All Downloads are FREE. Search and download functionalities are using the official Maven repository.

com.bulletphysics.collision.shapes.TriangleCallback Maven / Gradle / Ivy

The newest version!
/*
 * Java port of Bullet (c) 2008 Martin Dvorak 
 *
 * Bullet Continuous Collision Detection and Physics Library
 * Copyright (c) 2003-2008 Erwin Coumans  http://www.bulletphysics.com/
 *
 * This software is provided 'as-is', without any express or implied warranty.
 * In no event will the authors be held liable for any damages arising from
 * the use of this software.
 * 
 * Permission is granted to anyone to use this software for any purpose, 
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */

package com.bulletphysics.collision.shapes;

import javax.vecmath.Vector3f;

/**
 * TriangleCallback provides a callback for each overlapping triangle when calling
 * processAllTriangles.

* * This callback is called by processAllTriangles for all {@link ConcaveShape} derived * classes, such as {@link BvhTriangleMeshShape}, {@link StaticPlaneShape} and * {@link HeightfieldTerrainShape}. * * @author jezek2 */ public abstract class TriangleCallback { public abstract void processTriangle(Vector3f[] triangle, int partId, int triangleIndex); }





© 2015 - 2024 Weber Informatics LLC | Privacy Policy