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JBullet - Java port of Bullet Physics Library
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/*
* Java port of Bullet (c) 2008 Martin Dvorak
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.bulletphysics.collision.shapes;
import com.bulletphysics.linearmath.Transform;
import javax.vecmath.Vector3f;
/**
* ConvexShape is an abstract shape class. It describes general convex shapes
* using the {@link #localGetSupportingVertex localGetSupportingVertex} interface
* used in combination with GJK or ConvexCast.
*
* @author jezek2
*/
public abstract class ConvexShape extends CollisionShape {
public static final int MAX_PREFERRED_PENETRATION_DIRECTIONS = 10;
public abstract Vector3f localGetSupportingVertex(Vector3f vec, Vector3f out);
//#ifndef __SPU__
public abstract Vector3f localGetSupportingVertexWithoutMargin(Vector3f vec, Vector3f out);
//notice that the vectors should be unit length
public abstract void batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[] vectors, Vector3f[] supportVerticesOut, int numVectors);
//#endif
public abstract void getAabbSlow(Transform t, Vector3f aabbMin, Vector3f aabbMax);
public abstract void setLocalScaling(Vector3f scaling);
public abstract Vector3f getLocalScaling(Vector3f out);
public abstract void setMargin(float margin);
public abstract float getMargin();
public abstract int getNumPreferredPenetrationDirections();
public abstract void getPreferredPenetrationDirection(int index, Vector3f penetrationVector);
}