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/*
* Java port of Bullet (c) 2008 Martin Dvorak
*
* This source file is part of GIMPACT Library.
*
* For the latest info, see http://gimpact.sourceforge.net/
*
* Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
* email: [email protected]
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.bulletphysics.extras.gimpact;
import com.bulletphysics.extras.gimpact.BoxCollision.AABB;
/**
* Prototype Base class for primitive classification.
*
* This class is a wrapper for primitive collections.
*
* This tells relevant info for the Bounding Box set classes, which take care of space classification.
*
* This class can manage Compound shapes and trimeshes, and if it is managing trimesh then the
* Hierarchy Bounding Box classes will take advantage of primitive Vs Box overlapping tests for
* getting optimal results and less Per Box compairisons.
*
* @author jezek2
*/
abstract class PrimitiveManagerBase {
/**
* Determines if this manager consist on only triangles, which special case will be optimized.
*/
public abstract boolean is_trimesh();
public abstract int get_primitive_count();
public abstract void get_primitive_box(int prim_index, AABB primbox);
/**
* Retrieves only the points of the triangle, and the collision margin.
*/
public abstract void get_primitive_triangle(int prim_index, PrimitiveTriangle triangle);
}