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com.bulletphysics.collision.broadphase.AxisSweep3Internal Maven / Gradle / Ivy

/*
 * Java port of Bullet (c) 2008 Martin Dvorak 
 * 
 * AxisSweep3
 * Copyright (c) 2006 Simon Hobbs
 *
 * Bullet Continuous Collision Detection and Physics Library
 * Copyright (c) 2003-2008 Erwin Coumans  http://www.bulletphysics.com/
 *
 * This software is provided 'as-is', without any express or implied warranty.
 * In no event will the authors be held liable for any damages arising from
 * the use of this software.
 * 
 * Permission is granted to anyone to use this software for any purpose, 
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */

package com.bulletphysics.collision.broadphase;

import com.bulletphysics.BulletStats;
import com.bulletphysics.linearmath.MiscUtil;
import com.bulletphysics.linearmath.VectorUtil;
import com.bulletphysics.util.ObjectArrayList;
import cz.advel.stack.Stack;
import javax.vecmath.Vector3f;

/**
 * AxisSweep3Internal is an internal base class that implements sweep and prune.
 * Use concrete implementation {@link AxisSweep3} or {@link AxisSweep3_32}.
 * 
 * @author jezek2
 */
public abstract class AxisSweep3Internal extends BroadphaseInterface {

	protected int bpHandleMask;
	protected int handleSentinel;
	
	protected final Vector3f worldAabbMin = new Vector3f(); // overall system bounds
	protected final Vector3f worldAabbMax = new Vector3f(); // overall system bounds

	protected final Vector3f quantize = new Vector3f();     // scaling factor for quantization

	protected int numHandles;                               // number of active handles
	protected int maxHandles;                               // max number of handles
	protected Handle[] pHandles;                            // handles pool
	protected int firstFreeHandle;		                    // free handles list

	protected EdgeArray[] pEdges = new EdgeArray[3];      // edge arrays for the 3 axes (each array has m_maxHandles * 2 + 2 sentinel entries)

	protected OverlappingPairCache pairCache;
	
	// OverlappingPairCallback is an additional optional user callback for adding/removing overlapping pairs, similar interface to OverlappingPairCache.
	protected OverlappingPairCallback userPairCallback = null;
	
	protected boolean ownsPairCache = false;

	protected int invalidPair = 0;
	
	// JAVA NOTE: added
	protected int mask;
	
	AxisSweep3Internal(Vector3f worldAabbMin, Vector3f worldAabbMax, int handleMask, int handleSentinel, int userMaxHandles/* = 16384*/, OverlappingPairCache pairCache/*=0*/) {
		this.bpHandleMask = handleMask;
		this.handleSentinel = handleSentinel;
		this.pairCache = pairCache;

		int maxHandles = userMaxHandles + 1; // need to add one sentinel handle

		if (this.pairCache == null) {
			this.pairCache = new HashedOverlappingPairCache();
			ownsPairCache = true;
		}

		//assert(bounds.HasVolume());

		// init bounds
		this.worldAabbMin.set(worldAabbMin);
		this.worldAabbMax.set(worldAabbMax);

		Vector3f aabbSize = Stack.alloc(Vector3f.class);
		aabbSize.sub(this.worldAabbMax, this.worldAabbMin);

		int maxInt = this.handleSentinel;

		quantize.set(maxInt / aabbSize.x, maxInt / aabbSize.y, maxInt / aabbSize.z);

		// allocate handles buffer and put all handles on free list
		pHandles = new Handle[maxHandles];
		for (int i=0; i 0 && handle < maxHandles);

		getHandle(handle).setNextFree(firstFreeHandle);
		firstFreeHandle = handle;

		numHandles--;
	}
	
	protected boolean testOverlap(int ignoreAxis, Handle pHandleA, Handle pHandleB) {
		// optimization 1: check the array index (memory address), instead of the m_pos

		for (int axis=0; axis<3; axis++) {
			if (axis != ignoreAxis) {
				if (pHandleA.getMaxEdges(axis) < pHandleB.getMinEdges(axis) ||
						pHandleB.getMaxEdges(axis) < pHandleA.getMinEdges(axis)) {
					return false;
				}
			}
		}

		//optimization 2: only 2 axis need to be tested (conflicts with 'delayed removal' optimization)

		/*for (int axis = 0; axis < 3; axis++)
		{
		if (m_pEdges[axis][pHandleA->m_maxEdges[axis]].m_pos < m_pEdges[axis][pHandleB->m_minEdges[axis]].m_pos ||
		m_pEdges[axis][pHandleB->m_maxEdges[axis]].m_pos < m_pEdges[axis][pHandleA->m_minEdges[axis]].m_pos)
		{
		return false;
		}
		}
		*/

		return true;
	}
	
	//#ifdef DEBUG_BROADPHASE
	//void debugPrintAxis(int axis,bool checkCardinality=true);
	//#endif //DEBUG_BROADPHASE

	protected void quantize(int[] out, Vector3f point, int isMax) {
		Vector3f clampedPoint = Stack.alloc(point);

		VectorUtil.setMax(clampedPoint, worldAabbMin);
		VectorUtil.setMin(clampedPoint, worldAabbMax);

		Vector3f v = Stack.alloc(Vector3f.class);
		v.sub(clampedPoint, worldAabbMin);
		VectorUtil.mul(v, v, quantize);

		out[0] = (((int)v.x & bpHandleMask) | isMax) & mask;
		out[1] = (((int)v.y & bpHandleMask) | isMax) & mask;
		out[2] = (((int)v.z & bpHandleMask) | isMax) & mask;
	}

	// sorting a min edge downwards can only ever *add* overlaps
	protected void sortMinDown(int axis, int edge, Dispatcher dispatcher, boolean updateOverlaps) {
		EdgeArray edgeArray = pEdges[axis];
		int pEdge_idx = edge;
		int pPrev_idx = pEdge_idx - 1;

		Handle pHandleEdge = getHandle(edgeArray.getHandle(pEdge_idx));

		while (edgeArray.getPos(pEdge_idx) < edgeArray.getPos(pPrev_idx)) {
			Handle pHandlePrev = getHandle(edgeArray.getHandle(pPrev_idx));

			if (edgeArray.isMax(pPrev_idx) != 0) {
				// if previous edge is a maximum check the bounds and add an overlap if necessary
				if (updateOverlaps && testOverlap(axis, pHandleEdge, pHandlePrev)) {
					pairCache.addOverlappingPair(pHandleEdge, pHandlePrev);
					if (userPairCallback != null) {
						userPairCallback.addOverlappingPair(pHandleEdge, pHandlePrev);
						//AddOverlap(pEdge->m_handle, pPrev->m_handle);
					}
				}

				// update edge reference in other handle
				pHandlePrev.incMaxEdges(axis);
			}
			else {
				pHandlePrev.incMinEdges(axis);
			}
			pHandleEdge.decMinEdges(axis);

			// swap the edges
			edgeArray.swap(pEdge_idx, pPrev_idx);

			// decrement
			pEdge_idx--;
			pPrev_idx--;
		}

		//#ifdef DEBUG_BROADPHASE
		//debugPrintAxis(axis);
		//#endif //DEBUG_BROADPHASE
	}
	
	// sorting a min edge upwards can only ever *remove* overlaps
	protected void sortMinUp(int axis, int edge, Dispatcher dispatcher, boolean updateOverlaps) {
		EdgeArray edgeArray = pEdges[axis];
		int pEdge_idx = edge;
		int pNext_idx = pEdge_idx + 1;
		Handle pHandleEdge = getHandle(edgeArray.getHandle(pEdge_idx));

		while (edgeArray.getHandle(pNext_idx) != 0 && (edgeArray.getPos(pEdge_idx) >= edgeArray.getPos(pNext_idx))) {
			Handle pHandleNext = getHandle(edgeArray.getHandle(pNext_idx));

			if (edgeArray.isMax(pNext_idx) != 0) {
				// if next edge is maximum remove any overlap between the two handles
				if (updateOverlaps) {
					Handle handle0 = getHandle(edgeArray.getHandle(pEdge_idx));
					Handle handle1 = getHandle(edgeArray.getHandle(pNext_idx));

					pairCache.removeOverlappingPair(handle0, handle1, dispatcher);
					if (userPairCallback != null) {
						userPairCallback.removeOverlappingPair(handle0, handle1, dispatcher);
					}
				}

				// update edge reference in other handle
				pHandleNext.decMaxEdges(axis);
			}
			else {
				pHandleNext.decMinEdges(axis);
			}
			pHandleEdge.incMinEdges(axis);

			// swap the edges
			edgeArray.swap(pEdge_idx, pNext_idx);

			// increment
			pEdge_idx++;
			pNext_idx++;
		}
	}
	
	// sorting a max edge downwards can only ever *remove* overlaps
	protected void sortMaxDown(int axis, int edge, Dispatcher dispatcher, boolean updateOverlaps) {
		EdgeArray edgeArray = pEdges[axis];
		int pEdge_idx = edge;
		int pPrev_idx = pEdge_idx - 1;
		Handle pHandleEdge = getHandle(edgeArray.getHandle(pEdge_idx));

		while (edgeArray.getPos(pEdge_idx) < edgeArray.getPos(pPrev_idx)) {
			Handle pHandlePrev = getHandle(edgeArray.getHandle(pPrev_idx));

			if (edgeArray.isMax(pPrev_idx) == 0) {
				// if previous edge was a minimum remove any overlap between the two handles
				if (updateOverlaps) {
					// this is done during the overlappingpairarray iteration/narrowphase collision
					Handle handle0 = getHandle(edgeArray.getHandle(pEdge_idx));
					Handle handle1 = getHandle(edgeArray.getHandle(pPrev_idx));
					pairCache.removeOverlappingPair(handle0, handle1, dispatcher);
					if (userPairCallback != null) {
						userPairCallback.removeOverlappingPair(handle0, handle1, dispatcher);
					}
				}

				// update edge reference in other handle
				pHandlePrev.incMinEdges(axis);
			}
			else {
				pHandlePrev.incMaxEdges(axis);
			}
			pHandleEdge.decMaxEdges(axis);

			// swap the edges
			edgeArray.swap(pEdge_idx, pPrev_idx);

			// decrement
			pEdge_idx--;
			pPrev_idx--;
		}

		//#ifdef DEBUG_BROADPHASE
		//debugPrintAxis(axis);
		//#endif //DEBUG_BROADPHASE
	}
	
	// sorting a max edge upwards can only ever *add* overlaps
	protected void sortMaxUp(int axis, int edge, Dispatcher dispatcher, boolean updateOverlaps) {
		EdgeArray edgeArray = pEdges[axis];
		int pEdge_idx = edge;
		int pNext_idx = pEdge_idx + 1;
		Handle pHandleEdge = getHandle(edgeArray.getHandle(pEdge_idx));

		while (edgeArray.getHandle(pNext_idx) != 0 && (edgeArray.getPos(pEdge_idx) >= edgeArray.getPos(pNext_idx))) {
			Handle pHandleNext = getHandle(edgeArray.getHandle(pNext_idx));

			if (edgeArray.isMax(pNext_idx) == 0) {
				// if next edge is a minimum check the bounds and add an overlap if necessary
				if (updateOverlaps && testOverlap(axis, pHandleEdge, pHandleNext)) {
					Handle handle0 = getHandle(edgeArray.getHandle(pEdge_idx));
					Handle handle1 = getHandle(edgeArray.getHandle(pNext_idx));
					pairCache.addOverlappingPair(handle0, handle1);
					if (userPairCallback != null) {
						userPairCallback.addOverlappingPair(handle0, handle1);
					}
				}

				// update edge reference in other handle
				pHandleNext.decMinEdges(axis);
			}
			else {
				pHandleNext.decMaxEdges(axis);
			}
			pHandleEdge.incMaxEdges(axis);

			// swap the edges
			edgeArray.swap(pEdge_idx, pNext_idx);

			// increment
			pEdge_idx++;
			pNext_idx++;
		}
	}
	
	public int getNumHandles() {
		return numHandles;
	}

	public void calculateOverlappingPairs(Dispatcher dispatcher) {
		if (pairCache.hasDeferredRemoval()) {
			ObjectArrayList overlappingPairArray = pairCache.getOverlappingPairArray();

			// perform a sort, to find duplicates and to sort 'invalid' pairs to the end
			MiscUtil.quickSort(overlappingPairArray, BroadphasePair.broadphasePairSortPredicate);

			MiscUtil.resize(overlappingPairArray, overlappingPairArray.size() - invalidPair, BroadphasePair.class);
			invalidPair = 0;

			int i;

			BroadphasePair previousPair = new BroadphasePair();
			previousPair.pProxy0 = null;
			previousPair.pProxy1 = null;
			previousPair.algorithm = null;

			for (i=0; iprocessOverlap(pair);
					}
					else {
						needsRemoval = true;
					}
				}
				else {
					// remove duplicate
					needsRemoval = true;
					// should have no algorithm
					assert (pair.algorithm == null);
				}

				if (needsRemoval) {
					pairCache.cleanOverlappingPair(pair, dispatcher);

					//		m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
					//		m_overlappingPairArray.pop_back();
					pair.pProxy0 = null;
					pair.pProxy1 = null;
					invalidPair++;
					BulletStats.gOverlappingPairs--;
				}

			}

			// if you don't like to skip the invalid pairs in the array, execute following code:
			//#define CLEAN_INVALID_PAIRS 1
			//#ifdef CLEAN_INVALID_PAIRS

			// perform a sort, to sort 'invalid' pairs to the end
			MiscUtil.quickSort(overlappingPairArray, BroadphasePair.broadphasePairSortPredicate);

			MiscUtil.resize(overlappingPairArray, overlappingPairArray.size() - invalidPair, BroadphasePair.class);
			invalidPair = 0;
			//#endif//CLEAN_INVALID_PAIRS

			//printf("overlappingPairArray.size()=%d\n",overlappingPairArray.size());
		}
	}
	
	public int addHandle(Vector3f aabbMin, Vector3f aabbMax, Object pOwner, short collisionFilterGroup, short collisionFilterMask, Dispatcher dispatcher, Object multiSapProxy) {
		// quantize the bounds
		int[] min = new int[3], max = new int[3];
		quantize(min, aabbMin, 0);
		quantize(max, aabbMax, 1);

		// allocate a handle
		int handle = allocHandle();

		Handle pHandle = getHandle(handle);

		pHandle.uniqueId = handle;
		//pHandle->m_pOverlaps = 0;
		pHandle.clientObject = pOwner;
		pHandle.collisionFilterGroup = collisionFilterGroup;
		pHandle.collisionFilterMask = collisionFilterMask;
		pHandle.multiSapParentProxy = multiSapProxy;

		// compute current limit of edge arrays
		int limit = numHandles * 2;

		// insert new edges just inside the max boundary edge
		for (int axis = 0; axis < 3; axis++) {
			pHandles[0].setMaxEdges(axis, pHandles[0].getMaxEdges(axis) + 2);

			pEdges[axis].set(limit + 1, limit - 1);

			pEdges[axis].setPos(limit - 1, min[axis]);
			pEdges[axis].setHandle(limit - 1, handle);

			pEdges[axis].setPos(limit, max[axis]);
			pEdges[axis].setHandle(limit, handle);

			pHandle.setMinEdges(axis, limit - 1);
			pHandle.setMaxEdges(axis, limit);
		}

		// now sort the new edges to their correct position
		sortMinDown(0, pHandle.getMinEdges(0), dispatcher, false);
		sortMaxDown(0, pHandle.getMaxEdges(0), dispatcher, false);
		sortMinDown(1, pHandle.getMinEdges(1), dispatcher, false);
		sortMaxDown(1, pHandle.getMaxEdges(1), dispatcher, false);
		sortMinDown(2, pHandle.getMinEdges(2), dispatcher, true);
		sortMaxDown(2, pHandle.getMaxEdges(2), dispatcher, true);

		return handle;
	}
	
	public void removeHandle(int handle, Dispatcher dispatcher) {
		Handle pHandle = getHandle(handle);

		// explicitly remove the pairs containing the proxy
		// we could do it also in the sortMinUp (passing true)
		// todo: compare performance
		if (!pairCache.hasDeferredRemoval()) {
			pairCache.removeOverlappingPairsContainingProxy(pHandle, dispatcher);
		}

		// compute current limit of edge arrays
		int limit = numHandles * 2;

		int axis;

		for (axis = 0; axis < 3; axis++) {
			pHandles[0].setMaxEdges(axis, pHandles[0].getMaxEdges(axis) - 2);
		}

		// remove the edges by sorting them up to the end of the list
		for (axis = 0; axis < 3; axis++) {
			EdgeArray pEdges = this.pEdges[axis];
			int max = pHandle.getMaxEdges(axis);
			pEdges.setPos(max, handleSentinel);

			sortMaxUp(axis, max, dispatcher, false);

			int i = pHandle.getMinEdges(axis);
			pEdges.setPos(i, handleSentinel);

			sortMinUp(axis, i, dispatcher, false);

			pEdges.setHandle(limit - 1, 0);
			pEdges.setPos(limit - 1, handleSentinel);

			//#ifdef DEBUG_BROADPHASE
			//debugPrintAxis(axis,false);
			//#endif //DEBUG_BROADPHASE
		}

		// free the handle
		freeHandle(handle);
	}
	
	public void updateHandle(int handle, Vector3f aabbMin, Vector3f aabbMax, Dispatcher dispatcher) {
		Handle pHandle = getHandle(handle);

		// quantize the new bounds
		int[] min = new int[3], max = new int[3];
		quantize(min, aabbMin, 0);
		quantize(max, aabbMax, 1);

		// update changed edges
		for (int axis = 0; axis < 3; axis++) {
			int emin = pHandle.getMinEdges(axis);
			int emax = pHandle.getMaxEdges(axis);

			int dmin = (int) min[axis] - (int) pEdges[axis].getPos(emin);
			int dmax = (int) max[axis] - (int) pEdges[axis].getPos(emax);

			pEdges[axis].setPos(emin, min[axis]);
			pEdges[axis].setPos(emax, max[axis]);

			// expand (only adds overlaps)
			if (dmin < 0) {
				sortMinDown(axis, emin, dispatcher, true);
			}
			if (dmax > 0) {
				sortMaxUp(axis, emax, dispatcher, true); // shrink (only removes overlaps)
			}
			if (dmin > 0) {
				sortMinUp(axis, emin, dispatcher, true);
			}
			if (dmax < 0) {
				sortMaxDown(axis, emax, dispatcher, true);
			}
				
			//#ifdef DEBUG_BROADPHASE
			//debugPrintAxis(axis);
			//#endif //DEBUG_BROADPHASE
		}
	}
	
	public Handle getHandle(int index) {
		return pHandles[index];
	}
	
	//public void processAllOverlappingPairs(OverlapCallback callback) {
	//}
	
	public BroadphaseProxy createProxy(Vector3f aabbMin, Vector3f aabbMax, BroadphaseNativeType shapeType, Object userPtr, short collisionFilterGroup, short collisionFilterMask, Dispatcher dispatcher, Object multiSapProxy) {
		int handleId = addHandle(aabbMin, aabbMax, userPtr, collisionFilterGroup, collisionFilterMask, dispatcher, multiSapProxy);

		Handle handle = getHandle(handleId);

		return handle;
	}
	
	public void destroyProxy(BroadphaseProxy proxy, Dispatcher dispatcher) {
		Handle handle = (Handle)proxy;
		removeHandle(handle.uniqueId, dispatcher);
	}

	public void setAabb(BroadphaseProxy proxy, Vector3f aabbMin, Vector3f aabbMax, Dispatcher dispatcher) {
		Handle handle = (Handle) proxy;
		updateHandle(handle.uniqueId, aabbMin, aabbMax, dispatcher);
	}
	
	public boolean testAabbOverlap(BroadphaseProxy proxy0, BroadphaseProxy proxy1) {
		Handle pHandleA = (Handle)proxy0;
		Handle pHandleB = (Handle)proxy1;

		// optimization 1: check the array index (memory address), instead of the m_pos

		for (int axis = 0; axis < 3; axis++) {
			if (pHandleA.getMaxEdges(axis) < pHandleB.getMinEdges(axis) ||
					pHandleB.getMaxEdges(axis) < pHandleA.getMinEdges(axis)) {
				return false;
			}
		}
		return true;
	}

	public OverlappingPairCache getOverlappingPairCache() {
		return pairCache;
	}

	public void setOverlappingPairUserCallback(OverlappingPairCallback pairCallback) {
		userPairCallback = pairCallback;
	}
	
	public OverlappingPairCallback getOverlappingPairUserCallback() {
		return userPairCallback;
	}
	
	// getAabb returns the axis aligned bounding box in the 'global' coordinate frame
	// will add some transform later
	public void getBroadphaseAabb(Vector3f aabbMin, Vector3f aabbMax) {
		aabbMin.set(worldAabbMin);
		aabbMax.set(worldAabbMax);
	}

	public void printStats() {
		/*
		printf("btAxisSweep3.h\n");
		printf("numHandles = %d, maxHandles = %d\n",m_numHandles,m_maxHandles);
		printf("aabbMin=%f,%f,%f,aabbMax=%f,%f,%f\n",m_worldAabbMin.getX(),m_worldAabbMin.getY(),m_worldAabbMin.getZ(),
		m_worldAabbMax.getX(),m_worldAabbMax.getY(),m_worldAabbMax.getZ());
		*/
	}
	
	////////////////////////////////////////////////////////////////////////////
	
	protected abstract EdgeArray createEdgeArray(int size);
	protected abstract Handle createHandle();
	protected abstract int getMask();
	
	protected static abstract class EdgeArray {
		public abstract void swap(int idx1, int idx2);
		public abstract void set(int dest, int src);
		
		public abstract int getPos(int index);
		public abstract void setPos(int index, int value);

		public abstract int getHandle(int index);
		public abstract void setHandle(int index, int value);
		
		public int isMax(int offset) {
			return (getPos(offset) & 1);
		}
	}
	
	protected static abstract class Handle extends BroadphaseProxy {
		public abstract int getMinEdges(int edgeIndex);
		public abstract void setMinEdges(int edgeIndex, int value);
		
		public abstract int getMaxEdges(int edgeIndex);
		public abstract void setMaxEdges(int edgeIndex, int value);

		public void incMinEdges(int edgeIndex) {
			setMinEdges(edgeIndex, getMinEdges(edgeIndex)+1);
		}

		public void incMaxEdges(int edgeIndex) {
			setMaxEdges(edgeIndex, getMaxEdges(edgeIndex)+1);
		}

		public void decMinEdges(int edgeIndex) {
			setMinEdges(edgeIndex, getMinEdges(edgeIndex)-1);
		}

		public void decMaxEdges(int edgeIndex) {
			setMaxEdges(edgeIndex, getMaxEdges(edgeIndex)-1);
		}
		
		public void setNextFree(int next) {
			setMinEdges(0, next);
		}
		
		public int getNextFree() {
			return getMinEdges(0);
		}
	}
	
}




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