com.bulletphysics.linearmath.IDebugDraw Maven / Gradle / Ivy
/*
* Java port of Bullet (c) 2008 Martin Dvorak
*
* Bullet Continuous Collision Detection and Physics Library
* Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package com.bulletphysics.linearmath;
import com.bulletphysics.collision.dispatch.CollisionWorld;
import com.bulletphysics.dynamics.DynamicsWorld;
import cz.advel.stack.Stack;
import javax.vecmath.Vector3f;
/**
* IDebugDraw interface class allows hooking up a debug renderer to visually debug
* simulations.
*
* Typical use case: create a debug drawer object, and assign it to a {@link CollisionWorld}
* or {@link DynamicsWorld} using setDebugDrawer and call debugDrawWorld.
*
* A class that implements the IDebugDraw interface has to implement the drawLine
* method at a minimum.
*
* @author jezek2
*/
public abstract class IDebugDraw {
//protected final BulletStack stack = BulletStack.get();
public abstract void drawLine(Vector3f from, Vector3f to, Vector3f color);
public void drawTriangle(Vector3f v0, Vector3f v1, Vector3f v2, Vector3f n0, Vector3f n1, Vector3f n2, Vector3f color, float alpha) {
drawTriangle(v0, v1, v2, color, alpha);
}
public void drawTriangle(Vector3f v0, Vector3f v1, Vector3f v2, Vector3f color, float alpha) {
drawLine(v0, v1, color);
drawLine(v1, v2, color);
drawLine(v2, v0, color);
}
public abstract void drawContactPoint(Vector3f PointOnB, Vector3f normalOnB, float distance, int lifeTime, Vector3f color);
public abstract void reportErrorWarning(String warningString);
public abstract void draw3dText(Vector3f location, String textString);
public abstract void setDebugMode(int debugMode);
public abstract int getDebugMode();
public void drawAabb(Vector3f from, Vector3f to, Vector3f color) {
Vector3f halfExtents = Stack.alloc(to);
halfExtents.sub(from);
halfExtents.scale(0.5f);
Vector3f center = Stack.alloc(to);
center.add(from);
center.scale(0.5f);
int i, j;
Vector3f edgecoord = Stack.alloc(Vector3f.class);
edgecoord.set(1f, 1f, 1f);
Vector3f pa = Stack.alloc(Vector3f.class), pb = Stack.alloc(Vector3f.class);
for (i = 0; i < 4; i++) {
for (j = 0; j < 3; j++) {
pa.set(edgecoord.x * halfExtents.x, edgecoord.y * halfExtents.y, edgecoord.z * halfExtents.z);
pa.add(center);
int othercoord = j % 3;
VectorUtil.mulCoord(edgecoord, othercoord, -1f);
pb.set(edgecoord.x * halfExtents.x, edgecoord.y * halfExtents.y, edgecoord.z * halfExtents.z);
pb.add(center);
drawLine(pa, pb, color);
}
edgecoord.set(-1f, -1f, -1f);
if (i < 3) {
VectorUtil.mulCoord(edgecoord, i, -1f);
}
}
}
}