com.bulletphysics.collision.narrowphase.PointCollector Maven / Gradle / Ivy
/*
* Java port of Bullet (c) 2008 Martin Dvorak
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.bulletphysics.collision.narrowphase;
import javax.vecmath.Vector3f;
/**
*
* @author jezek2
*/
public class PointCollector extends DiscreteCollisionDetectorInterface.Result {
public final Vector3f normalOnBInWorld = new Vector3f();
public final Vector3f pointInWorld = new Vector3f();
public float distance = 1e30f; // negative means penetration
public boolean hasResult = false;
public void setShapeIdentifiers(int partId0, int index0, int partId1, int index1) {
// ??
}
public void addContactPoint(Vector3f normalOnBInWorld, Vector3f pointInWorld, float depth) {
if (depth < distance) {
hasResult = true;
this.normalOnBInWorld.set(normalOnBInWorld);
this.pointInWorld.set(pointInWorld);
// negative means penetration
distance = depth;
}
}
}
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