com.bulletphysics.linearmath.convexhull.HullResult Maven / Gradle / Ivy
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/*
* Java port of Bullet (c) 2008 Martin Dvorak
*
* Stan Melax Convex Hull Computation
* Copyright (c) 2008 Stan Melax http://www.melax.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.bulletphysics.linearmath.convexhull;
import com.bulletphysics.util.IntArrayList;
import com.bulletphysics.util.ObjectArrayList;
import javax.vecmath.Vector3f;
/**
* Contains resulting polygonal representation.
*
* Depending on the {@link #polygons} flag, array of indices consists of:
* for triangles: indices are array indexes into the vertex list
* for polygons: indices are in the form (number of points in face) (p1, p2, p3, ...)
*
* @author jezek2
*/
public class HullResult {
/** True if indices represents polygons, false indices are triangles. */
public boolean polygons = true;
/** Number of vertices in the output hull. */
public int numOutputVertices = 0;
/** Array of vertices. */
public final ObjectArrayList outputVertices = new ObjectArrayList();
/** Number of faces produced. */
public int numFaces = 0;
/** Total number of indices. */
public int numIndices = 0;
/** Array of indices. */
public final IntArrayList indices = new IntArrayList();
}