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JBullet - Java port of Bullet Physics Library
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/*
* Java port of Bullet (c) 2008 Martin Dvorak
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.bulletphysics.linearmath;
import com.bulletphysics.BulletGlobals;
import cz.advel.stack.Stack;
import cz.advel.stack.StaticAlloc;
import javax.vecmath.Matrix3f;
import javax.vecmath.Quat4f;
import javax.vecmath.Vector3f;
/**
* Utility functions for transforms.
*
* @author jezek2
*/
public class TransformUtil {
public static final float SIMDSQRT12 = 0.7071067811865475244008443621048490f;
public static final float ANGULAR_MOTION_THRESHOLD = 0.5f*BulletGlobals.SIMD_HALF_PI;
public static float recipSqrt(float x) {
return 1f / (float)Math.sqrt(x); /* reciprocal square root */
}
public static void planeSpace1(Vector3f n, Vector3f p, Vector3f q) {
if (Math.abs(n.z) > SIMDSQRT12) {
// choose p in y-z plane
float a = n.y * n.y + n.z * n.z;
float k = recipSqrt(a);
p.set(0, -n.z * k, n.y * k);
// set q = n x p
q.set(a * k, -n.x * p.z, n.x * p.y);
}
else {
// choose p in x-y plane
float a = n.x * n.x + n.y * n.y;
float k = recipSqrt(a);
p.set(-n.y * k, n.x * k, 0);
// set q = n x p
q.set(-n.z * p.y, n.z * p.x, a * k);
}
}
@StaticAlloc
public static void integrateTransform(Transform curTrans, Vector3f linvel, Vector3f angvel, float timeStep, Transform predictedTransform) {
predictedTransform.origin.scaleAdd(timeStep, linvel, curTrans.origin);
// //#define QUATERNION_DERIVATIVE
// #ifdef QUATERNION_DERIVATIVE
// btQuaternion predictedOrn = curTrans.getRotation();
// predictedOrn += (angvel * predictedOrn) * (timeStep * btScalar(0.5));
// predictedOrn.normalize();
// #else
// Exponential map
// google for "Practical Parameterization of Rotations Using the Exponential Map", F. Sebastian Grassia
Vector3f axis = Stack.alloc(Vector3f.class);
float fAngle = angvel.length();
// limit the angular motion
if (fAngle * timeStep > ANGULAR_MOTION_THRESHOLD) {
fAngle = ANGULAR_MOTION_THRESHOLD / timeStep;
}
if (fAngle < 0.001f) {
// use Taylor's expansions of sync function
axis.scale(0.5f * timeStep - (timeStep * timeStep * timeStep) * (0.020833333333f) * fAngle * fAngle, angvel);
}
else {
// sync(fAngle) = sin(c*fAngle)/t
axis.scale((float) Math.sin(0.5f * fAngle * timeStep) / fAngle, angvel);
}
Quat4f dorn = Stack.alloc(Quat4f.class);
dorn.set(axis.x, axis.y, axis.z, (float) Math.cos(fAngle * timeStep * 0.5f));
Quat4f orn0 = curTrans.getRotation(Stack.alloc(Quat4f.class));
Quat4f predictedOrn = Stack.alloc(Quat4f.class);
predictedOrn.mul(dorn, orn0);
predictedOrn.normalize();
// #endif
predictedTransform.setRotation(predictedOrn);
}
public static void calculateVelocity(Transform transform0, Transform transform1, float timeStep, Vector3f linVel, Vector3f angVel) {
linVel.sub(transform1.origin, transform0.origin);
linVel.scale(1f / timeStep);
Vector3f axis = Stack.alloc(Vector3f.class);
float[] angle = new float[1];
calculateDiffAxisAngle(transform0, transform1, axis, angle);
angVel.scale(angle[0] / timeStep, axis);
}
public static void calculateDiffAxisAngle(Transform transform0, Transform transform1, Vector3f axis, float[] angle) {
// #ifdef USE_QUATERNION_DIFF
// btQuaternion orn0 = transform0.getRotation();
// btQuaternion orn1a = transform1.getRotation();
// btQuaternion orn1 = orn0.farthest(orn1a);
// btQuaternion dorn = orn1 * orn0.inverse();
// #else
Matrix3f tmp = Stack.alloc(Matrix3f.class);
tmp.set(transform0.basis);
MatrixUtil.invert(tmp);
Matrix3f dmat = Stack.alloc(Matrix3f.class);
dmat.mul(transform1.basis, tmp);
Quat4f dorn = Stack.alloc(Quat4f.class);
MatrixUtil.getRotation(dmat, dorn);
// #endif
// floating point inaccuracy can lead to w component > 1..., which breaks
dorn.normalize();
angle[0] = QuaternionUtil.getAngle(dorn);
axis.set(dorn.x, dorn.y, dorn.z);
// TODO: probably not needed
//axis[3] = btScalar(0.);
// check for axis length
float len = axis.lengthSquared();
if (len < BulletGlobals.FLT_EPSILON * BulletGlobals.FLT_EPSILON) {
axis.set(1f, 0f, 0f);
}
else {
axis.scale(1f / (float) Math.sqrt(len));
}
}
}