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JBullet - Java port of Bullet Physics Library
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/*
* Java port of Bullet (c) 2008 Martin Dvorak
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.bulletphysics.collision.shapes;
import com.bulletphysics.collision.broadphase.BroadphaseNativeType;
import com.bulletphysics.linearmath.Transform;
import cz.advel.stack.Stack;
import javax.vecmath.Vector3f;
/**
* SphereShape implements an implicit sphere, centered around a local origin with radius.
*
* @author jezek2
*/
public class SphereShape extends ConvexInternalShape {
public SphereShape(float radius) {
implicitShapeDimensions.x = radius;
collisionMargin = radius;
}
@Override
public Vector3f localGetSupportingVertexWithoutMargin(Vector3f vec, Vector3f out) {
out.set(0f, 0f, 0f);
return out;
}
@Override
public void batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[] vectors, Vector3f[] supportVerticesOut, int numVectors) {
for (int i = 0; i < numVectors; i++) {
supportVerticesOut[i].set(0f, 0f, 0f);
}
}
@Override
public void getAabb(Transform t, Vector3f aabbMin, Vector3f aabbMax) {
Vector3f center = t.origin;
Vector3f extent = Stack.alloc(Vector3f.class);
extent.set(getMargin(), getMargin(), getMargin());
aabbMin.sub(center, extent);
aabbMax.add(center, extent);
}
@Override
public BroadphaseNativeType getShapeType() {
return BroadphaseNativeType.SPHERE_SHAPE_PROXYTYPE;
}
@Override
public void calculateLocalInertia(float mass, Vector3f inertia) {
float elem = 0.4f * mass * getMargin() * getMargin();
inertia.set(elem, elem, elem);
}
@Override
public String getName() {
return "SPHERE";
}
public float getRadius() {
return implicitShapeDimensions.x * localScaling.x;
}
@Override
public void setMargin(float margin) {
super.setMargin(margin);
}
@Override
public float getMargin() {
// to improve gjk behaviour, use radius+margin as the full margin, so never get into the penetration case
// this means, non-uniform scaling is not supported anymore
return getRadius();
}
}
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