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/*
* Java port of Bullet (c) 2008 Martin Dvorak
*
* This source file is part of GIMPACT Library.
*
* For the latest info, see http://gimpact.sourceforge.net/
*
* Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
* email: [email protected]
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.bulletphysics.extras.gimpact;
import com.bulletphysics.collision.shapes.BU_Simplex1to4;
import javax.vecmath.Vector3f;
/**
* Helper class for tetrahedrons.
*
* @author jezek2
*/
class TetrahedronShapeEx extends BU_Simplex1to4 {
public TetrahedronShapeEx() {
numVertices = 4;
for (int i = 0; i < numVertices; i++) {
vertices[i] = new Vector3f();
}
}
public void setVertices(Vector3f v0, Vector3f v1, Vector3f v2, Vector3f v3) {
vertices[0].set(v0);
vertices[1].set(v1);
vertices[2].set(v2);
vertices[3].set(v3);
recalcLocalAabb();
}
}