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package com.yungnickyoung.minecraft.yungsapi.world.banner;

import net.minecraft.nbt.CompoundTag;
import net.minecraft.nbt.ListTag;
import net.minecraft.resources.ResourceKey;
import net.minecraft.world.item.DyeColor;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.WallBannerBlock;
import net.minecraft.world.level.block.entity.BannerPattern;
import net.minecraft.world.level.block.state.BlockState;

import java.util.ArrayList;
import java.util.List;

/**
 * Custom representation of a Banner.
 * Includes fields for patterns, BlockState, and NBT tags.
 * Includes a public Builder for easy Banner construction.
 * Useful for processing banners in structures during worldgen.
 */
public class Banner {
    private List patterns;
    private BlockState state;
    private CompoundTag nbt;
    private boolean isWallBanner;

    public Banner(List patterns, BlockState state, CompoundTag nbt) {
        this.patterns = patterns;
        this.state = state;
        this.nbt = nbt;
        this.isWallBanner = this.state.getBlock() instanceof WallBannerBlock;
    }

    public Banner(List patterns, BlockState state, CompoundTag nbt, boolean isWallBanner) {
        this.patterns = patterns;
        this.state = state;
        this.nbt = nbt;
        this.isWallBanner = isWallBanner;
    }

    public List getPatterns() {
        return patterns;
    }

    public void setPatterns(List patterns) {
        this.patterns = patterns;
    }

    public BlockState getState() {
        return state;
    }

    public void setState(BlockState state) {
        this.state = state;
    }

    public CompoundTag getNbt() {
        return nbt;
    }

    public void setNbt(CompoundTag nbt) {
        this.nbt = nbt;
    }

    public boolean isWallBanner() {
        return isWallBanner;
    }

    public void setWallBanner(boolean wallBanner) {
        isWallBanner = wallBanner;
    }

    /**
     * Builder class for Banners.
     * 

* This makes it easy to construct banners from code and then extract the BlockState and NBT, * without having to manually construct a compound NBT. */ public static class Builder { private final List patterns = new ArrayList<>(); private String customNameTranslate; private String customColor; private BlockState state = Blocks.BLACK_WALL_BANNER.defaultBlockState(); public Builder() { } public Builder blockState(BlockState state) { this.state = state; return this; } public Builder pattern(ColoredBannerPattern pattern) { patterns.add(pattern); return this; } public Builder pattern(ResourceKey pattern, DyeColor color) { patterns.add(new ColoredBannerPattern(pattern, color)); return this; } public Builder customName(String translatableNamePath) { this.customNameTranslate = translatableNamePath; return this; } public Builder customColor(String colorString) { this.customColor = colorString; return this; } public Banner build() { CompoundTag nbt = createBannerNBT(); return new Banner(patterns, state, nbt); } /** * Helper function that creates a complete CompoundNBT for a banner BlockState * with the provided patterns. */ private CompoundTag createBannerNBT() { CompoundTag nbt = new CompoundTag(); ListTag patternList = new ListTag(); // Construct list of patterns from args patterns.forEach(pattern -> { CompoundTag patternNBT = new CompoundTag(); patternNBT.putString("pattern", pattern.getPattern().location().toString()); patternNBT.putString("color", pattern.getColor().getName()); patternList.add(patternNBT); }); // Custom name and color if (this.customColor != null || this.customNameTranslate != null) { String color = this.customColor == null ? "" : String.format("\"color\":\"%s\"", this.customColor); String name = this.customNameTranslate == null ? "" : String.format("\"translate\":\"%s\"", this.customNameTranslate); if (this.customColor != null && this.customNameTranslate != null) name = "," + name; String customNameString = "{" + color + name + "}"; nbt.putString("CustomName", customNameString); } // Add tags to NBT nbt.put("patterns", patternList); nbt.putString("id", "minecraft:banner"); return nbt; } } }





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