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/*
 * Java port of Bullet (c) 2008 Martin Dvorak 
 *
 * Bullet Continuous Collision Detection and Physics Library
 * Copyright (c) 2003-2008 Erwin Coumans  http://www.bulletphysics.com/
 *
 * This software is provided 'as-is', without any express or implied warranty.
 * In no event will the authors be held liable for any damages arising from
 * the use of this software.
 * 
 * Permission is granted to anyone to use this software for any purpose, 
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */

package com.bulletphysics.linearmath;

import com.bulletphysics.collision.dispatch.CollisionWorld;
import com.bulletphysics.dynamics.DynamicsWorld;
import cz.advel.stack.Stack;
import javax.vecmath.Vector3f;

/**
 * IDebugDraw interface class allows hooking up a debug renderer to visually debug
 * simulations.

* * Typical use case: create a debug drawer object, and assign it to a {@link CollisionWorld} * or {@link DynamicsWorld} using setDebugDrawer and call debugDrawWorld.

* * A class that implements the IDebugDraw interface has to implement the drawLine * method at a minimum. * * @author jezek2 */ public abstract class IDebugDraw { //protected final BulletStack stack = BulletStack.get(); public abstract void drawLine(Vector3f from, Vector3f to, Vector3f color); public void drawTriangle(Vector3f v0, Vector3f v1, Vector3f v2, Vector3f n0, Vector3f n1, Vector3f n2, Vector3f color, float alpha) { drawTriangle(v0, v1, v2, color, alpha); } public void drawTriangle(Vector3f v0, Vector3f v1, Vector3f v2, Vector3f color, float alpha) { drawLine(v0, v1, color); drawLine(v1, v2, color); drawLine(v2, v0, color); } public abstract void drawContactPoint(Vector3f PointOnB, Vector3f normalOnB, float distance, int lifeTime, Vector3f color); public abstract void reportErrorWarning(String warningString); public abstract void draw3dText(Vector3f location, String textString); public abstract void setDebugMode(int debugMode); public abstract int getDebugMode(); public void drawAabb(Vector3f from, Vector3f to, Vector3f color) { Vector3f halfExtents = Stack.alloc(to); halfExtents.sub(from); halfExtents.scale(0.5f); Vector3f center = Stack.alloc(to); center.add(from); center.scale(0.5f); int i, j; Vector3f edgecoord = Stack.alloc(Vector3f.class); edgecoord.set(1f, 1f, 1f); Vector3f pa = Stack.alloc(Vector3f.class), pb = Stack.alloc(Vector3f.class); for (i = 0; i < 4; i++) { for (j = 0; j < 3; j++) { pa.set(edgecoord.x * halfExtents.x, edgecoord.y * halfExtents.y, edgecoord.z * halfExtents.z); pa.add(center); int othercoord = j % 3; VectorUtil.mulCoord(edgecoord, othercoord, -1f); pb.set(edgecoord.x * halfExtents.x, edgecoord.y * halfExtents.y, edgecoord.z * halfExtents.z); pb.add(center); drawLine(pa, pb, color); } edgecoord.set(-1f, -1f, -1f); if (i < 3) { VectorUtil.mulCoord(edgecoord, i, -1f); } } } }





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