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Ice is a comprehensive RPC framework that helps you build distributed applications with minimal effort using familiar object-oriented idioms

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//
// Copyright (c) ZeroC, Inc. All rights reserved.
//
//
// Ice version 3.7.8
//
// 
//
// Generated from file `Communicator.ice'
//
// Warning: do not edit this file.
//
// 
//

package com.zeroc.Ice;

/**
 * The output mode for xxxToString method such as identityToString and proxyToString.
 * The actual encoding format for the string is the same for all modes: you
 * don't need to specify an encoding format or mode when reading such a string.
 **/
public enum ToStringMode
{
    /**
     * Characters with ordinal values greater than 127 are kept as-is in the resulting string.
     * Non-printable ASCII characters with ordinal values 127 and below are encoded as \\t, \\n (etc.)
     * or \\unnnn.
     **/
    Unicode(0),
    /**
     * Characters with ordinal values greater than 127 are encoded as universal character names in
     * the resulting string: \\unnnn for BMP characters and \\Unnnnnnnn for non-BMP characters.
     * Non-printable ASCII characters with ordinal values 127 and below are encoded as \\t, \\n (etc.)
     * or \\unnnn.
     **/
    ASCII(1),
    /**
     * Characters with ordinal values greater than 127 are encoded as a sequence of UTF-8 bytes using
     * octal escapes. Characters with ordinal values 127 and below are encoded as \\t, \\n (etc.) or
     * an octal escape. Use this mode to generate strings compatible with Ice 3.6 and earlier.
     **/
    Compat(2);

    public int value()
    {
        return _value;
    }

    public static ToStringMode valueOf(int v)
    {
        switch(v)
        {
        case 0:
            return Unicode;
        case 1:
            return ASCII;
        case 2:
            return Compat;
        }
        return null;
    }

    private ToStringMode(int v)
    {
        _value = v;
    }

    private final int _value;
}




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