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/*
 * Java port of Bullet (c) 2008 Martin Dvorak 
 *
 * This source file is part of GIMPACT Library.
 *
 * For the latest info, see http://gimpact.sourceforge.net/
 *
 * Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
 * email: [email protected]
 *
 * This software is provided 'as-is', without any express or implied warranty.
 * In no event will the authors be held liable for any damages arising from
 * the use of this software.
 * 
 * Permission is granted to anyone to use this software for any purpose, 
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */

package com.bulletphysics.extras.gimpact;

import com.bulletphysics.collision.shapes.CollisionShape;
import com.bulletphysics.collision.shapes.StridingMeshInterface;
import com.bulletphysics.collision.shapes.TriangleCallback;
import com.bulletphysics.extras.gimpact.BoxCollision.AABB;
import com.bulletphysics.linearmath.Transform;
import com.bulletphysics.util.IntArrayList;
import cz.advel.stack.Stack;
import javax.vecmath.Vector3f;

/**
 * This class manages a sub part of a mesh supplied by the StridingMeshInterface interface.

* * - Simply create this shape by passing the StridingMeshInterface to the constructor * GImpactMeshShapePart, then you must call updateBound() after creating the mesh
* - When making operations with this shape, you must call lock before accessing * to the trimesh primitives, and then call unlock
* - You can handle deformable meshes with this shape, by calling postUpdate() every time * when changing the mesh vertices. * * @author jezek2 */ public class GImpactMeshShapePart extends GImpactShapeInterface { TrimeshPrimitiveManager primitive_manager = new TrimeshPrimitiveManager(); private final IntArrayList collided = new IntArrayList(); public GImpactMeshShapePart() { box_set.setPrimitiveManager(primitive_manager); } public GImpactMeshShapePart(StridingMeshInterface meshInterface, int part) { primitive_manager.meshInterface = meshInterface; primitive_manager.part = part; box_set.setPrimitiveManager(primitive_manager); } @Override public boolean childrenHasTransform() { return false; } @Override public void lockChildShapes() { TrimeshPrimitiveManager dummymanager = (TrimeshPrimitiveManager) box_set.getPrimitiveManager(); dummymanager.lock(); } @Override public void unlockChildShapes() { TrimeshPrimitiveManager dummymanager = (TrimeshPrimitiveManager) box_set.getPrimitiveManager(); dummymanager.unlock(); } @Override public int getNumChildShapes() { return primitive_manager.get_primitive_count(); } @Override public CollisionShape getChildShape(int index) { assert (false); return null; } @Override public Transform getChildTransform(int index) { assert (false); return null; } @Override public void setChildTransform(int index, Transform transform) { assert (false); } @Override PrimitiveManagerBase getPrimitiveManager() { return primitive_manager; } TrimeshPrimitiveManager getTrimeshPrimitiveManager() { return primitive_manager; } @Override public void calculateLocalInertia(float mass, Vector3f inertia) { lockChildShapes(); //#define CALC_EXACT_INERTIA 1 //#ifdef CALC_EXACT_INERTIA inertia.set(0f, 0f, 0f); int i = getVertexCount(); float pointmass = mass / (float)i; Vector3f pointintertia = Stack.alloc(Vector3f.class); while ((i--) != 0) { getVertex(i, pointintertia); GImpactMassUtil.get_point_inertia(pointintertia, pointmass, pointintertia); inertia.add(pointintertia); } //#else // //// Calc box inertia // //float lx= localAABB.max.x - localAABB.min.x; //float ly= localAABB.max.y - localAABB.min.y; //float lz= localAABB.max.z - localAABB.min.z; //float x2 = lx*lx; //float y2 = ly*ly; //float z2 = lz*lz; //float scaledmass = mass * 0.08333333f; // //inertia.set(y2+z2,x2+z2,x2+y2); //inertia.scale(scaledmass); // //#endif unlockChildShapes(); } @Override public String getName() { return "GImpactMeshShapePart"; } @Override ShapeType getGImpactShapeType() { return ShapeType.TRIMESH_SHAPE_PART; } @Override public boolean needsRetrieveTriangles() { return true; } @Override public boolean needsRetrieveTetrahedrons() { return false; } @Override public void getBulletTriangle(int prim_index, TriangleShapeEx triangle) { primitive_manager.get_bullet_triangle(prim_index, triangle); } @Override void getBulletTetrahedron( int prim_index, TetrahedronShapeEx tetrahedron) { assert (false); } public int getVertexCount() { return primitive_manager.get_vertex_count(); } public void getVertex(int vertex_index, Vector3f vertex) { primitive_manager.get_vertex(vertex_index, vertex); } @Override public void setMargin(float margin) { primitive_manager.margin = margin; postUpdate(); } @Override public float getMargin() { return primitive_manager.margin; } @Override public void setLocalScaling(Vector3f scaling) { primitive_manager.scale.set(scaling); postUpdate(); } @Override public Vector3f getLocalScaling(Vector3f out) { out.set(primitive_manager.scale); return out; } public int getPart() { return primitive_manager.part; } @Override public void processAllTriangles(TriangleCallback callback, Vector3f aabbMin, Vector3f aabbMax) { lockChildShapes(); AABB box = Stack.alloc(AABB.class); box.min.set(aabbMin); box.max.set(aabbMax); collided.clear(); box_set.boxQuery(box, collided); if (collided.size() == 0) { unlockChildShapes(); return; } int part = getPart(); PrimitiveTriangle triangle = Stack.alloc(PrimitiveTriangle.class); int i = collided.size(); while ((i--) != 0) { getPrimitiveTriangle(collided.get(i), triangle); callback.processTriangle(triangle.vertices, part, collided.get(i)); } unlockChildShapes(); } }





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