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/*
* Java port of Bullet (c) 2008 Martin Dvorak
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.bulletphysics.collision.shapes;
import com.bulletphysics.collision.broadphase.BroadphaseNativeType;
import com.bulletphysics.linearmath.Transform;
import com.bulletphysics.linearmath.TransformUtil;
import com.bulletphysics.linearmath.VectorUtil;
import cz.advel.stack.Stack;
import javax.vecmath.Vector3f;
/**
* StaticPlaneShape simulates an infinite non-moving (static) collision plane.
*
* @author jezek2
*/
public class StaticPlaneShape extends ConcaveShape {
protected final Vector3f localAabbMin = new Vector3f();
protected final Vector3f localAabbMax = new Vector3f();
protected final Vector3f planeNormal = new Vector3f();
protected float planeConstant;
protected final Vector3f localScaling = new Vector3f(0f, 0f, 0f);
public StaticPlaneShape(Vector3f planeNormal, float planeConstant) {
this.planeNormal.normalize(planeNormal);
this.planeConstant = planeConstant;
}
public Vector3f getPlaneNormal(Vector3f out) {
out.set(planeNormal);
return out;
}
public float getPlaneConstant() {
return planeConstant;
}
@Override
public void processAllTriangles(TriangleCallback callback, Vector3f aabbMin, Vector3f aabbMax) {
Vector3f tmp = Stack.alloc(Vector3f.class);
Vector3f tmp1 = Stack.alloc(Vector3f.class);
Vector3f tmp2 = Stack.alloc(Vector3f.class);
Vector3f halfExtents = Stack.alloc(Vector3f.class);
halfExtents.sub(aabbMax, aabbMin);
halfExtents.scale(0.5f);
float radius = halfExtents.length();
Vector3f center = Stack.alloc(Vector3f.class);
center.add(aabbMax, aabbMin);
center.scale(0.5f);
// this is where the triangles are generated, given AABB and plane equation (normal/constant)
Vector3f tangentDir0 = Stack.alloc(Vector3f.class), tangentDir1 = Stack.alloc(Vector3f.class);
// tangentDir0/tangentDir1 can be precalculated
TransformUtil.planeSpace1(planeNormal, tangentDir0, tangentDir1);
Vector3f supVertex0 = Stack.alloc(Vector3f.class), supVertex1 = Stack.alloc(Vector3f.class);
Vector3f projectedCenter = Stack.alloc(Vector3f.class);
tmp.scale(planeNormal.dot(center) - planeConstant, planeNormal);
projectedCenter.sub(center, tmp);
Vector3f[] triangle = new Vector3f[] { Stack.alloc(Vector3f.class), Stack.alloc(Vector3f.class), Stack.alloc(Vector3f.class) };
tmp1.scale(radius, tangentDir0);
tmp2.scale(radius, tangentDir1);
VectorUtil.add(triangle[0], projectedCenter, tmp1, tmp2);
tmp1.scale(radius, tangentDir0);
tmp2.scale(radius, tangentDir1);
tmp.sub(tmp1, tmp2);
VectorUtil.add(triangle[1], projectedCenter, tmp);
tmp1.scale(radius, tangentDir0);
tmp2.scale(radius, tangentDir1);
tmp.sub(tmp1, tmp2);
triangle[2].sub(projectedCenter, tmp);
callback.processTriangle(triangle, 0, 0);
tmp1.scale(radius, tangentDir0);
tmp2.scale(radius, tangentDir1);
tmp.sub(tmp1, tmp2);
triangle[0].sub(projectedCenter, tmp);
tmp1.scale(radius, tangentDir0);
tmp2.scale(radius, tangentDir1);
tmp.add(tmp1, tmp2);
triangle[1].sub(projectedCenter, tmp);
tmp1.scale(radius, tangentDir0);
tmp2.scale(radius, tangentDir1);
VectorUtil.add(triangle[2], projectedCenter, tmp1, tmp2);
callback.processTriangle(triangle, 0, 1);
}
@Override
public void getAabb(Transform t, Vector3f aabbMin, Vector3f aabbMax) {
aabbMin.set(-1e30f, -1e30f, -1e30f);
aabbMax.set(1e30f, 1e30f, 1e30f);
}
@Override
public BroadphaseNativeType getShapeType() {
return BroadphaseNativeType.STATIC_PLANE_PROXYTYPE;
}
@Override
public void setLocalScaling(Vector3f scaling) {
localScaling.set(scaling);
}
@Override
public Vector3f getLocalScaling(Vector3f out) {
out.set(localScaling);
return out;
}
@Override
public void calculateLocalInertia(float mass, Vector3f inertia) {
//moving concave objects not supported
inertia.set(0f, 0f, 0f);
}
@Override
public String getName() {
return "STATICPLANE";
}
}