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/*
* Java port of Bullet (c) 2008 Martin Dvorak
*
* Stan Melax Convex Hull Computation
* Copyright (c) 2008 Stan Melax http://www.melax.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.bulletphysics.linearmath.convexhull;
import com.bulletphysics.util.ObjectArrayList;
import javax.vecmath.Vector3f;
/**
* Describes point cloud data and other input for conversion to polygonal representation.
*
* @author jezek2
*/
public class HullDesc {
/** Flags to use when generating the convex hull, see {@link HullFlags}. */
public int flags = HullFlags.DEFAULT;
/** Number of vertices in the input point cloud. */
public int vcount = 0;
/** Array of vertices. */
public ObjectArrayList vertices;
/** Stride of each vertex, in bytes. */
int vertexStride = 3*4;
/** Epsilon value for removing duplicates. This is a normalized value, if normalized bit is on. */
public float normalEpsilon = 0.001f;
/** Maximum number of vertices to be considered for the hull. */
public int maxVertices = 4096;
/** Maximum number of faces to be considered for the hull. */
public int maxFaces = 4096;
public HullDesc() {
}
public HullDesc(int flag, int vcount, ObjectArrayList vertices) {
this(flag, vcount, vertices, 3*4);
}
public HullDesc(int flag, int vcount, ObjectArrayList vertices, int stride) {
this.flags = flag;
this.vcount = vcount;
this.vertices = vertices;
this.vertexStride = stride;
this.normalEpsilon = 0.001f;
this.maxVertices = 4096;
}
public boolean hasHullFlag(int flag) {
if ((flags & flag) != 0) {
return true;
}
return false;
}
public void setHullFlag(int flag) {
flags |= flag;
}
public void clearHullFlag(int flag) {
flags &= ~flag;
}
}