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/*
* Java port of Bullet (c) 2008 Martin Dvorak
*
* This source file is part of GIMPACT Library.
*
* For the latest info, see http://gimpact.sourceforge.net/
*
* Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
* email: [email protected]
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.bulletphysics.extras.gimpact;
import com.bulletphysics.collision.dispatch.CollisionObject;
import com.bulletphysics.collision.shapes.TriangleCallback;
import javax.vecmath.Vector3f;
/**
*
* @author jezek2
*/
class GImpactTriangleCallback extends TriangleCallback {
public GImpactCollisionAlgorithm algorithm;
public CollisionObject body0;
public CollisionObject body1;
public GImpactShapeInterface gimpactshape0;
public boolean swapped;
public float margin;
public void processTriangle(Vector3f[] triangle, int partId, int triangleIndex) {
TriangleShapeEx tri1 = new TriangleShapeEx(triangle[0], triangle[1], triangle[2]);
tri1.setMargin(margin);
if (swapped) {
algorithm.setPart0(partId);
algorithm.setFace0(triangleIndex);
}
else {
algorithm.setPart1(partId);
algorithm.setFace1(triangleIndex);
}
algorithm.gimpact_vs_shape(body0, body1, gimpactshape0, tri1, swapped);
}
}