com.bulletphysics.extras.gimpact.GImpactMeshShapePart Maven / Gradle / Ivy
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/*
* Java port of Bullet (c) 2008 Martin Dvorak
*
* This source file is part of GIMPACT Library.
*
* For the latest info, see http://gimpact.sourceforge.net/
*
* Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
* email: [email protected]
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.bulletphysics.extras.gimpact;
import com.bulletphysics.collision.shapes.CollisionShape;
import com.bulletphysics.collision.shapes.StridingMeshInterface;
import com.bulletphysics.collision.shapes.TriangleCallback;
import com.bulletphysics.extras.gimpact.BoxCollision.AABB;
import com.bulletphysics.linearmath.Transform;
import com.bulletphysics.util.IntArrayList;
import cz.advel.stack.Stack;
import javax.vecmath.Vector3f;
/**
* This class manages a sub part of a mesh supplied by the StridingMeshInterface interface.
*
* - Simply create this shape by passing the StridingMeshInterface to the constructor
* GImpactMeshShapePart, then you must call updateBound() after creating the mesh
* - When making operations with this shape, you must call lock before accessing
* to the trimesh primitives, and then call unlock
* - You can handle deformable meshes with this shape, by calling postUpdate() every time
* when changing the mesh vertices.
*
* @author jezek2
*/
public class GImpactMeshShapePart extends GImpactShapeInterface {
TrimeshPrimitiveManager primitive_manager = new TrimeshPrimitiveManager();
private final IntArrayList collided = new IntArrayList();
public GImpactMeshShapePart() {
box_set.setPrimitiveManager(primitive_manager);
}
public GImpactMeshShapePart(StridingMeshInterface meshInterface, int part) {
primitive_manager.meshInterface = meshInterface;
primitive_manager.part = part;
box_set.setPrimitiveManager(primitive_manager);
}
@Override
public boolean childrenHasTransform() {
return false;
}
@Override
public void lockChildShapes() {
TrimeshPrimitiveManager dummymanager = (TrimeshPrimitiveManager) box_set.getPrimitiveManager();
dummymanager.lock();
}
@Override
public void unlockChildShapes() {
TrimeshPrimitiveManager dummymanager = (TrimeshPrimitiveManager) box_set.getPrimitiveManager();
dummymanager.unlock();
}
@Override
public int getNumChildShapes() {
return primitive_manager.get_primitive_count();
}
@Override
public CollisionShape getChildShape(int index) {
assert (false);
return null;
}
@Override
public Transform getChildTransform(int index) {
assert (false);
return null;
}
@Override
public void setChildTransform(int index, Transform transform) {
assert (false);
}
@Override
PrimitiveManagerBase getPrimitiveManager() {
return primitive_manager;
}
TrimeshPrimitiveManager getTrimeshPrimitiveManager() {
return primitive_manager;
}
@Override
public void calculateLocalInertia(float mass, Vector3f inertia) {
lockChildShapes();
//#define CALC_EXACT_INERTIA 1
//#ifdef CALC_EXACT_INERTIA
inertia.set(0f, 0f, 0f);
int i = getVertexCount();
float pointmass = mass / (float)i;
Vector3f pointintertia = Stack.alloc(Vector3f.class);
while ((i--) != 0) {
getVertex(i, pointintertia);
GImpactMassUtil.get_point_inertia(pointintertia, pointmass, pointintertia);
inertia.add(pointintertia);
}
//#else
//
//// Calc box inertia
//
//float lx= localAABB.max.x - localAABB.min.x;
//float ly= localAABB.max.y - localAABB.min.y;
//float lz= localAABB.max.z - localAABB.min.z;
//float x2 = lx*lx;
//float y2 = ly*ly;
//float z2 = lz*lz;
//float scaledmass = mass * 0.08333333f;
//
//inertia.set(y2+z2,x2+z2,x2+y2);
//inertia.scale(scaledmass);
//
//#endif
unlockChildShapes();
}
@Override
public String getName() {
return "GImpactMeshShapePart";
}
@Override
ShapeType getGImpactShapeType() {
return ShapeType.TRIMESH_SHAPE_PART;
}
@Override
public boolean needsRetrieveTriangles() {
return true;
}
@Override
public boolean needsRetrieveTetrahedrons() {
return false;
}
@Override
public void getBulletTriangle(int prim_index, TriangleShapeEx triangle) {
primitive_manager.get_bullet_triangle(prim_index, triangle);
}
@Override
void getBulletTetrahedron( int prim_index, TetrahedronShapeEx tetrahedron) {
assert (false);
}
public int getVertexCount() {
return primitive_manager.get_vertex_count();
}
public void getVertex(int vertex_index, Vector3f vertex) {
primitive_manager.get_vertex(vertex_index, vertex);
}
@Override
public void setMargin(float margin) {
primitive_manager.margin = margin;
postUpdate();
}
@Override
public float getMargin() {
return primitive_manager.margin;
}
@Override
public void setLocalScaling(Vector3f scaling) {
primitive_manager.scale.set(scaling);
postUpdate();
}
@Override
public Vector3f getLocalScaling(Vector3f out) {
out.set(primitive_manager.scale);
return out;
}
public int getPart() {
return primitive_manager.part;
}
@Override
public void processAllTriangles(TriangleCallback callback, Vector3f aabbMin, Vector3f aabbMax) {
lockChildShapes();
AABB box = Stack.alloc(AABB.class);
box.min.set(aabbMin);
box.max.set(aabbMax);
collided.clear();
box_set.boxQuery(box, collided);
if (collided.size() == 0) {
unlockChildShapes();
return;
}
int part = getPart();
PrimitiveTriangle triangle = Stack.alloc(PrimitiveTriangle.class);
int i = collided.size();
while ((i--) != 0) {
getPrimitiveTriangle(collided.get(i), triangle);
callback.processTriangle(triangle.vertices, part, collided.get(i));
}
unlockChildShapes();
}
}