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Ice is a comprehensive RPC framework that helps you build distributed applications with minimal effort using familiar object-oriented idioms
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//
// Copyright (c) ZeroC, Inc. All rights reserved.
//
//
// Ice version 3.7.10
//
//
//
// Generated from file `Connection.ice'
//
// Warning: do not edit this file.
//
//
//
package Ice;
/**
* The user-level interface to a connection.
*
**/
public interface Connection
{
/**
* Manually close the connection using the specified closure mode.
*
* @param mode Determines how the connection will be closed.
*
* @see ConnectionClose
**/
void close(ConnectionClose mode);
/**
* Create a special proxy that always uses this connection. This
* can be used for callbacks from a server to a client if the
* server cannot directly establish a connection to the client,
* for example because of firewalls. In this case, the server
* would create a proxy using an already established connection
* from the client.
*
* @param id The identity for which a proxy is to be created.
*
* @return A proxy that matches the given identity and uses this
* connection.
*
* @see #setAdapter
**/
Ice.ObjectPrx createProxy(Identity id);
/**
* Explicitly set an object adapter that dispatches requests that
* are received over this connection. A client can invoke an
* operation on a server using a proxy, and then set an object
* adapter for the outgoing connection that is used by the proxy
* in order to receive callbacks. This is useful if the server
* cannot establish a connection back to the client, for example
* because of firewalls.
*
* @param adapter The object adapter that should be used by this
* connection to dispatch requests. The object adapter must be
* activated. When the object adapter is deactivated, it is
* automatically removed from the connection. Attempts to use a
* deactivated object adapter raise {@link ObjectAdapterDeactivatedException}
*
* @see #createProxy
* @see #getAdapter
*
**/
void setAdapter(ObjectAdapter adapter);
/**
* Get the object adapter that dispatches requests for this
* connection.
*
* @return The object adapter that dispatches requests for the
* connection, or null if no adapter is set.
*
* @see #setAdapter
*
**/
ObjectAdapter getAdapter();
/**
* Get the endpoint from which the connection was created.
*
* @return The endpoint from which the connection was created.
*
**/
Endpoint getEndpoint();
/**
* Flush any pending batch requests for this connection.
* This means all batch requests invoked on fixed proxies
* associated with the connection.
*
* @param compress Specifies whether or not the queued batch requests
* should be compressed before being sent over the wire.
*
**/
void flushBatchRequests(CompressBatch compress);
/**
* Flush any pending batch requests for this connection.
* This means all batch requests invoked on fixed proxies
* associated with the connection.
*
* @param compress Specifies whether or not the queued batch requests
* should be compressed before being sent over the wire.
*
* @return The asynchronous result object.
**/
AsyncResult begin_flushBatchRequests(CompressBatch compress);
/**
* Flush any pending batch requests for this connection.
* This means all batch requests invoked on fixed proxies
* associated with the connection.
*
* @param compress Specifies whether or not the queued batch requests
* should be compressed before being sent over the wire.
*
* @param cb A generic callback.
* @return The asynchronous result object.
**/
AsyncResult begin_flushBatchRequests(CompressBatch compress, Ice.Callback cb);
/**
* Flush any pending batch requests for this connection.
* This means all batch requests invoked on fixed proxies
* associated with the connection.
*
* @param compress Specifies whether or not the queued batch requests
* should be compressed before being sent over the wire.
*
* @param cb A typed callback.
* @return The asynchronous result object.
**/
AsyncResult begin_flushBatchRequests(CompressBatch compress, Callback_Connection_flushBatchRequests cb);
/**
* Flush any pending batch requests for this connection.
* This means all batch requests invoked on fixed proxies
* associated with the connection.
*
* @param compress Specifies whether or not the queued batch requests
* should be compressed before being sent over the wire.
*
* @param responseCb The response callback.
* @param exceptionCb The exception callback.
* @param sentCb The sent callback.
* @return The asynchronous result object.
**/
AsyncResult begin_flushBatchRequests(CompressBatch compress,
IceInternal.Functional_VoidCallback responseCb,
IceInternal.Functional_GenericCallback1 exceptionCb,
IceInternal.Functional_BoolCallback sentCb);
/**
* Flush any pending batch requests for this connection.
* This means all batch requests invoked on fixed proxies
* associated with the connection.
*
* @param result The asynchronous result object.
**/
void end_flushBatchRequests(AsyncResult result);
/**
* Set a close callback on the connection. The callback is called by the
* connection when it's closed. The callback is called from the
* Ice thread pool associated with the connection. If the callback needs
* more information about the closure, it can call {@link Connection#throwException}.
*
* @param callback The close callback object.
*
**/
void setCloseCallback(CloseCallback callback);
/**
* Set a heartbeat callback on the connection. The callback is called by the
* connection when a heartbeat is received. The callback is called
* from the Ice thread pool associated with the connection.
*
* @param callback The heartbeat callback object.
*
**/
void setHeartbeatCallback(HeartbeatCallback callback);
/**
* Send a heartbeat message.
*
**/
void heartbeat();
/**
* Send a heartbeat message.
*
* @return The asynchronous result object.
**/
AsyncResult begin_heartbeat();
/**
* Send a heartbeat message.
*
* @param cb A generic callback.
* @return The asynchronous result object.
**/
AsyncResult begin_heartbeat(Ice.Callback cb);
/**
* Send a heartbeat message.
*
* @param cb A typed callback.
* @return The asynchronous result object.
**/
AsyncResult begin_heartbeat(Callback_Connection_heartbeat cb);
/**
* Send a heartbeat message.
*
* @param responseCb The response callback.
* @param exceptionCb The exception callback.
* @param sentCb The sent callback.
* @return The asynchronous result object.
**/
AsyncResult begin_heartbeat(IceInternal.Functional_VoidCallback responseCb,
IceInternal.Functional_GenericCallback1 exceptionCb,
IceInternal.Functional_BoolCallback sentCb);
/**
* Send a heartbeat message.
*
* @param result The asynchronous result object.
**/
void end_heartbeat(AsyncResult result);
/**
* Set the active connection management parameters.
*
* @param timeout The timeout value in seconds, must be >= 0.
*
* @param close The close condition
*
* @param heartbeat The hertbeat condition
*
**/
void setACM(Ice.IntOptional timeout, Ice.Optional close, Ice.Optional heartbeat);
/**
* Get the ACM parameters.
*
* @return The ACM parameters.
*
**/
ACM getACM();
/**
* Return the connection type. This corresponds to the endpoint
* type, i.e., "tcp", "udp", etc.
*
* @return The type of the connection.
*
**/
String type();
/**
* Get the timeout for the connection.
*
* @return The connection's timeout.
*
**/
int timeout();
/**
* Return a description of the connection as human readable text,
* suitable for logging or error messages.
*
* @return The description of the connection as human readable
* text.
*
**/
String _toString();
/**
* Returns the connection information.
*
* @return The connection information.
*
**/
ConnectionInfo getInfo();
/**
* Set the connection buffer receive/send size.
*
* @param rcvSize The connection receive buffer size.
* @param sndSize The connection send buffer size.
*
**/
void setBufferSize(int rcvSize, int sndSize);
/**
* Throw an exception indicating the reason for connection closure. For example,
* {@link CloseConnectionException} is raised if the connection was closed gracefully,
* whereas {@link ConnectionManuallyClosedException} is raised if the connection was
* manually closed by the application. This operation does nothing if the connection is
* not yet closed.
*
**/
void throwException();
public static final long serialVersionUID = -6202783565406375804L;
}