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JBullet - Java port of Bullet Physics Library
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/*
* Java port of Bullet (c) 2008 Martin Dvorak
*
* This source file is part of GIMPACT Library.
*
* For the latest info, see http://gimpact.sourceforge.net/
*
* Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
* email: [email protected]
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.bulletphysics.extras.gimpact;
import com.bulletphysics.extras.gimpact.BoxCollision.AABB;
import javax.vecmath.Vector3f;
/**
*
* @author jezek2
*/
class BvhDataArray {
private int size = 0;
float[] bound = new float[0];
int[] data = new int[0];
public int size() {
return size;
}
public void resize(int newSize) {
float[] newBound = new float[newSize*6];
int[] newData = new int[newSize];
System.arraycopy(bound, 0, newBound, 0, size*6);
System.arraycopy(data, 0, newData, 0, size);
bound = newBound;
data = newData;
size = newSize;
}
public void swap(int idx1, int idx2) {
int pos1 = idx1*6;
int pos2 = idx2*6;
float b0 = bound[pos1+0];
float b1 = bound[pos1+1];
float b2 = bound[pos1+2];
float b3 = bound[pos1+3];
float b4 = bound[pos1+4];
float b5 = bound[pos1+5];
int d = data[idx1];
bound[pos1+0] = bound[pos2+0];
bound[pos1+1] = bound[pos2+1];
bound[pos1+2] = bound[pos2+2];
bound[pos1+3] = bound[pos2+3];
bound[pos1+4] = bound[pos2+4];
bound[pos1+5] = bound[pos2+5];
data[idx1] = data[idx2];
bound[pos2+0] = b0;
bound[pos2+1] = b1;
bound[pos2+2] = b2;
bound[pos2+3] = b3;
bound[pos2+4] = b4;
bound[pos2+5] = b5;
data[idx2] = d;
}
public AABB getBound(int idx, AABB out) {
int pos = idx*6;
out.min.set(bound[pos+0], bound[pos+1], bound[pos+2]);
out.max.set(bound[pos+3], bound[pos+4], bound[pos+5]);
return out;
}
public Vector3f getBoundMin(int idx, Vector3f out) {
int pos = idx*6;
out.set(bound[pos+0], bound[pos+1], bound[pos+2]);
return out;
}
public Vector3f getBoundMax(int idx, Vector3f out) {
int pos = idx*6;
out.set(bound[pos+3], bound[pos+4], bound[pos+5]);
return out;
}
public void setBound(int idx, AABB aabb) {
int pos = idx*6;
bound[pos+0] = aabb.min.x;
bound[pos+1] = aabb.min.y;
bound[pos+2] = aabb.min.z;
bound[pos+3] = aabb.max.x;
bound[pos+4] = aabb.max.y;
bound[pos+5] = aabb.max.z;
}
public int getData(int idx) {
return data[idx];
}
public void setData(int idx, int value) {
data[idx] = value;
}
}