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Ice is a comprehensive RPC framework that helps you build distributed applications with minimal effort using familiar object-oriented idioms
//
// Copyright (c) ZeroC, Inc. All rights reserved.
//
package com.zeroc.IceInternal;
public final class ThreadPoolCurrent
{
ThreadPoolCurrent(Instance instance, ThreadPool threadPool, ThreadPool.EventHandlerThread thread)
{
operation = SocketOperation.None;
stream = new com.zeroc.Ice.InputStream(instance, Protocol.currentProtocolEncoding);
_threadPool = threadPool;
_thread = thread;
_ioCompleted = false;
_leader = false;
}
public int operation;
public com.zeroc.Ice.InputStream stream; // A per-thread stream to be used by event handlers for optimization.
public boolean
ioReady()
{
return (_handler._registered & operation) > 0;
}
public void
ioCompleted()
{
_threadPool.ioCompleted(this);
}
public void
dispatchFromThisThread(DispatchWorkItem workItem)
{
_threadPool.dispatchFromThisThread(workItem);
}
final ThreadPool _threadPool;
final ThreadPool.EventHandlerThread _thread;
EventHandler _handler;
boolean _ioCompleted;
boolean _leader;
}
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