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MPL is a language that makes it easier to write applications for Minecraft 1.9 or higher. The final result of compiling an MPL application are command blocks that can be imported into your world in various ways. MPL comes with it's own editor that supports syntax- and error-highlighting and has a built in compiler.

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/*
 * Minecraft Programming Language (MPL): A language for easy development of command block
 * applications including an IDE.
 *
 * © Copyright (C) 2016 Adrodoc55
 *
 * This file is part of MPL.
 *
 * MPL is free software: you can redistribute it and/or modify it under the terms of the GNU General
 * Public License as published by the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * MPL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
 * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
 * Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along with MPL. If not, see
 * .
 *
 *
 *
 * Minecraft Programming Language (MPL): Eine Sprache für die einfache Entwicklung von Commandoblock
 * Anwendungen, inklusive einer IDE.
 *
 * © Copyright (C) 2016 Adrodoc55
 *
 * Diese Datei ist Teil von MPL.
 *
 * MPL ist freie Software: Sie können diese unter den Bedingungen der GNU General Public License,
 * wie von der Free Software Foundation, Version 3 der Lizenz oder (nach Ihrer Wahl) jeder späteren
 * veröffentlichten Version, weiterverbreiten und/oder modifizieren.
 *
 * MPL wird in der Hoffnung, dass es nützlich sein wird, aber OHNE JEDE GEWÄHRLEISTUNG,
 * bereitgestellt; sogar ohne die implizite Gewährleistung der MARKTFÄHIGKEIT oder EIGNUNG FÜR EINEN
 * BESTIMMTEN ZWECK. Siehe die GNU General Public License für weitere Details.
 *
 * Sie sollten eine Kopie der GNU General Public License zusammen mit MPL erhalten haben. Wenn
 * nicht, siehe .
 */
package de.adrodoc55.minecraft.mpl.ide.fx.editor;

import static com.google.common.base.Preconditions.checkNotNull;

import java.nio.file.Path;
import java.util.Map;

import org.eclipse.fx.code.editor.LocalFile;
import org.eclipse.fx.code.editor.LocalSourceFileInput;
import org.eclipse.fx.code.editor.SourceFileInput;

/**
 * @author Adrodoc55
 */
public class DelegatingLocalSourceFileInput implements SourceFileInput, LocalFile {
  private LocalSourceFileInput delegate;

  public DelegatingLocalSourceFileInput(LocalSourceFileInput delegate) {
    this.delegate = checkNotNull(delegate, "delegate == null!");
  }

  public void setDelegate(LocalSourceFileInput delegate) {
    this.delegate = checkNotNull(delegate, "delegate == null!");
  }

  @Override
  public int hashCode() {
    return delegate.hashCode();
  }

  @Override
  public Map getTransientData() {
    return delegate.getTransientData();
  }

  @Override
  public Path getPath() {
    return delegate.getPath();
  }

  @Override
  public final void dispose() {
    delegate.dispose();
  }

  @Override
  public String getData() {
    return delegate.getData();
  }

  @Override
  public void setData(String data) {
    delegate.setData(data);
  }

  @Override
  public void persist() {
    delegate.persist();
  }

  @Override
  public String getURI() {
    return delegate.getURI();
  }

  @Override
  public void updateData(int offset, int length, String replacement) {
    delegate.updateData(offset, length, replacement);
  }

  @Override
  public boolean equals(Object obj) {
    return delegate.equals(obj);
  }

  @Override
  public void reload() {
    delegate.reload();
  }

  @Override
  public String toString() {
    return delegate.toString();
  }
}




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