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/*
* Java port of Bullet (c) 2008 Martin Dvorak
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.bulletphysics.collision.narrowphase;
import javax.vecmath.Vector3f;
/**
* SimplexSolverInterface can incrementally calculate distance between origin and
* up to 4 vertices. Used by GJK or Linear Casting. Can be implemented by the
* Johnson-algorithm or alternative approaches based on voronoi regions or barycentric
* coordinates.
*
* @author jezek2
*/
public abstract class SimplexSolverInterface {
public abstract void reset();
public abstract void addVertex(Vector3f w, Vector3f p, Vector3f q);
public abstract boolean closest(Vector3f v);
public abstract float maxVertex();
public abstract boolean fullSimplex();
public abstract int getSimplex(Vector3f[] pBuf, Vector3f[] qBuf, Vector3f[] yBuf);
public abstract boolean inSimplex(Vector3f w);
public abstract void backup_closest(Vector3f v);
public abstract boolean emptySimplex();
public abstract void compute_points(Vector3f p1, Vector3f p2);
public abstract int numVertices();
}