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JBullet - Java port of Bullet Physics Library
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/*
* Java port of Bullet (c) 2008 Martin Dvorak
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.bulletphysics.collision.broadphase;
import com.bulletphysics.collision.dispatch.CollisionAlgorithmCreateFunc;
import com.bulletphysics.collision.dispatch.CollisionObject;
import com.bulletphysics.collision.dispatch.ManifoldResult;
import com.bulletphysics.collision.narrowphase.PersistentManifold;
import com.bulletphysics.util.ObjectArrayList;
/**
* Collision algorithm for handling narrowphase or midphase collision detection
* between two collision object types.
*
* @author jezek2
*/
public abstract class CollisionAlgorithm {
//protected final BulletStack stack = BulletStack.get();
// JAVA NOTE: added
private CollisionAlgorithmCreateFunc createFunc;
protected Dispatcher dispatcher;
public void init() {
}
public void init(CollisionAlgorithmConstructionInfo ci) {
dispatcher = ci.dispatcher1;
}
public abstract void destroy();
public abstract void processCollision(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut);
public abstract float calculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut);
public abstract void getAllContactManifolds(ObjectArrayList manifoldArray);
public final void internalSetCreateFunc(CollisionAlgorithmCreateFunc func) {
createFunc = func;
}
public final CollisionAlgorithmCreateFunc internalGetCreateFunc() {
return createFunc;
}
}
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