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Several swing components and utilities
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/**
* The MIT License
*
* Copyright (C) 2015 Asterios Raptis
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package de.alpharogroup.layout;
import java.awt.Component;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.util.Optional;
import javax.swing.JFrame;
/**
* The class {@link GraphicsDeviceExtensions} helps you if the user have more than one screen to
* determine which screen is currently shown.
*/
public class GraphicsDeviceExtensions
{
/**
* Gets the available screens.
*
* @return the available screens
*/
public static GraphicsDevice[] getAvailableScreens()
{
final GraphicsEnvironment graphicsEnvironment = GraphicsEnvironment
.getLocalGraphicsEnvironment();
final GraphicsDevice[] graphicsDevices = graphicsEnvironment.getScreenDevices();
return graphicsDevices;
}
/**
* Gets the {@link Optional} with an {@link GraphicsDevice} in it or if it does not exist the
* {@link Optional} object is empty.
*
* @param index
* the index
* @return the {@link Optional} with an {@link GraphicsDevice} in it or if it does not exist the
* {@link Optional} object is empty.
*/
public static Optional getGraphicsDevice(final int index)
{
if (isScreenAvailableToShow(index))
{
final GraphicsDevice[] graphicsDevices = getAvailableScreens();
return Optional.of(graphicsDevices[index]);
}
return Optional.empty();
}
/**
* Gets the array index(in the available {@link GraphicsDevice} array) of the given component is
* showing on.
*
* @param component
* the component
* @return the array index(in the available {@link GraphicsDevice} array) of the given component
* is showing on.
*/
public static int getGraphicsDeviceIndexIsShowingOn(final Component component)
{
final GraphicsDevice graphicsDevice = getGraphicsDeviceIsShowingOn(component);
final GraphicsDevice[] graphicsDevices = getAvailableScreens();
for (int i = 0; i < graphicsDevices.length; i++)
{
if (graphicsDevices[i].equals(graphicsDevice))
{
return i;
}
}
return 0;
}
/**
* Gets the graphics device (screen) is showing on.
*
* @param component
* the component
* @return the graphics device is showing on
*/
public static GraphicsDevice getGraphicsDeviceIsShowingOn(final Component component)
{
final GraphicsDevice graphicsDevice = component.getGraphicsConfiguration().getDevice();
return graphicsDevice;
}
/**
* Checks if the given screen number is available to show.
*
* @param screen
* the screen
* @return true, if is screen available to show
*/
public static boolean isScreenAvailableToShow(final int screen)
{
final GraphicsDevice[] graphicsDevices = getAvailableScreens();
boolean screenAvailableToShow = false;
if ((screen > -1 && screen < graphicsDevices.length) || (graphicsDevices.length > 0))
{
screenAvailableToShow = true;
}
return screenAvailableToShow;
}
/**
* If the screen is available the given {@link JFrame} will be show in the given screen.
*
* @param screen
* the screen number.
* @param frame
* the {@link JFrame}
*/
public static void showOnScreen(final int screen, final JFrame frame)
{
if (isScreenAvailableToShow(screen))
{
final GraphicsDevice[] graphicsDevices = getAvailableScreens();
graphicsDevices[screen].setFullScreenWindow(frame);
}
}
}
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