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/*
 * Java port of Bullet (c) 2008 Martin Dvorak 
 *
 * Stan Melax Convex Hull Computation
 * Copyright (c) 2008 Stan Melax http://www.melax.com/
 *
 * This software is provided 'as-is', without any express or implied warranty.
 * In no event will the authors be held liable for any damages arising from
 * the use of this software.
 * 
 * Permission is granted to anyone to use this software for any purpose, 
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */

package com.bulletphysics.linearmath.convexhull;

import com.bulletphysics.util.IntArrayList;
import com.bulletphysics.util.ObjectArrayList;
import javax.vecmath.Vector3f;

/**
 * Contains resulting polygonal representation.

* * Depending on the {@link #polygons} flag, array of indices consists of:
* for triangles: indices are array indexes into the vertex list
* for polygons: indices are in the form (number of points in face) (p1, p2, p3, ...) * * @author jezek2 */ public class HullResult { /** True if indices represents polygons, false indices are triangles. */ public boolean polygons = true; /** Number of vertices in the output hull. */ public int numOutputVertices = 0; /** Array of vertices. */ public final ObjectArrayList outputVertices = new ObjectArrayList(); /** Number of faces produced. */ public int numFaces = 0; /** Total number of indices. */ public int numIndices = 0; /** Array of indices. */ public final IntArrayList indices = new IntArrayList(); }





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