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/*
 * Java port of Bullet (c) 2008 Martin Dvorak 
 *
 * This source file is part of GIMPACT Library.
 *
 * For the latest info, see http://gimpact.sourceforge.net/
 *
 * Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
 * email: [email protected]
 *
 * This software is provided 'as-is', without any express or implied warranty.
 * In no event will the authors be held liable for any damages arising from
 * the use of this software.
 * 
 * Permission is granted to anyone to use this software for any purpose, 
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */

package com.bulletphysics.extras.gimpact;

import com.bulletphysics.extras.gimpact.BoxCollision.AABB;
import com.bulletphysics.linearmath.VectorUtil;
import cz.advel.stack.Stack;
import javax.vecmath.Vector3f;

/**
 *
 * @author jezek2
 */
class BvhTree {

	protected int num_nodes = 0;
	protected BvhTreeNodeArray node_array = new BvhTreeNodeArray();
	
	protected int _calc_splitting_axis(BvhDataArray primitive_boxes, int startIndex, int endIndex) {
		Vector3f means = Stack.alloc(Vector3f.class);
		means.set(0f, 0f, 0f);
		Vector3f variance = Stack.alloc(Vector3f.class);
		variance.set(0f, 0f, 0f);

		int numIndices = endIndex - startIndex;

		Vector3f center = Stack.alloc(Vector3f.class);
		Vector3f diff2 = Stack.alloc(Vector3f.class);

		Vector3f tmp1 = Stack.alloc(Vector3f.class);
		Vector3f tmp2 = Stack.alloc(Vector3f.class);

		for (int i=startIndex; i splitValue) {
				// swap
				primitive_boxes.swap(i, splitIndex);
				//swapLeafNodes(i,splitIndex);
				splitIndex++;
			}
		}

		// if the splitIndex causes unbalanced trees, fix this by using the center in between startIndex and endIndex
		// otherwise the tree-building might fail due to stack-overflows in certain cases.
		// unbalanced1 is unsafe: it can cause stack overflows
		//bool unbalanced1 = ((splitIndex==startIndex) || (splitIndex == (endIndex-1)));

		// unbalanced2 should work too: always use center (perfect balanced trees)
		//bool unbalanced2 = true;

		// this should be safe too:
		int rangeBalancedIndices = numIndices / 3;
		boolean unbalanced = ((splitIndex <= (startIndex + rangeBalancedIndices)) || (splitIndex >= (endIndex - 1 - rangeBalancedIndices)));

		if (unbalanced) {
			splitIndex = startIndex + (numIndices >> 1);
		}

		boolean unbal = (splitIndex == startIndex) || (splitIndex == (endIndex));
		assert (!unbal);

		return splitIndex;
	}

	protected void _build_sub_tree(BvhDataArray primitive_boxes, int startIndex, int endIndex) {
		int curIndex = num_nodes;
		num_nodes++;

		assert ((endIndex - startIndex) > 0);

		if ((endIndex - startIndex) == 1) {
			// We have a leaf node
			//setNodeBound(curIndex,primitive_boxes[startIndex].m_bound);
			//m_node_array[curIndex].setDataIndex(primitive_boxes[startIndex].m_data);
			node_array.set(curIndex, primitive_boxes, startIndex);

			return;
		}
		// calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'.

		// split axis
		int splitIndex = _calc_splitting_axis(primitive_boxes, startIndex, endIndex);

		splitIndex = _sort_and_calc_splitting_index(primitive_boxes, startIndex, endIndex, splitIndex);

		//calc this node bounding box

		AABB node_bound = Stack.alloc(AABB.class);
		AABB tmpAABB = Stack.alloc(AABB.class);

		node_bound.invalidate();

		for (int i=startIndex; i




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