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Ice is a comprehensive RPC framework that helps you build distributed applications with minimal effort using familiar object-oriented idioms
//
// Copyright (c) ZeroC, Inc. All rights reserved.
//
package IceInternal;
public interface NetworkProxy
{
//
// Write the connection request on the connection established
// with the network proxy server. This is called right after
// the connection establishment succeeds.
//
void beginWrite(java.net.InetSocketAddress endpoint, Buffer buf);
int endWrite(Buffer buf);
//
// Once the connection request has been sent, this is called
// to prepare and read the response from the proxy server.
//
void beginRead(Buffer buf);
int endRead(Buffer buf);
//
// This is called when the response from the proxy has been
// read. The proxy should copy the extra read data (if any) in the
// given byte vector.
//
void finish(Buffer readBuffer, Buffer writeBuffer);
//
// If the proxy host needs to be resolved, this should return
// a new NetworkProxy containing the IP address of the proxy.
// This is called from the endpoint host resolver thread, so
// it's safe if this this method blocks.
//
NetworkProxy resolveHost(int protocolSupport);
//
// Returns the IP address of the network proxy. This method
// must not block. It's only called on a network proxy object
// returned by resolveHost().
//
java.net.InetSocketAddress getAddress();
//
// Returns the name of the proxy, used for tracing purposes.
//
String getName();
//
// Returns the protocols supported by the proxy.
//
int getProtocolSupport();
}