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/**
* The MIT License
*
* Copyright (C) 2015 Asterios Raptis
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package de.alpharogroup.random.lotto;
import java.awt.Button;
import java.awt.Font;
import java.awt.Frame;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.Insets;
import java.awt.Label;
import java.awt.TextField;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.ArrayList;
import java.util.BitSet;
import java.util.List;
import java.util.Random;
/**
* The class {@link AWTLottoTip} is a simple gui for generate lotto numbers. Try it by execute this
* class.
*/
public class AWTLottoTip extends Frame implements ActionListener
{
/** The Constant serialVersionUID. */
private static final long serialVersionUID = -7391368005948229039L;
/**
* The main method.
*
* @param args
* the arguments
*/
public static void main(final String args[])
{
final AWTLottoTip lotto = new AWTLottoTip();
lotto.setVisible(true);
}
/** The lbl llucky number one. */
private Label lblLluckyNumberOne;
/** The lbl lucky number two. */
private Label lblLuckyNumberTwo;
/** The lbl lucky number three. */
private Label lblLuckyNumberThree;
/** The lbl lucky number four. */
private Label lblLuckyNumberFour;
/** The lbl lucky number five. */
private Label lblLuckyNumberFive;
/** The lbl lucky number six. */
private Label lblLuckyNumberSix;
/** The lbl last but not least lucky number. */
private Label lblLastButNotLeastLuckyNumber;
/** The txt llucky number one. */
private TextField txtLluckyNumberOne;
/** The txt lucky number two. */
private TextField txtLuckyNumberTwo;
/** The txt lucky number three. */
private TextField txtLuckyNumberThree;
/** The txt lucky number four. */
private TextField txtLuckyNumberFour;
/** The txt lucky number five. */
private TextField txtLuckyNumberFive;
/** The txt lucky number six. */
private TextField txtLuckyNumberSix;
/** The txt last but not least lucky number. */
private TextField txtLastButNotLeastLuckyNumber;
/** The btn generate lucky numbers. */
private Button btnGenerateLuckyNumbers;
/** The gbc. */
private GridBagConstraints gbc;
/**
* Instantiates a new {@link AWTLottoTip} object.
*/
public AWTLottoTip()
{
this.initComponents();
this.initLayout();
this.addWindowListener(new WindowAdapter()
{
/**
* (non-Javadoc)
*/
@Override
public void windowClosed(final WindowEvent we)
{
System.exit(0);
}
/**
* (non-Javadoc)
*/
@Override
public void windowClosing(final WindowEvent we)
{
System.exit(0);
}
});
}
/**
* {@inheritDoc}
*/
@Override
public void actionPerformed(final ActionEvent ae)
{
if (ae.getActionCommand().equals("Generiere Glueckszahlen"))
{
final BitSet b = new BitSet();
final Random r = new Random();
final List v = new ArrayList<>();
final List vt = new ArrayList<>();
vt.add(0, this.txtLluckyNumberOne);
vt.add(1, this.txtLuckyNumberTwo);
vt.add(2, this.txtLuckyNumberThree);
vt.add(3, this.txtLuckyNumberFour);
vt.add(4, this.txtLuckyNumberFive);
vt.add(5, this.txtLuckyNumberSix);
vt.add(6, this.txtLastButNotLeastLuckyNumber);
int cnt = 0;
while (cnt < 7)
{
final int num = 1 + Math.abs(r.nextInt()) % 49;
if (!b.get(num))
{
b.set(num);
++cnt;
}
}
for (int i = 1; i <= 49; ++i)
{
if (b.get(i))
{
final Integer ob = i;
v.add(ob);
}
}
final int num = Math.abs(r.nextInt()) % 7;
final Integer zuz = v.get(num);
v.remove(num);
v.add(zuz);
for (int z = 0; z < 7; ++z)
{
final TextField t = vt.get(z);
t.setText(" " + v.get(z).toString());
}
}
}
/**
* Inits the components.
*/
private void initComponents()
{
this.btnGenerateLuckyNumbers = new Button("Generiere Glueckszahlen");
this.btnGenerateLuckyNumbers.setFont(new Font("Times", Font.BOLD, 14));
this.btnGenerateLuckyNumbers.addActionListener(this);
this.lblLluckyNumberOne = new Label("1.Lottozahl");
this.lblLuckyNumberTwo = new Label("2.Lottozahl");
this.lblLuckyNumberThree = new Label("3.Lottozahl");
this.lblLuckyNumberFour = new Label("4.Lottozahl");
this.lblLuckyNumberFive = new Label("5.Lottozahl");
this.lblLuckyNumberSix = new Label("6.Lottozahl");
this.lblLastButNotLeastLuckyNumber = new Label("Zusatzszahl");
this.txtLluckyNumberOne = new TextField(6);
this.txtLuckyNumberTwo = new TextField(6);
this.txtLuckyNumberThree = new TextField(6);
this.txtLuckyNumberFour = new TextField(6);
this.txtLuckyNumberFive = new TextField(6);
this.txtLuckyNumberSix = new TextField(6);
this.txtLastButNotLeastLuckyNumber = new TextField(6);
}
/**
* Inits the layout.
*/
private void initLayout()
{
final GridBagLayout gbl = new GridBagLayout();
this.setLayout(gbl);
final Insets i = new Insets(0, 0, 0, 0);
this.gbc = new GridBagConstraints(0, 0, 1, 1, 0.0, 0.0, GridBagConstraints.EAST,
GridBagConstraints.NONE, i, 0, 0);
gbl.setConstraints(this.lblLluckyNumberOne, this.gbc);
this.gbc = new GridBagConstraints(1, 0, 1, 1, 0.0, 0.0, GridBagConstraints.EAST,
GridBagConstraints.NONE, i, 0, 0);
gbl.setConstraints(this.lblLuckyNumberTwo, this.gbc);
this.gbc = new GridBagConstraints(2, 0, 1, 1, 0.0, 0.0, GridBagConstraints.EAST,
GridBagConstraints.NONE, i, 0, 0);
gbl.setConstraints(this.lblLuckyNumberThree, this.gbc);
this.gbc = new GridBagConstraints(3, 0, 1, 1, 0.0, 0.0, GridBagConstraints.EAST,
GridBagConstraints.NONE, i, 0, 0);
gbl.setConstraints(this.lblLuckyNumberFour, this.gbc);
this.gbc = new GridBagConstraints(4, 0, 1, 1, 0.0, 0.0, GridBagConstraints.EAST,
GridBagConstraints.NONE, i, 0, 0);
gbl.setConstraints(this.lblLuckyNumberFive, this.gbc);
this.gbc = new GridBagConstraints(5, 0, 1, 1, 0.0, 0.0, GridBagConstraints.EAST,
GridBagConstraints.NONE, i, 0, 0);
gbl.setConstraints(this.lblLuckyNumberSix, this.gbc);
this.gbc = new GridBagConstraints(6, 0, 1, 1, 0.0, 0.0, GridBagConstraints.EAST,
GridBagConstraints.NONE, i, 0, 0);
gbl.setConstraints(this.lblLastButNotLeastLuckyNumber, this.gbc);
this.gbc = new GridBagConstraints(0, 1, 1, 1, 0.0, 0.0, GridBagConstraints.WEST,
GridBagConstraints.NONE, i, 0, 0);
gbl.setConstraints(this.txtLluckyNumberOne, this.gbc);
this.gbc = new GridBagConstraints(1, 1, 1, 1, 0.0, 0.0, GridBagConstraints.WEST,
GridBagConstraints.NONE, i, 0, 0);
gbl.setConstraints(this.txtLuckyNumberTwo, this.gbc);
this.gbc = new GridBagConstraints(2, 1, 1, 1, 0.0, 0.0, GridBagConstraints.WEST,
GridBagConstraints.NONE, i, 0, 0);
gbl.setConstraints(this.txtLuckyNumberThree, this.gbc);
this.gbc = new GridBagConstraints(3, 1, 1, 1, 0.0, 0.0, GridBagConstraints.WEST,
GridBagConstraints.NONE, i, 0, 0);
gbl.setConstraints(this.txtLuckyNumberFour, this.gbc);
this.gbc = new GridBagConstraints(4, 1, 1, 1, 0.0, 0.0, GridBagConstraints.WEST,
GridBagConstraints.NONE, i, 0, 0);
gbl.setConstraints(this.txtLuckyNumberFive, this.gbc);
this.gbc = new GridBagConstraints(5, 1, 1, 1, 0.0, 0.0, GridBagConstraints.WEST,
GridBagConstraints.NONE, i, 0, 0);
gbl.setConstraints(this.txtLuckyNumberSix, this.gbc);
this.gbc = new GridBagConstraints(6, 1, 1, 1, 0.0, 0.0, GridBagConstraints.WEST,
GridBagConstraints.NONE, i, 0, 0);
gbl.setConstraints(this.txtLastButNotLeastLuckyNumber, this.gbc);
this.gbc = new GridBagConstraints(7, 1, 3, 1, 0.0, 0.0, GridBagConstraints.WEST,
GridBagConstraints.NONE, i, 0, 0);
gbl.setConstraints(this.btnGenerateLuckyNumbers, this.gbc);
this.add(this.lblLluckyNumberOne);
this.add(this.lblLuckyNumberTwo);
this.add(this.lblLuckyNumberThree);
this.add(this.lblLuckyNumberFour);
this.add(this.lblLuckyNumberFive);
this.add(this.lblLuckyNumberSix);
this.add(this.lblLastButNotLeastLuckyNumber);
this.add(this.txtLluckyNumberOne);
this.add(this.txtLuckyNumberTwo);
this.add(this.txtLuckyNumberThree);
this.add(this.txtLuckyNumberFour);
this.add(this.txtLuckyNumberFive);
this.add(this.txtLuckyNumberSix);
this.add(this.txtLastButNotLeastLuckyNumber);
this.add(this.btnGenerateLuckyNumbers);
this.setBounds(100, 100, 800, 120);
}
}