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JBullet - Java port of Bullet Physics Library
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/*
* Java port of Bullet (c) 2008 Martin Dvorak
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.bulletphysics.collision.dispatch;
import com.bulletphysics.linearmath.MiscUtil;
import com.bulletphysics.util.ObjectArrayList;
import java.util.Comparator;
/**
* UnionFind calculates connected subsets. Implements weighted Quick Union with
* path compression.
*
* @author jezek2
*/
public class UnionFind {
// Optimization: could use short ints instead of ints (halving memory, would limit the number of rigid bodies to 64k, sounds reasonable).
private final ObjectArrayList elements = new ObjectArrayList();
/**
* This is a special operation, destroying the content of UnionFind.
* It sorts the elements, based on island id, in order to make it easy to iterate over islands.
*/
public void sortIslands() {
// first store the original body index, and islandId
int numElements = elements.size();
for (int i = 0; i < numElements; i++) {
elements.getQuick(i).id = find(i);
elements.getQuick(i).sz = i;
}
// Sort the vector using predicate and std::sort
//std::sort(m_elements.begin(), m_elements.end(), btUnionFindElementSortPredicate);
//perhaps use radix sort?
//elements.heapSort(btUnionFindElementSortPredicate());
//Collections.sort(elements);
MiscUtil.quickSort(elements, elementComparator);
}
public void reset(int N) {
allocate(N);
for (int i = 0; i < N; i++) {
elements.getQuick(i).id = i;
elements.getQuick(i).sz = 1;
}
}
public int getNumElements() {
return elements.size();
}
public boolean isRoot(int x) {
return (x == elements.getQuick(x).id);
}
public Element getElement(int index) {
return elements.getQuick(index);
}
public void allocate(int N) {
MiscUtil.resize(elements, N, Element.class);
}
public void free() {
elements.clear();
}
public int find(int p, int q) {
return (find(p) == find(q))? 1 : 0;
}
public void unite(int p, int q) {
int i = find(p), j = find(q);
if (i == j) {
return;
}
//#ifndef USE_PATH_COMPRESSION
////weighted quick union, this keeps the 'trees' balanced, and keeps performance of unite O( log(n) )
//if (m_elements[i].m_sz < m_elements[j].m_sz)
//{
// m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz;
//}
//else
//{
// m_elements[j].m_id = i; m_elements[i].m_sz += m_elements[j].m_sz;
//}
//#else
elements.getQuick(i).id = j;
elements.getQuick(j).sz += elements.getQuick(i).sz;
//#endif //USE_PATH_COMPRESSION
}
public int find(int x) {
//assert(x < m_N);
//assert(x >= 0);
while (x != elements.getQuick(x).id) {
// not really a reason not to use path compression, and it flattens the trees/improves find performance dramatically
//#ifdef USE_PATH_COMPRESSION
elements.getQuick(x).id = elements.getQuick(elements.getQuick(x).id).id;
//#endif //
x = elements.getQuick(x).id;
//assert(x < m_N);
//assert(x >= 0);
}
return x;
}
////////////////////////////////////////////////////////////////////////////
public static class Element {
public int id;
public int sz;
}
private static final Comparator elementComparator = new Comparator() {
public int compare(Element o1, Element o2) {
return o1.id < o2.id? -1 : +1;
}
};
}