divkit.dsl.Border.kt Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of kotlin-json-builder Show documentation
Show all versions of kotlin-json-builder Show documentation
DivKit is an open source Server-Driven UI (SDUI) framework. SDUI is a an emerging technique that leverage the server to build the user interfaces of their mobile app.
@file:Suppress(
"unused",
"UNUSED_PARAMETER",
)
package divkit.dsl
import com.fasterxml.jackson.annotation.JsonAnyGetter
import com.fasterxml.jackson.annotation.JsonIgnore
import com.fasterxml.jackson.annotation.JsonValue
import divkit.dsl.annotation.*
import divkit.dsl.core.*
import divkit.dsl.scope.*
import kotlin.Any
import kotlin.String
import kotlin.Suppress
import kotlin.collections.List
import kotlin.collections.Map
/**
* Stroke around the element.
*
* Can be created using the method [border].
*/
@Generated
class Border internal constructor(
@JsonIgnore
val properties: Properties,
) {
@JsonAnyGetter
internal fun getJsonProperties(): Map = properties.mergeWith(emptyMap())
operator fun plus(additive: Properties): Border = Border(
Properties(
cornerRadius = additive.cornerRadius ?: properties.cornerRadius,
cornersRadius = additive.cornersRadius ?: properties.cornersRadius,
hasShadow = additive.hasShadow ?: properties.hasShadow,
shadow = additive.shadow ?: properties.shadow,
stroke = additive.stroke ?: properties.stroke,
)
)
class Properties internal constructor(
/**
* One radius of element and stroke corner rounding. Has a lower priority than `corners_radius`.
*/
val cornerRadius: Property?,
/**
* Multiple radii of element and stroke corner rounding.
*/
val cornersRadius: Property?,
/**
* Adding shadow.
* Default value: `false`.
*/
val hasShadow: Property?,
/**
* Parameters of the shadow applied to the element stroke.
*/
val shadow: Property?,
/**
* Stroke style.
*/
val stroke: Property?,
) {
internal fun mergeWith(properties: Map): Map {
val result = mutableMapOf()
result.putAll(properties)
result.tryPutProperty("corner_radius", cornerRadius)
result.tryPutProperty("corners_radius", cornersRadius)
result.tryPutProperty("has_shadow", hasShadow)
result.tryPutProperty("shadow", shadow)
result.tryPutProperty("stroke", stroke)
return result
}
}
}
/**
* @param cornerRadius One radius of element and stroke corner rounding. Has a lower priority than `corners_radius`.
* @param cornersRadius Multiple radii of element and stroke corner rounding.
* @param hasShadow Adding shadow.
* @param shadow Parameters of the shadow applied to the element stroke.
* @param stroke Stroke style.
*/
@Generated
fun DivScope.border(
`use named arguments`: Guard = Guard.instance,
cornerRadius: Int? = null,
cornersRadius: CornersRadius? = null,
hasShadow: Boolean? = null,
shadow: Shadow? = null,
stroke: Stroke? = null,
): Border = Border(
Border.Properties(
cornerRadius = valueOrNull(cornerRadius),
cornersRadius = valueOrNull(cornersRadius),
hasShadow = valueOrNull(hasShadow),
shadow = valueOrNull(shadow),
stroke = valueOrNull(stroke),
)
)
/**
* @param cornerRadius One radius of element and stroke corner rounding. Has a lower priority than `corners_radius`.
* @param cornersRadius Multiple radii of element and stroke corner rounding.
* @param hasShadow Adding shadow.
* @param shadow Parameters of the shadow applied to the element stroke.
* @param stroke Stroke style.
*/
@Generated
fun DivScope.borderProps(
`use named arguments`: Guard = Guard.instance,
cornerRadius: Int? = null,
cornersRadius: CornersRadius? = null,
hasShadow: Boolean? = null,
shadow: Shadow? = null,
stroke: Stroke? = null,
) = Border.Properties(
cornerRadius = valueOrNull(cornerRadius),
cornersRadius = valueOrNull(cornersRadius),
hasShadow = valueOrNull(hasShadow),
shadow = valueOrNull(shadow),
stroke = valueOrNull(stroke),
)
/**
* @param cornerRadius One radius of element and stroke corner rounding. Has a lower priority than `corners_radius`.
* @param cornersRadius Multiple radii of element and stroke corner rounding.
* @param hasShadow Adding shadow.
* @param shadow Parameters of the shadow applied to the element stroke.
* @param stroke Stroke style.
*/
@Generated
fun TemplateScope.borderRefs(
`use named arguments`: Guard = Guard.instance,
cornerRadius: ReferenceProperty? = null,
cornersRadius: ReferenceProperty? = null,
hasShadow: ReferenceProperty? = null,
shadow: ReferenceProperty? = null,
stroke: ReferenceProperty? = null,
) = Border.Properties(
cornerRadius = cornerRadius,
cornersRadius = cornersRadius,
hasShadow = hasShadow,
shadow = shadow,
stroke = stroke,
)
/**
* @param cornerRadius One radius of element and stroke corner rounding. Has a lower priority than `corners_radius`.
* @param cornersRadius Multiple radii of element and stroke corner rounding.
* @param hasShadow Adding shadow.
* @param shadow Parameters of the shadow applied to the element stroke.
* @param stroke Stroke style.
*/
@Generated
fun Border.override(
`use named arguments`: Guard = Guard.instance,
cornerRadius: Int? = null,
cornersRadius: CornersRadius? = null,
hasShadow: Boolean? = null,
shadow: Shadow? = null,
stroke: Stroke? = null,
): Border = Border(
Border.Properties(
cornerRadius = valueOrNull(cornerRadius) ?: properties.cornerRadius,
cornersRadius = valueOrNull(cornersRadius) ?: properties.cornersRadius,
hasShadow = valueOrNull(hasShadow) ?: properties.hasShadow,
shadow = valueOrNull(shadow) ?: properties.shadow,
stroke = valueOrNull(stroke) ?: properties.stroke,
)
)
/**
* @param cornerRadius One radius of element and stroke corner rounding. Has a lower priority than `corners_radius`.
* @param cornersRadius Multiple radii of element and stroke corner rounding.
* @param hasShadow Adding shadow.
* @param shadow Parameters of the shadow applied to the element stroke.
* @param stroke Stroke style.
*/
@Generated
fun Border.defer(
`use named arguments`: Guard = Guard.instance,
cornerRadius: ReferenceProperty? = null,
cornersRadius: ReferenceProperty? = null,
hasShadow: ReferenceProperty? = null,
shadow: ReferenceProperty? = null,
stroke: ReferenceProperty? = null,
): Border = Border(
Border.Properties(
cornerRadius = cornerRadius ?: properties.cornerRadius,
cornersRadius = cornersRadius ?: properties.cornersRadius,
hasShadow = hasShadow ?: properties.hasShadow,
shadow = shadow ?: properties.shadow,
stroke = stroke ?: properties.stroke,
)
)
/**
* @param cornerRadius One radius of element and stroke corner rounding. Has a lower priority than `corners_radius`.
* @param hasShadow Adding shadow.
*/
@Generated
fun Border.evaluate(
`use named arguments`: Guard = Guard.instance,
cornerRadius: ExpressionProperty? = null,
hasShadow: ExpressionProperty? = null,
): Border = Border(
Border.Properties(
cornerRadius = cornerRadius ?: properties.cornerRadius,
cornersRadius = properties.cornersRadius,
hasShadow = hasShadow ?: properties.hasShadow,
shadow = properties.shadow,
stroke = properties.stroke,
)
)
@Generated
fun Border.asList() = listOf(this)