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Ice is a comprehensive RPC framework that helps you build distributed applications with minimal effort using familiar object-oriented idioms
// **********************************************************************
//
// Copyright (c) 2003-2017 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
package Ice;
/**
* You can control which thread receives operation invocations and AMI
* callbacks by implementing the Dispatcher
interface and
* supplying an instance in InitializationData
when
* initializing a communicator.
*
* For example, you can use this dispatching facility to ensure that
* all invocations and callbacks are dispatched in a GUI event loop
* thread so that it is safe to invoke directly on GUI objects.
**/
public interface Dispatcher
{
/**
* Responsible for dispatching an invocation or AMI callback.
* The method must eventually invoke run
on the
* supplied Runnable
object.
*
* @param runnable The object encapsulating the invocation or
* callback to be dispatched.
* @param con The connection associated with the dispatch.
**/
void dispatch(Runnable runnable, Ice.Connection con);
}
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