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/*
* Java port of Bullet (c) 2008 Martin Dvorak
*
* This source file is part of GIMPACT Library.
*
* For the latest info, see http://gimpact.sourceforge.net/
*
* Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
* email: [email protected]
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.bulletphysics.extras.gimpact;
import javax.vecmath.Vector3f;
/**
*
* @author jezek2
*/
class GImpactMassUtil {
public static Vector3f get_point_inertia(Vector3f point, float mass, Vector3f out) {
float x2 = point.x * point.x;
float y2 = point.y * point.y;
float z2 = point.z * point.z;
out.set(mass * (y2 + z2), mass * (x2 + z2), mass * (x2 + y2));
return out;
}
}
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