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JBullet - Java port of Bullet Physics Library
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/*
* Java port of Bullet (c) 2008 Martin Dvorak
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
/***************************************************************************************************
**
** Real-Time Hierarchical Profiling for Game Programming Gems 3
**
** by Greg Hjelstrom & Byon Garrabrant
**
***************************************************************************************************/
package com.bulletphysics.linearmath;
import com.bulletphysics.BulletStats;
/**
* Manager for the profile system.
*
* @author jezek2
*/
public class CProfileManager {
private static CProfileNode root = new CProfileNode("Root", null);
private static CProfileNode currentNode = root;
private static int frameCounter = 0;
private static long resetTime = 0;
/**
* @param name must be {@link String#intern interned} String (not needed for String literals)
*/
public static void startProfile(String name) {
if (name != currentNode.getName()) {
currentNode = currentNode.getSubNode(name);
}
currentNode.call();
}
public static void stopProfile() {
// Return will indicate whether we should back up to our parent (we may
// be profiling a recursive function)
if (currentNode.Return()) {
currentNode = currentNode.getParent();
}
}
public static void cleanupMemory() {
root.cleanupMemory();
}
public static void reset() {
root.reset();
root.call();
frameCounter = 0;
resetTime = BulletStats.profileGetTicks();
}
public static void incrementFrameCounter() {
frameCounter++;
}
public static int getFrameCountSinceReset() {
return frameCounter;
}
public static float getTimeSinceReset() {
long time = BulletStats.profileGetTicks();
time -= resetTime;
return (float) time / BulletStats.profileGetTickRate();
}
public static CProfileIterator getIterator() {
return new CProfileIterator(root);
}
public static void releaseIterator(CProfileIterator iterator) {
/*delete ( iterator);*/
}
}