com.bulletphysics.collision.dispatch.CompoundCollisionAlgorithm Maven / Gradle / Ivy
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JBullet - Java port of Bullet Physics Library
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/*
* Java port of Bullet (c) 2008 Martin Dvorak
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.bulletphysics.collision.dispatch;
import com.bulletphysics.collision.narrowphase.PersistentManifold;
import com.bulletphysics.collision.broadphase.CollisionAlgorithm;
import com.bulletphysics.collision.broadphase.CollisionAlgorithmConstructionInfo;
import com.bulletphysics.collision.broadphase.DispatcherInfo;
import com.bulletphysics.collision.shapes.CollisionShape;
import com.bulletphysics.collision.shapes.CompoundShape;
import com.bulletphysics.linearmath.Transform;
import com.bulletphysics.util.ObjectArrayList;
import com.bulletphysics.util.ObjectPool;
import cz.advel.stack.Stack;
/**
* CompoundCollisionAlgorithm supports collision between {@link CompoundShape}s and
* other collision shapes.
*
* @author jezek2
*/
public class CompoundCollisionAlgorithm extends CollisionAlgorithm {
private final ObjectArrayList childCollisionAlgorithms = new ObjectArrayList();
private boolean isSwapped;
public void init(CollisionAlgorithmConstructionInfo ci, CollisionObject body0, CollisionObject body1, boolean isSwapped) {
super.init(ci);
this.isSwapped = isSwapped;
CollisionObject colObj = isSwapped ? body1 : body0;
CollisionObject otherObj = isSwapped ? body0 : body1;
assert (colObj.getCollisionShape().isCompound());
CompoundShape compoundShape = (CompoundShape) colObj.getCollisionShape();
int numChildren = compoundShape.getNumChildShapes();
int i;
//childCollisionAlgorithms.resize(numChildren);
for (i = 0; i < numChildren; i++) {
CollisionShape tmpShape = colObj.getCollisionShape();
CollisionShape childShape = compoundShape.getChildShape(i);
colObj.internalSetTemporaryCollisionShape(childShape);
childCollisionAlgorithms.add(ci.dispatcher1.findAlgorithm(colObj, otherObj));
colObj.internalSetTemporaryCollisionShape(tmpShape);
}
}
@Override
public void destroy() {
int numChildren = childCollisionAlgorithms.size();
for (int i=0; i manifoldArray) {
for (int i=0; i pool = ObjectPool.get(CompoundCollisionAlgorithm.class);
@Override
public CollisionAlgorithm createCollisionAlgorithm(CollisionAlgorithmConstructionInfo ci, CollisionObject body0, CollisionObject body1) {
CompoundCollisionAlgorithm algo = pool.get();
algo.init(ci, body0, body1, false);
return algo;
}
@Override
public void releaseCollisionAlgorithm(CollisionAlgorithm algo) {
pool.release((CompoundCollisionAlgorithm)algo);
}
};
public static class SwappedCreateFunc extends CollisionAlgorithmCreateFunc {
private final ObjectPool pool = ObjectPool.get(CompoundCollisionAlgorithm.class);
@Override
public CollisionAlgorithm createCollisionAlgorithm(CollisionAlgorithmConstructionInfo ci, CollisionObject body0, CollisionObject body1) {
CompoundCollisionAlgorithm algo = pool.get();
algo.init(ci, body0, body1, true);
return algo;
}
@Override
public void releaseCollisionAlgorithm(CollisionAlgorithm algo) {
pool.release((CompoundCollisionAlgorithm)algo);
}
};
}