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JBullet - Java port of Bullet Physics Library
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/*
* Java port of Bullet (c) 2008 Martin Dvorak
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.bulletphysics.dynamics.constraintsolver;
import javax.vecmath.Vector3f;
/**
* 1D constraint along a normal axis between bodyA and bodyB. It can be combined
* to solve contact and friction constraints.
*
* @author jezek2
*/
public class SolverConstraint {
public final Vector3f relpos1CrossNormal = new Vector3f();
public final Vector3f contactNormal = new Vector3f();
public final Vector3f relpos2CrossNormal = new Vector3f();
public final Vector3f angularComponentA = new Vector3f();
public final Vector3f angularComponentB = new Vector3f();
public float appliedPushImpulse;
public float appliedImpulse;
public int solverBodyIdA;
public int solverBodyIdB;
public float friction;
public float restitution;
public float jacDiagABInv;
public float penetration;
public SolverConstraintType constraintType;
public int frictionIndex;
public Object originalContactPoint;
}