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Ice is a comprehensive RPC framework that helps you build distributed applications with minimal effort using familiar object-oriented idioms

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// **********************************************************************
//
// Copyright (c) 2003-2018 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
//
// Ice version 3.6.5
//
// 
//
// Generated from file `ObjectFactory.ice'
//
// Warning: do not edit this file.
//
// 
//

package Ice;

/**
 * A factory for objects. Object factories are used in several
 * places, for example, when receiving "objects by value" and
 * when Freeze restores a persistent object. Object factories
 * must be implemented by the application writer, and registered
 * with the communicator.
 *
 **/
public interface ObjectFactory
{
    /**
     * Create a new object for a given object type. The type is the
     * absolute Slice type id, i.e., the id relative to the
     * unnamed top-level Slice module. For example, the absolute
     * Slice type id for interfaces of type Bar in the module
     * Foo is "::Foo::Bar".
     *
     * The leading "::" is required.
     *
     * @param type The object type.
     *
     * @return The object created for the given type, or nil if the
     * factory is unable to create the object.
     *
     **/
    Ice.Object create(String type);

    /**
     * Called when the factory is removed from the communicator, or if
     * the communicator is destroyed.
     *
     * @see Communicator#destroy
     *
     **/
    void destroy();

    public static final long serialVersionUID = 7926178901364531219L;
}




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