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/*
* Java port of Bullet (c) 2008 Martin Dvorak
*
* This source file is part of GIMPACT Library.
*
* For the latest info, see http://gimpact.sourceforge.net/
*
* Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
* email: [email protected]
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.bulletphysics.extras.gimpact;
import com.bulletphysics.linearmath.Transform;
import com.bulletphysics.util.ObjectArrayList;
import cz.advel.stack.Stack;
import javax.vecmath.Vector3f;
import javax.vecmath.Vector4f;
/**
*
* @author jezek2
*/
public class PrimitiveTriangle {
private final ObjectArrayList tmpVecList1 = new ObjectArrayList(TriangleContact.MAX_TRI_CLIPPING);
private final ObjectArrayList tmpVecList2 = new ObjectArrayList(TriangleContact.MAX_TRI_CLIPPING);
private final ObjectArrayList tmpVecList3 = new ObjectArrayList(TriangleContact.MAX_TRI_CLIPPING);
{
for (int i=0; i 0.0f && dis1 > 0.0f && dis2 > 0.0f) {
return false; // classify points on this triangle
}
dis0 = ClipPolygon.distance_point_plane(other.plane, vertices[0]) - total_margin;
dis1 = ClipPolygon.distance_point_plane(other.plane, vertices[1]) - total_margin;
dis2 = ClipPolygon.distance_point_plane(other.plane, vertices[2]) - total_margin;
if (dis0 > 0.0f && dis1 > 0.0f && dis2 > 0.0f) {
return false;
}
return true;
}
/**
* Calcs the plane which is paralele to the edge and perpendicular to the triangle plane.
* This triangle must have its plane calculated.
*/
public void get_edge_plane(int edge_index, Vector4f plane) {
Vector3f e0 = vertices[edge_index];
Vector3f e1 = vertices[(edge_index + 1) % 3];
Vector3f tmp = Stack.alloc(Vector3f.class);
tmp.set(this.plane.x, this.plane.y, this.plane.z);
GeometryOperations.edge_plane(e0, e1, tmp, plane);
}
public void applyTransform(Transform t) {
t.transform(vertices[0]);
t.transform(vertices[1]);
t.transform(vertices[2]);
}
/**
* Clips the triangle against this.
*
* @param clipped_points must have MAX_TRI_CLIPPING size, and this triangle must have its plane calculated.
* @return the number of clipped points
*/
public int clip_triangle(PrimitiveTriangle other, ObjectArrayList clipped_points) {
// edge 0
ObjectArrayList temp_points = tmpVecList1;
Vector4f edgeplane = Stack.alloc(Vector4f.class);
get_edge_plane(0, edgeplane);
int clipped_count = ClipPolygon.plane_clip_triangle(edgeplane, other.vertices[0], other.vertices[1], other.vertices[2], temp_points);
if (clipped_count == 0) {
return 0;
}
ObjectArrayList temp_points1 = tmpVecList2;
// edge 1
get_edge_plane(1, edgeplane);
clipped_count = ClipPolygon.plane_clip_polygon(edgeplane, temp_points, clipped_count, temp_points1);
if (clipped_count == 0) {
return 0; // edge 2
}
get_edge_plane(2, edgeplane);
clipped_count = ClipPolygon.plane_clip_polygon(edgeplane, temp_points1, clipped_count, clipped_points);
return clipped_count;
}
/**
* Find collision using the clipping method.
* This triangle and other must have their triangles calculated.
*/
public boolean find_triangle_collision_clip_method(PrimitiveTriangle other, TriangleContact contacts) {
float margin = this.margin + other.margin;
ObjectArrayList clipped_points = tmpVecList3;
int clipped_count;
//create planes
// plane v vs U points
TriangleContact contacts1 = Stack.alloc(TriangleContact.class);
contacts1.separating_normal.set(plane);
clipped_count = clip_triangle(other, clipped_points);
if (clipped_count == 0) {
return false; // Reject
}
// find most deep interval face1
contacts1.merge_points(contacts1.separating_normal, margin, clipped_points, clipped_count);
if (contacts1.point_count == 0) {
return false; // too far
// Normal pointing to this triangle
}
contacts1.separating_normal.x *= -1.f;
contacts1.separating_normal.y *= -1.f;
contacts1.separating_normal.z *= -1.f;
// Clip tri1 by tri2 edges
TriangleContact contacts2 = Stack.alloc(TriangleContact.class);
contacts2.separating_normal.set(other.plane);
clipped_count = other.clip_triangle(this, clipped_points);
if (clipped_count == 0) {
return false; // Reject
}
// find most deep interval face1
contacts2.merge_points(contacts2.separating_normal, margin, clipped_points, clipped_count);
if (contacts2.point_count == 0) {
return false; // too far
// check most dir for contacts
}
if (contacts2.penetration_depth < contacts1.penetration_depth) {
contacts.copy_from(contacts2);
}
else {
contacts.copy_from(contacts1);
}
return true;
}
}