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JBullet - Java port of Bullet Physics Library
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/*
* Java port of Bullet (c) 2008 Martin Dvorak
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.bulletphysics.collision.shapes;
import cz.advel.stack.Stack;
import javax.vecmath.Vector3f;
/**
* Cylinder shape around the Z axis.
*
* @author jezek2
*/
public class CylinderShapeZ extends CylinderShape {
public CylinderShapeZ(Vector3f halfExtents) {
super(halfExtents, false);
upAxis = 2;
recalcLocalAabb();
}
@Override
public Vector3f localGetSupportingVertexWithoutMargin(Vector3f vec, Vector3f out) {
return cylinderLocalSupportZ(getHalfExtentsWithoutMargin(Stack.alloc(Vector3f.class)), vec, out);
}
@Override
public void batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[] vectors, Vector3f[] supportVerticesOut, int numVectors) {
for (int i = 0; i < numVectors; i++) {
cylinderLocalSupportZ(getHalfExtentsWithoutMargin(Stack.alloc(Vector3f.class)), vectors[i], supportVerticesOut[i]);
}
}
@Override
public float getRadius() {
return getHalfExtentsWithMargin(Stack.alloc(Vector3f.class)).x;
}
@Override
public String getName() {
return "CylinderZ";
}
}