke),
    ))
}

fun CardContext.divBorder(): DivBorder {
    return DivBorder(
        cornerRadius = null,
        cornersRadius = null,
        hasShadow = null,
        shadow = null,
        stroke = null,
    )
}

fun CardContext.divBorder(
    cornerRadius: ValueProperty? = null,
    cornersRadius: ValueProperty? = null,
    hasShadow: ValueProperty? = null,
    shadow: ValueProperty? = null,
    stroke: ValueProperty? = null,
): DivBorder {
    return DivBorder(
        cornerRadius = cornerRadius,
        cornersRadius = cornersRadius,
        hasShadow = hasShadow,
        shadow = shadow,
        stroke = stroke,
    )
}

fun CardContext.divBorder(
    cornerRadius: Int? = null,
    cornersRadius: DivCornersRadius? = null,
    hasShadow: BoolInt? = null,
    shadow: DivShadow? = null,
    stroke: DivStroke? = null,
): DivBorder {
    return DivBorder(
        cornerRadius = optionalValue(cornerRadius),
        cornersRadius = optionalValue(cornersRadius),
        hasShadow = optionalValue(hasShadow),
        shadow = optionalValue(shadow),
        stroke = optionalValue(stroke),
    )
}




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