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Ice is a comprehensive RPC framework that helps you build distributed applications with minimal effort using familiar object-oriented idioms
// **********************************************************************
//
// Copyright (c) 2003-2017 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
//
// Ice version 3.6.4
//
//
//
// Generated from file `Instrumentation.ice'
//
// Warning: do not edit this file.
//
//
//
package Ice.Instrumentation;
/**
* The state of an Ice connection.
*
**/
public enum ConnectionState
{
/**
* The connection is being validated.
*
**/
ConnectionStateValidating(0),
/**
* The connection is holding the reception of new messages.
*
**/
ConnectionStateHolding(1),
/**
* The connection is active and can send and receive messages.
*
**/
ConnectionStateActive(2),
/**
* The connection is being gracefully shutdown and waits for the
* peer to close its end of the connection.
*
**/
ConnectionStateClosing(3),
/**
* The connection is closed and waits for potential dispatch to be
* finished before being destroyed and detached from the observer.
*
**/
ConnectionStateClosed(4);
public int
value()
{
return __value;
}
public static ConnectionState
valueOf(int __v)
{
switch(__v)
{
case 0:
return ConnectionStateValidating;
case 1:
return ConnectionStateHolding;
case 2:
return ConnectionStateActive;
case 3:
return ConnectionStateClosing;
case 4:
return ConnectionStateClosed;
}
return null;
}
private
ConnectionState(int __v)
{
__value = __v;
}
private final int __value;
}
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