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/*
* Java port of Bullet (c) 2008 Martin Dvorak
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.bulletphysics.collision.shapes;
import com.bulletphysics.collision.broadphase.BroadphaseNativeType;
import javax.vecmath.Vector3f;
/**
* BU_Simplex1to4 implements feature based and implicit simplex of up to 4 vertices
* (tetrahedron, triangle, line, vertex).
*
* @author jezek2
*/
public class BU_Simplex1to4 extends PolyhedralConvexShape {
protected int numVertices = 0;
protected Vector3f[] vertices = new Vector3f[4];
public BU_Simplex1to4() {
}
public BU_Simplex1to4(Vector3f pt0) {
addVertex(pt0);
}
public BU_Simplex1to4(Vector3f pt0, Vector3f pt1) {
addVertex(pt0);
addVertex(pt1);
}
public BU_Simplex1to4(Vector3f pt0, Vector3f pt1, Vector3f pt2) {
addVertex(pt0);
addVertex(pt1);
addVertex(pt2);
}
public BU_Simplex1to4(Vector3f pt0, Vector3f pt1, Vector3f pt2, Vector3f pt3) {
addVertex(pt0);
addVertex(pt1);
addVertex(pt2);
addVertex(pt3);
}
public void reset() {
numVertices = 0;
}
@Override
public BroadphaseNativeType getShapeType() {
return BroadphaseNativeType.TETRAHEDRAL_SHAPE_PROXYTYPE;
}
public void addVertex(Vector3f pt) {
if (vertices[numVertices] == null) {
vertices[numVertices] = new Vector3f();
}
vertices[numVertices++] = pt;
recalcLocalAabb();
}
@Override
public int getNumVertices() {
return numVertices;
}
@Override
public int getNumEdges() {
// euler formula, F-E+V = 2, so E = F+V-2
switch (numVertices) {
case 0: return 0;
case 1: return 0;
case 2: return 1;
case 3: return 3;
case 4: return 6;
}
return 0;
}
@Override
public void getEdge(int i, Vector3f pa, Vector3f pb) {
switch (numVertices) {
case 2:
pa.set(vertices[0]);
pb.set(vertices[1]);
break;
case 3:
switch (i) {
case 0:
pa.set(vertices[0]);
pb.set(vertices[1]);
break;
case 1:
pa.set(vertices[1]);
pb.set(vertices[2]);
break;
case 2:
pa.set(vertices[2]);
pb.set(vertices[0]);
break;
}
break;
case 4:
switch (i) {
case 0:
pa.set(vertices[0]);
pb.set(vertices[1]);
break;
case 1:
pa.set(vertices[1]);
pb.set(vertices[2]);
break;
case 2:
pa.set(vertices[2]);
pb.set(vertices[0]);
break;
case 3:
pa.set(vertices[0]);
pb.set(vertices[3]);
break;
case 4:
pa.set(vertices[1]);
pb.set(vertices[3]);
break;
case 5:
pa.set(vertices[2]);
pb.set(vertices[3]);
break;
}
}
}
@Override
public void getVertex(int i, Vector3f vtx) {
vtx.set(vertices[i]);
}
@Override
public int getNumPlanes() {
switch (numVertices) {
case 0: return 0;
case 1: return 0;
case 2: return 0;
case 3: return 2;
case 4: return 4;
}
return 0;
}
@Override
public void getPlane(Vector3f planeNormal, Vector3f planeSupport, int i) {
}
public int getIndex(int i) {
return 0;
}
@Override
public boolean isInside(Vector3f pt, float tolerance) {
return false;
}
@Override
public String getName() {
return "BU_Simplex1to4";
}
}