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com.bulletphysics.collision.dispatch.CollisionWorld Maven / Gradle / Ivy
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/*
* Java port of Bullet (c) 2008 Martin Dvorak
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.bulletphysics.collision.dispatch;
import com.bulletphysics.BulletGlobals;
import com.bulletphysics.BulletStats;
import com.bulletphysics.collision.broadphase.BroadphaseInterface;
import com.bulletphysics.collision.broadphase.BroadphaseNativeType;
import com.bulletphysics.collision.broadphase.BroadphaseProxy;
import com.bulletphysics.collision.broadphase.CollisionFilterGroups;
import com.bulletphysics.collision.broadphase.Dispatcher;
import com.bulletphysics.collision.broadphase.DispatcherInfo;
import com.bulletphysics.collision.broadphase.OverlappingPairCache;
import com.bulletphysics.collision.narrowphase.ConvexCast;
import com.bulletphysics.collision.narrowphase.ConvexCast.CastResult;
import com.bulletphysics.collision.narrowphase.GjkConvexCast;
import com.bulletphysics.collision.narrowphase.GjkEpaPenetrationDepthSolver;
import com.bulletphysics.collision.narrowphase.SubsimplexConvexCast;
import com.bulletphysics.collision.narrowphase.TriangleConvexcastCallback;
import com.bulletphysics.collision.narrowphase.TriangleRaycastCallback;
import com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver;
import com.bulletphysics.collision.shapes.BvhTriangleMeshShape;
import com.bulletphysics.collision.shapes.CollisionShape;
import com.bulletphysics.collision.shapes.CompoundShape;
import com.bulletphysics.collision.shapes.ConcaveShape;
import com.bulletphysics.collision.shapes.ConvexShape;
import com.bulletphysics.collision.shapes.SphereShape;
import com.bulletphysics.collision.shapes.TriangleMeshShape;
import com.bulletphysics.linearmath.AabbUtil2;
import com.bulletphysics.linearmath.IDebugDraw;
import com.bulletphysics.linearmath.Transform;
import com.bulletphysics.linearmath.TransformUtil;
import com.bulletphysics.linearmath.VectorUtil;
import com.bulletphysics.util.ObjectArrayList;
import cz.advel.stack.Stack;
import javax.vecmath.Matrix3f;
import javax.vecmath.Quat4f;
import javax.vecmath.Vector3f;
/**
* CollisionWorld is interface and container for the collision detection.
*
* @author jezek2
*/
public class CollisionWorld {
//protected final BulletStack stack = BulletStack.get();
protected ObjectArrayList collisionObjects = new ObjectArrayList();
protected Dispatcher dispatcher1;
protected DispatcherInfo dispatchInfo = new DispatcherInfo();
//protected btStackAlloc* m_stackAlloc;
protected BroadphaseInterface broadphasePairCache;
protected IDebugDraw debugDrawer;
/**
* This constructor doesn't own the dispatcher and paircache/broadphase.
*/
public CollisionWorld(Dispatcher dispatcher,BroadphaseInterface broadphasePairCache, CollisionConfiguration collisionConfiguration) {
this.dispatcher1 = dispatcher;
this.broadphasePairCache = broadphasePairCache;
}
public void destroy() {
// clean up remaining objects
for (int i = 0; i < collisionObjects.size(); i++) {
CollisionObject collisionObject = collisionObjects.getQuick(i);
BroadphaseProxy bp = collisionObject.getBroadphaseHandle();
if (bp != null) {
//
// only clear the cached algorithms
//
getBroadphase().getOverlappingPairCache().cleanProxyFromPairs(bp, dispatcher1);
getBroadphase().destroyProxy(bp, dispatcher1);
}
}
}
public void addCollisionObject(CollisionObject collisionObject) {
addCollisionObject(collisionObject, CollisionFilterGroups.DEFAULT_FILTER, CollisionFilterGroups.ALL_FILTER);
}
public void addCollisionObject(CollisionObject collisionObject, short collisionFilterGroup, short collisionFilterMask) {
// check that the object isn't already added
assert (!collisionObjects.contains(collisionObject));
collisionObjects.add(collisionObject);
// calculate new AABB
// TODO: check if it's overwritten or not
Transform trans = collisionObject.getWorldTransform(Stack.alloc(Transform.class));
Vector3f minAabb = Stack.alloc(Vector3f.class);
Vector3f maxAabb = Stack.alloc(Vector3f.class);
collisionObject.getCollisionShape().getAabb(trans, minAabb, maxAabb);
BroadphaseNativeType type = collisionObject.getCollisionShape().getShapeType();
collisionObject.setBroadphaseHandle(getBroadphase().createProxy(
minAabb,
maxAabb,
type,
collisionObject,
collisionFilterGroup,
collisionFilterMask,
dispatcher1, null));
}
public void performDiscreteCollisionDetection() {
BulletStats.pushProfile("performDiscreteCollisionDetection");
try {
//DispatcherInfo dispatchInfo = getDispatchInfo();
updateAabbs();
BulletStats.pushProfile("calculateOverlappingPairs");
try {
broadphasePairCache.calculateOverlappingPairs(dispatcher1);
}
finally {
BulletStats.popProfile();
}
Dispatcher dispatcher = getDispatcher();
{
BulletStats.pushProfile("dispatchAllCollisionPairs");
try {
if (dispatcher != null) {
dispatcher.dispatchAllCollisionPairs(broadphasePairCache.getOverlappingPairCache(), dispatchInfo, dispatcher1);
}
}
finally {
BulletStats.popProfile();
}
}
}
finally {
BulletStats.popProfile();
}
}
public void removeCollisionObject(CollisionObject collisionObject) {
//bool removeFromBroadphase = false;
{
BroadphaseProxy bp = collisionObject.getBroadphaseHandle();
if (bp != null) {
//
// only clear the cached algorithms
//
getBroadphase().getOverlappingPairCache().cleanProxyFromPairs(bp, dispatcher1);
getBroadphase().destroyProxy(bp, dispatcher1);
collisionObject.setBroadphaseHandle(null);
}
}
//swapremove
collisionObjects.remove(collisionObject);
}
public void setBroadphase(BroadphaseInterface pairCache) {
broadphasePairCache = pairCache;
}
public BroadphaseInterface getBroadphase() {
return broadphasePairCache;
}
public OverlappingPairCache getPairCache() {
return broadphasePairCache.getOverlappingPairCache();
}
public Dispatcher getDispatcher() {
return dispatcher1;
}
public DispatcherInfo getDispatchInfo() {
return dispatchInfo;
}
private static boolean updateAabbs_reportMe = true;
// JAVA NOTE: ported from 2.74, missing contact threshold stuff
public void updateSingleAabb(CollisionObject colObj) {
Vector3f minAabb = Stack.alloc(Vector3f.class), maxAabb = Stack.alloc(Vector3f.class);
Vector3f tmp = Stack.alloc(Vector3f.class);
Transform tmpTrans = Stack.alloc(Transform.class);
colObj.getCollisionShape().getAabb(colObj.getWorldTransform(tmpTrans), minAabb, maxAabb);
// need to increase the aabb for contact thresholds
Vector3f contactThreshold = Stack.alloc(Vector3f.class);
contactThreshold.set(BulletGlobals.getContactBreakingThreshold(), BulletGlobals.getContactBreakingThreshold(), BulletGlobals.getContactBreakingThreshold());
minAabb.sub(contactThreshold);
maxAabb.add(contactThreshold);
BroadphaseInterface bp = broadphasePairCache;
// moving objects should be moderately sized, probably something wrong if not
tmp.sub(maxAabb, minAabb); // TODO: optimize
if (colObj.isStaticObject() || (tmp.lengthSquared() < 1e12f)) {
bp.setAabb(colObj.getBroadphaseHandle(), minAabb, maxAabb, dispatcher1);
}
else {
// something went wrong, investigate
// this assert is unwanted in 3D modelers (danger of loosing work)
colObj.setActivationState(CollisionObject.DISABLE_SIMULATION);
if (updateAabbs_reportMe && debugDrawer != null) {
updateAabbs_reportMe = false;
debugDrawer.reportErrorWarning("Overflow in AABB, object removed from simulation");
debugDrawer.reportErrorWarning("If you can reproduce this, please email [email protected]\n");
debugDrawer.reportErrorWarning("Please include above information, your Platform, version of OS.\n");
debugDrawer.reportErrorWarning("Thanks.\n");
}
}
}
public void updateAabbs() {
BulletStats.pushProfile("updateAabbs");
try {
for (int i=0; i 0.0001f) {
if (castResult.fraction < resultCallback.closestHitFraction) {
//#ifdef USE_SUBSIMPLEX_CONVEX_CAST
//rotate normal into worldspace
rayFromTrans.basis.transform(castResult.normal);
//#endif //USE_SUBSIMPLEX_CONVEX_CAST
castResult.normal.normalize();
LocalRayResult localRayResult = new LocalRayResult(
collisionObject,
null,
castResult.normal,
castResult.fraction);
boolean normalInWorldSpace = true;
resultCallback.addSingleResult(localRayResult, normalInWorldSpace);
}
}
}
}
else {
if (collisionShape.isConcave()) {
if (collisionShape.getShapeType() == BroadphaseNativeType.TRIANGLE_MESH_SHAPE_PROXYTYPE) {
// optimized version for BvhTriangleMeshShape
BvhTriangleMeshShape triangleMesh = (BvhTriangleMeshShape)collisionShape;
Transform worldTocollisionObject = Stack.alloc(Transform.class);
worldTocollisionObject.inverse(colObjWorldTransform);
Vector3f rayFromLocal = Stack.alloc(rayFromTrans.origin);
worldTocollisionObject.transform(rayFromLocal);
Vector3f rayToLocal = Stack.alloc(rayToTrans.origin);
worldTocollisionObject.transform(rayToLocal);
BridgeTriangleRaycastCallback rcb = new BridgeTriangleRaycastCallback(rayFromLocal, rayToLocal, resultCallback, collisionObject, triangleMesh);
rcb.hitFraction = resultCallback.closestHitFraction;
triangleMesh.performRaycast(rcb, rayFromLocal, rayToLocal);
}
else {
ConcaveShape triangleMesh = (ConcaveShape)collisionShape;
Transform worldTocollisionObject = Stack.alloc(Transform.class);
worldTocollisionObject.inverse(colObjWorldTransform);
Vector3f rayFromLocal = Stack.alloc(rayFromTrans.origin);
worldTocollisionObject.transform(rayFromLocal);
Vector3f rayToLocal = Stack.alloc(rayToTrans.origin);
worldTocollisionObject.transform(rayToLocal);
BridgeTriangleRaycastCallback rcb = new BridgeTriangleRaycastCallback(rayFromLocal, rayToLocal, resultCallback, collisionObject, triangleMesh);
rcb.hitFraction = resultCallback.closestHitFraction;
Vector3f rayAabbMinLocal = Stack.alloc(rayFromLocal);
VectorUtil.setMin(rayAabbMinLocal, rayToLocal);
Vector3f rayAabbMaxLocal = Stack.alloc(rayFromLocal);
VectorUtil.setMax(rayAabbMaxLocal, rayToLocal);
triangleMesh.processAllTriangles(rcb, rayAabbMinLocal, rayAabbMaxLocal);
}
}
else {
// todo: use AABB tree or other BVH acceleration structure!
if (collisionShape.isCompound()) {
CompoundShape compoundShape = (CompoundShape) collisionShape;
int i = 0;
Transform childTrans = Stack.alloc(Transform.class);
for (i = 0; i < compoundShape.getNumChildShapes(); i++) {
compoundShape.getChildTransform(i, childTrans);
CollisionShape childCollisionShape = compoundShape.getChildShape(i);
Transform childWorldTrans = Stack.alloc(colObjWorldTransform);
childWorldTrans.mul(childTrans);
// replace collision shape so that callback can determine the triangle
CollisionShape saveCollisionShape = collisionObject.getCollisionShape();
collisionObject.internalSetTemporaryCollisionShape(childCollisionShape);
rayTestSingle(rayFromTrans, rayToTrans,
collisionObject,
childCollisionShape,
childWorldTrans,
resultCallback);
// restore
collisionObject.internalSetTemporaryCollisionShape(saveCollisionShape);
}
}
}
}
}
private static class BridgeTriangleConvexcastCallback extends TriangleConvexcastCallback {
public ConvexResultCallback resultCallback;
public CollisionObject collisionObject;
public TriangleMeshShape triangleMesh;
public boolean normalInWorldSpace;
public BridgeTriangleConvexcastCallback(ConvexShape castShape, Transform from, Transform to, ConvexResultCallback resultCallback, CollisionObject collisionObject, TriangleMeshShape triangleMesh, Transform triangleToWorld) {
super(castShape, from, to, triangleToWorld, triangleMesh.getMargin());
this.resultCallback = resultCallback;
this.collisionObject = collisionObject;
this.triangleMesh = triangleMesh;
}
@Override
public float reportHit(Vector3f hitNormalLocal, Vector3f hitPointLocal, float hitFraction, int partId, int triangleIndex) {
LocalShapeInfo shapeInfo = new LocalShapeInfo();
shapeInfo.shapePart = partId;
shapeInfo.triangleIndex = triangleIndex;
if (hitFraction <= resultCallback.closestHitFraction) {
LocalConvexResult convexResult = new LocalConvexResult(collisionObject, shapeInfo, hitNormalLocal, hitPointLocal, hitFraction);
return resultCallback.addSingleResult(convexResult, normalInWorldSpace);
}
return hitFraction;
}
}
/**
* objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest.
*/
public static void objectQuerySingle(ConvexShape castShape, Transform convexFromTrans, Transform convexToTrans, CollisionObject collisionObject, CollisionShape collisionShape, Transform colObjWorldTransform, ConvexResultCallback resultCallback, float allowedPenetration) {
if (collisionShape.isConvex()) {
CastResult castResult = new CastResult();
castResult.allowedPenetration = allowedPenetration;
castResult.fraction = 1f; // ??
ConvexShape convexShape = (ConvexShape) collisionShape;
VoronoiSimplexSolver simplexSolver = new VoronoiSimplexSolver();
GjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver = new GjkEpaPenetrationDepthSolver();
// JAVA TODO: should be convexCaster1
//ContinuousConvexCollision convexCaster1(castShape,convexShape,&simplexSolver,&gjkEpaPenetrationSolver);
GjkConvexCast convexCaster2 = new GjkConvexCast(castShape, convexShape, simplexSolver);
//btSubsimplexConvexCast convexCaster3(castShape,convexShape,&simplexSolver);
ConvexCast castPtr = convexCaster2;
if (castPtr.calcTimeOfImpact(convexFromTrans, convexToTrans, colObjWorldTransform, colObjWorldTransform, castResult)) {
// add hit
if (castResult.normal.lengthSquared() > 0.0001f) {
if (castResult.fraction < resultCallback.closestHitFraction) {
castResult.normal.normalize();
LocalConvexResult localConvexResult = new LocalConvexResult(collisionObject, null, castResult.normal, castResult.hitPoint, castResult.fraction);
boolean normalInWorldSpace = true;
resultCallback.addSingleResult(localConvexResult, normalInWorldSpace);
}
}
}
}
else {
if (collisionShape.isConcave()) {
if (collisionShape.getShapeType() == BroadphaseNativeType.TRIANGLE_MESH_SHAPE_PROXYTYPE) {
BvhTriangleMeshShape triangleMesh = (BvhTriangleMeshShape)collisionShape;
Transform worldTocollisionObject = Stack.alloc(Transform.class);
worldTocollisionObject.inverse(colObjWorldTransform);
Vector3f convexFromLocal = Stack.alloc(Vector3f.class);
convexFromLocal.set(convexFromTrans.origin);
worldTocollisionObject.transform(convexFromLocal);
Vector3f convexToLocal = Stack.alloc(Vector3f.class);
convexToLocal.set(convexToTrans.origin);
worldTocollisionObject.transform(convexToLocal);
// rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation
Transform rotationXform = Stack.alloc(Transform.class);
Matrix3f tmpMat = Stack.alloc(Matrix3f.class);
tmpMat.mul(worldTocollisionObject.basis, convexToTrans.basis);
rotationXform.set(tmpMat);
BridgeTriangleConvexcastCallback tccb = new BridgeTriangleConvexcastCallback(castShape, convexFromTrans, convexToTrans, resultCallback, collisionObject, triangleMesh, colObjWorldTransform);
tccb.hitFraction = resultCallback.closestHitFraction;
tccb.normalInWorldSpace = true;
Vector3f boxMinLocal = Stack.alloc(Vector3f.class);
Vector3f boxMaxLocal = Stack.alloc(Vector3f.class);
castShape.getAabb(rotationXform, boxMinLocal, boxMaxLocal);
triangleMesh.performConvexcast(tccb, convexFromLocal, convexToLocal, boxMinLocal, boxMaxLocal);
}
else {
BvhTriangleMeshShape triangleMesh = (BvhTriangleMeshShape)collisionShape;
Transform worldTocollisionObject = Stack.alloc(Transform.class);
worldTocollisionObject.inverse(colObjWorldTransform);
Vector3f convexFromLocal = Stack.alloc(Vector3f.class);
convexFromLocal.set(convexFromTrans.origin);
worldTocollisionObject.transform(convexFromLocal);
Vector3f convexToLocal = Stack.alloc(Vector3f.class);
convexToLocal.set(convexToTrans.origin);
worldTocollisionObject.transform(convexToLocal);
// rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation
Transform rotationXform = Stack.alloc(Transform.class);
Matrix3f tmpMat = Stack.alloc(Matrix3f.class);
tmpMat.mul(worldTocollisionObject.basis, convexToTrans.basis);
rotationXform.set(tmpMat);
BridgeTriangleConvexcastCallback tccb = new BridgeTriangleConvexcastCallback(castShape, convexFromTrans, convexToTrans, resultCallback, collisionObject, triangleMesh, colObjWorldTransform);
tccb.hitFraction = resultCallback.closestHitFraction;
tccb.normalInWorldSpace = false;
Vector3f boxMinLocal = Stack.alloc(Vector3f.class);
Vector3f boxMaxLocal = Stack.alloc(Vector3f.class);
castShape.getAabb(rotationXform, boxMinLocal, boxMaxLocal);
Vector3f rayAabbMinLocal = Stack.alloc(convexFromLocal);
VectorUtil.setMin(rayAabbMinLocal, convexToLocal);
Vector3f rayAabbMaxLocal = Stack.alloc(convexFromLocal);
VectorUtil.setMax(rayAabbMaxLocal, convexToLocal);
rayAabbMinLocal.add(boxMinLocal);
rayAabbMaxLocal.add(boxMaxLocal);
triangleMesh.processAllTriangles(tccb, rayAabbMinLocal, rayAabbMaxLocal);
}
}
else {
// todo: use AABB tree or other BVH acceleration structure!
if (collisionShape.isCompound()) {
CompoundShape compoundShape = (CompoundShape) collisionShape;
for (int i = 0; i < compoundShape.getNumChildShapes(); i++) {
Transform childTrans = compoundShape.getChildTransform(i, Stack.alloc(Transform.class));
CollisionShape childCollisionShape = compoundShape.getChildShape(i);
Transform childWorldTrans = Stack.alloc(Transform.class);
childWorldTrans.mul(colObjWorldTransform, childTrans);
// replace collision shape so that callback can determine the triangle
CollisionShape saveCollisionShape = collisionObject.getCollisionShape();
collisionObject.internalSetTemporaryCollisionShape(childCollisionShape);
objectQuerySingle(castShape, convexFromTrans, convexToTrans,
collisionObject,
childCollisionShape,
childWorldTrans,
resultCallback, allowedPenetration);
// restore
collisionObject.internalSetTemporaryCollisionShape(saveCollisionShape);
}
}
}
}
}
/**
* rayTest performs a raycast on all objects in the CollisionWorld, and calls the resultCallback.
* This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.
*/
public void rayTest(Vector3f rayFromWorld, Vector3f rayToWorld, RayResultCallback resultCallback) {
Transform rayFromTrans = Stack.alloc(Transform.class), rayToTrans = Stack.alloc(Transform.class);
rayFromTrans.setIdentity();
rayFromTrans.origin.set(rayFromWorld);
rayToTrans.setIdentity();
rayToTrans.origin.set(rayToWorld);
// go over all objects, and if the ray intersects their aabb, do a ray-shape query using convexCaster (CCD)
Vector3f collisionObjectAabbMin = Stack.alloc(Vector3f.class), collisionObjectAabbMax = Stack.alloc(Vector3f.class);
float[] hitLambda = new float[1];
Transform tmpTrans = Stack.alloc(Transform.class);
for (int i = 0; i < collisionObjects.size(); i++) {
// terminate further ray tests, once the closestHitFraction reached zero
if (resultCallback.closestHitFraction == 0f) {
break;
}
CollisionObject collisionObject = collisionObjects.getQuick(i);
// only perform raycast if filterMask matches
if (resultCallback.needsCollision(collisionObject.getBroadphaseHandle())) {
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
collisionObject.getCollisionShape().getAabb(collisionObject.getWorldTransform(tmpTrans), collisionObjectAabbMin, collisionObjectAabbMax);
hitLambda[0] = resultCallback.closestHitFraction;
Vector3f hitNormal = Stack.alloc(Vector3f.class);
if (AabbUtil2.rayAabb(rayFromWorld, rayToWorld, collisionObjectAabbMin, collisionObjectAabbMax, hitLambda, hitNormal)) {
rayTestSingle(rayFromTrans, rayToTrans,
collisionObject,
collisionObject.getCollisionShape(),
collisionObject.getWorldTransform(tmpTrans),
resultCallback);
}
}
}
}
/**
* convexTest performs a swept convex cast on all objects in the {@link CollisionWorld}, and calls the resultCallback
* This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback.
*/
public void convexSweepTest(ConvexShape castShape, Transform convexFromWorld, Transform convexToWorld, ConvexResultCallback resultCallback) {
Transform convexFromTrans = Stack.alloc(Transform.class);
Transform convexToTrans = Stack.alloc(Transform.class);
convexFromTrans.set(convexFromWorld);
convexToTrans.set(convexToWorld);
Vector3f castShapeAabbMin = Stack.alloc(Vector3f.class);
Vector3f castShapeAabbMax = Stack.alloc(Vector3f.class);
// Compute AABB that encompasses angular movement
{
Vector3f linVel = Stack.alloc(Vector3f.class);
Vector3f angVel = Stack.alloc(Vector3f.class);
TransformUtil.calculateVelocity(convexFromTrans, convexToTrans, 1f, linVel, angVel);
Transform R = Stack.alloc(Transform.class);
R.setIdentity();
R.setRotation(convexFromTrans.getRotation(Stack.alloc(Quat4f.class)));
castShape.calculateTemporalAabb(R, linVel, angVel, 1f, castShapeAabbMin, castShapeAabbMax);
}
Transform tmpTrans = Stack.alloc(Transform.class);
Vector3f collisionObjectAabbMin = Stack.alloc(Vector3f.class);
Vector3f collisionObjectAabbMax = Stack.alloc(Vector3f.class);
float[] hitLambda = new float[1];
// go over all objects, and if the ray intersects their aabb + cast shape aabb,
// do a ray-shape query using convexCaster (CCD)
for (int i = 0; i < collisionObjects.size(); i++) {
CollisionObject collisionObject = collisionObjects.getQuick(i);
// only perform raycast if filterMask matches
if (resultCallback.needsCollision(collisionObject.getBroadphaseHandle())) {
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
collisionObject.getWorldTransform(tmpTrans);
collisionObject.getCollisionShape().getAabb(tmpTrans, collisionObjectAabbMin, collisionObjectAabbMax);
AabbUtil2.aabbExpand(collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
hitLambda[0] = 1f; // could use resultCallback.closestHitFraction, but needs testing
Vector3f hitNormal = Stack.alloc(Vector3f.class);
if (AabbUtil2.rayAabb(convexFromWorld.origin, convexToWorld.origin, collisionObjectAabbMin, collisionObjectAabbMax, hitLambda, hitNormal)) {
objectQuerySingle(castShape, convexFromTrans, convexToTrans,
collisionObject,
collisionObject.getCollisionShape(),
tmpTrans,
resultCallback,
getDispatchInfo().allowedCcdPenetration);
}
}
}
}
public ObjectArrayList getCollisionObjectArray() {
return collisionObjects;
}
////////////////////////////////////////////////////////////////////////////
/**
* LocalShapeInfo gives extra information for complex shapes.
* Currently, only btTriangleMeshShape is available, so it just contains triangleIndex and subpart.
*/
public static class LocalShapeInfo {
public int shapePart;
public int triangleIndex;
//const btCollisionShape* m_shapeTemp;
//const btTransform* m_shapeLocalTransform;
}
public static class LocalRayResult {
public CollisionObject collisionObject;
public LocalShapeInfo localShapeInfo;
public final Vector3f hitNormalLocal = new Vector3f();
public float hitFraction;
public LocalRayResult(CollisionObject collisionObject, LocalShapeInfo localShapeInfo, Vector3f hitNormalLocal, float hitFraction) {
this.collisionObject = collisionObject;
this.localShapeInfo = localShapeInfo;
this.hitNormalLocal.set(hitNormalLocal);
this.hitFraction = hitFraction;
}
}
/**
* RayResultCallback is used to report new raycast results.
*/
public static abstract class RayResultCallback {
public float closestHitFraction = 1f;
public CollisionObject collisionObject;
public short collisionFilterGroup = CollisionFilterGroups.DEFAULT_FILTER;
public short collisionFilterMask = CollisionFilterGroups.ALL_FILTER;
public boolean hasHit() {
return (collisionObject != null);
}
public boolean needsCollision(BroadphaseProxy proxy0) {
boolean collides = ((proxy0.collisionFilterGroup & collisionFilterMask) & 0xFFFF) != 0;
collides = collides && ((collisionFilterGroup & proxy0.collisionFilterMask) & 0xFFFF) != 0;
return collides;
}
public abstract float addSingleResult(LocalRayResult rayResult, boolean normalInWorldSpace);
}
public static class ClosestRayResultCallback extends RayResultCallback {
public final Vector3f rayFromWorld = new Vector3f(); //used to calculate hitPointWorld from hitFraction
public final Vector3f rayToWorld = new Vector3f();
public final Vector3f hitNormalWorld = new Vector3f();
public final Vector3f hitPointWorld = new Vector3f();
public ClosestRayResultCallback(Vector3f rayFromWorld, Vector3f rayToWorld) {
this.rayFromWorld.set(rayFromWorld);
this.rayToWorld.set(rayToWorld);
}
@Override
public float addSingleResult(LocalRayResult rayResult, boolean normalInWorldSpace) {
// caller already does the filter on the closestHitFraction
assert (rayResult.hitFraction <= closestHitFraction);
closestHitFraction = rayResult.hitFraction;
collisionObject = rayResult.collisionObject;
if (normalInWorldSpace) {
hitNormalWorld.set(rayResult.hitNormalLocal);
}
else {
// need to transform normal into worldspace
hitNormalWorld.set(rayResult.hitNormalLocal);
collisionObject.getWorldTransform(Stack.alloc(Transform.class)).basis.transform(hitNormalWorld);
}
VectorUtil.setInterpolate3(hitPointWorld, rayFromWorld, rayToWorld, rayResult.hitFraction);
return rayResult.hitFraction;
}
}
public static class LocalConvexResult {
public CollisionObject hitCollisionObject;
public LocalShapeInfo localShapeInfo;
public final Vector3f hitNormalLocal = new Vector3f();
public final Vector3f hitPointLocal = new Vector3f();
public float hitFraction;
public LocalConvexResult(CollisionObject hitCollisionObject, LocalShapeInfo localShapeInfo, Vector3f hitNormalLocal, Vector3f hitPointLocal, float hitFraction) {
this.hitCollisionObject = hitCollisionObject;
this.localShapeInfo = localShapeInfo;
this.hitNormalLocal.set(hitNormalLocal);
this.hitPointLocal.set(hitPointLocal);
this.hitFraction = hitFraction;
}
}
public static abstract class ConvexResultCallback {
public float closestHitFraction = 1f;
public short collisionFilterGroup = CollisionFilterGroups.DEFAULT_FILTER;
public short collisionFilterMask = CollisionFilterGroups.ALL_FILTER;
public boolean hasHit() {
return (closestHitFraction < 1f);
}
public boolean needsCollision(BroadphaseProxy proxy0) {
boolean collides = ((proxy0.collisionFilterGroup & collisionFilterMask) & 0xFFFF) != 0;
collides = collides && ((collisionFilterGroup & proxy0.collisionFilterMask) & 0xFFFF) != 0;
return collides;
}
public abstract float addSingleResult(LocalConvexResult convexResult, boolean normalInWorldSpace);
}
public static class ClosestConvexResultCallback extends ConvexResultCallback {
public final Vector3f convexFromWorld = new Vector3f(); // used to calculate hitPointWorld from hitFraction
public final Vector3f convexToWorld = new Vector3f();
public final Vector3f hitNormalWorld = new Vector3f();
public final Vector3f hitPointWorld = new Vector3f();
public CollisionObject hitCollisionObject;
public ClosestConvexResultCallback(Vector3f convexFromWorld, Vector3f convexToWorld) {
this.convexFromWorld.set(convexFromWorld);
this.convexToWorld.set(convexToWorld);
this.hitCollisionObject = null;
}
@Override
public float addSingleResult(LocalConvexResult convexResult, boolean normalInWorldSpace) {
// caller already does the filter on the m_closestHitFraction
assert (convexResult.hitFraction <= closestHitFraction);
closestHitFraction = convexResult.hitFraction;
hitCollisionObject = convexResult.hitCollisionObject;
if (normalInWorldSpace) {
hitNormalWorld.set(convexResult.hitNormalLocal);
if (hitNormalWorld.length() > 2) {
System.out.println("CollisionWorld.addSingleResult world " + hitNormalWorld);
}
}
else {
// need to transform normal into worldspace
hitNormalWorld.set(convexResult.hitNormalLocal);
hitCollisionObject.getWorldTransform(Stack.alloc(Transform.class)).basis.transform(hitNormalWorld);
if (hitNormalWorld.length() > 2) {
System.out.println("CollisionWorld.addSingleResult world " + hitNormalWorld);
}
}
hitPointWorld.set(convexResult.hitPointLocal);
return convexResult.hitFraction;
}
}
private static class BridgeTriangleRaycastCallback extends TriangleRaycastCallback {
public RayResultCallback resultCallback;
public CollisionObject collisionObject;
public ConcaveShape triangleMesh;
public BridgeTriangleRaycastCallback(Vector3f from, Vector3f to, RayResultCallback resultCallback, CollisionObject collisionObject, ConcaveShape triangleMesh) {
super(from, to);
this.resultCallback = resultCallback;
this.collisionObject = collisionObject;
this.triangleMesh = triangleMesh;
}
public float reportHit(Vector3f hitNormalLocal, float hitFraction, int partId, int triangleIndex) {
LocalShapeInfo shapeInfo = new LocalShapeInfo();
shapeInfo.shapePart = partId;
shapeInfo.triangleIndex = triangleIndex;
LocalRayResult rayResult = new LocalRayResult(collisionObject, shapeInfo, hitNormalLocal, hitFraction);
boolean normalInWorldSpace = false;
return resultCallback.addSingleResult(rayResult, normalInWorldSpace);
}
}
}
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