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Ice is a comprehensive RPC framework that helps you build distributed applications with minimal effort using familiar object-oriented idioms

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//
// Copyright (c) ZeroC, Inc. All rights reserved.
//

package IceInternal;

final public class Protocol
{
    //
    // Size of the Ice protocol header
    //
    // Magic number (4 bytes)
    // Protocol version major (Byte)
    // Protocol version minor (Byte)
    // Encoding version major (Byte)
    // Encoding version minor (Byte)
    // Message type (Byte)
    // Compression status (Byte)
    // Message size (Int)
    //
    public final static int headerSize = 14;

    //
    // The magic number at the front of each message
    //
    public final static byte magic[] = { 0x49, 0x63, 0x65, 0x50 };      // 'I', 'c', 'e', 'P'

    //
    // The current Ice protocol and encoding version
    //
    public final static byte protocolMajor = 1;
    public final static byte protocolMinor = 0;
    public final static byte protocolEncodingMajor = 1;
    public final static byte protocolEncodingMinor = 0;

    public final static byte encodingMajor = 1;
    public final static byte encodingMinor = 1;

    //
    // The Ice protocol message types
    //
    public final static byte requestMsg = 0;
    public final static byte requestBatchMsg = 1;
    public final static byte replyMsg = 2;
    public final static byte validateConnectionMsg = 3;
    public final static byte closeConnectionMsg = 4;

    public final static byte[] requestHdr =
    {
        IceInternal.Protocol.magic[0],
        IceInternal.Protocol.magic[1],
        IceInternal.Protocol.magic[2],
        IceInternal.Protocol.magic[3],
        IceInternal.Protocol.protocolMajor,
        IceInternal.Protocol.protocolMinor,
        IceInternal.Protocol.protocolEncodingMajor,
        IceInternal.Protocol.protocolEncodingMinor,
        IceInternal.Protocol.requestMsg,
        (byte)0, // Compression status.
        (byte)0, (byte)0, (byte)0, (byte)0, // Message size (placeholder).
        (byte)0, (byte)0, (byte)0, (byte)0  // Request ID (placeholder).
    };

    public final static byte[] requestBatchHdr =
    {
        IceInternal.Protocol.magic[0],
        IceInternal.Protocol.magic[1],
        IceInternal.Protocol.magic[2],
        IceInternal.Protocol.magic[3],
        IceInternal.Protocol.protocolMajor,
        IceInternal.Protocol.protocolMinor,
        IceInternal.Protocol.protocolEncodingMajor,
        IceInternal.Protocol.protocolEncodingMinor,
        IceInternal.Protocol.requestBatchMsg,
        0, // Compression status.
        (byte)0, (byte)0, (byte)0, (byte)0, // Message size (placeholder).
        (byte)0, (byte)0, (byte)0, (byte)0  // Number of requests in batch (placeholder).
    };

    public final static byte[] replyHdr =
    {
        IceInternal.Protocol.magic[0],
        IceInternal.Protocol.magic[1],
        IceInternal.Protocol.magic[2],
        IceInternal.Protocol.magic[3],
        IceInternal.Protocol.protocolMajor,
        IceInternal.Protocol.protocolMinor,
        IceInternal.Protocol.protocolEncodingMajor,
        IceInternal.Protocol.protocolEncodingMinor,
        IceInternal.Protocol.replyMsg,
        (byte)0, // Compression status.
        (byte)0, (byte)0, (byte)0, (byte)0 // Message size (placeholder).
    };

    static final public Ice.ProtocolVersion currentProtocol = new Ice.ProtocolVersion(protocolMajor, protocolMinor);
    static final public Ice.EncodingVersion currentProtocolEncoding = new Ice.EncodingVersion(protocolEncodingMajor,
                                                                                              protocolEncodingMinor);

    static final public Ice.EncodingVersion currentEncoding = new Ice.EncodingVersion(encodingMajor, encodingMinor);

    static public void
    checkSupportedProtocol(Ice.ProtocolVersion v)
    {
        if(v.major != currentProtocol.major || v.minor > currentProtocol.minor)
        {
            throw new Ice.UnsupportedProtocolException("", v, currentProtocol);
        }
    }

    static public void
    checkSupportedProtocolEncoding(Ice.EncodingVersion v)
    {
        if(v.major != currentProtocolEncoding.major || v.minor > currentProtocolEncoding.minor)
        {
            throw new Ice.UnsupportedEncodingException("", v, currentProtocolEncoding);
        }
    }

    static public void
    checkSupportedEncoding(Ice.EncodingVersion v)
    {
        if(v.major != currentEncoding.major || v.minor > currentEncoding.minor)
        {
            throw new Ice.UnsupportedEncodingException("", v, currentEncoding);
        }
    }

    //
    // Either return the given protocol if not compatible, or the greatest
    // supported protocol otherwise.
    //
    static public Ice.ProtocolVersion
    getCompatibleProtocol(Ice.ProtocolVersion v)
    {
        if(v.major != currentProtocol.major)
        {
            return v; // Unsupported protocol, return as is.
        }
        else if(v.minor < currentProtocol.minor)
        {
            return v; // Supported protocol.
        }
        else
        {
            //
            // Unsupported but compatible, use the currently supported
            // protocol, that's the best we can do.
            //
            return currentProtocol;
        }
    }

    //
    // Either return the given encoding if not compatible, or the greatest
    // supported encoding otherwise.
    //
    static public Ice.EncodingVersion
    getCompatibleEncoding(Ice.EncodingVersion v)
    {
        if(v.major != currentEncoding.major)
        {
            return v; // Unsupported encoding, return as is.
        }
        else if(v.minor < currentEncoding.minor)
        {
            return v; // Supported encoding.
        }
        else
        {
            //
            // Unsupported but compatible, use the currently supported
            // encoding, that's the best we can do.
            //
            return currentEncoding;
        }
    }

    static public boolean
    isSupported(Ice.EncodingVersion version, Ice.EncodingVersion supported)
    {
        return version.major == supported.major && version.minor <= supported.minor;
    }

    public static final int OPTIONAL_END_MARKER            = 0xFF;

    public static final byte FLAG_HAS_TYPE_ID_STRING       = (byte)(1<<0);
    public static final byte FLAG_HAS_TYPE_ID_INDEX        = (byte)(1<<1);
    public static final byte FLAG_HAS_TYPE_ID_COMPACT      = (byte)(1<<1 | 1<<0);
    public static final byte FLAG_HAS_OPTIONAL_MEMBERS     = (byte)(1<<2);
    public static final byte FLAG_HAS_INDIRECTION_TABLE    = (byte)(1<<3);
    public static final byte FLAG_HAS_SLICE_SIZE           = (byte)(1<<4);
    public static final byte FLAG_IS_LAST_SLICE            = (byte)(1<<5);
}




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